RE: [GD-Design] Ideas for a short game coding party
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From: Tom F. <to...@mu...> - 2003-10-10 13:08:17
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You could build on previous engines. 100k units, but now your only input is a single button! (and no copying stuff from WarioWare :-) Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Aras Pranckevicius [mailto:ne...@in...] > Sent: 10 October 2003 13:34 > To: gam...@li... > Subject: Re: [GD-Design] Ideas for a short game coding party > > > > For the mic game idea, you should provide some basic signal > > processing code, like FFTs, zero-crossing analysis, tone extraction > > and tracking etc. > > Yes - but that's only the sound part. I can also, say, assume > all games will > be 2D, and provide some sprite rendering and related utils... > > You see, not every participant (if any!) will be professional > developer, so > it's best to provide as much pre-made utilities as possible > (even if most of > them get unused in the actual game)... > > > Aras Pranckevicius aka NeARAZ > http://www.gim.ktu.lt/nesnausk/nearaz/ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > SourceForge.net hosts over 70,000 Open Source Projects. > See the people who have HELPED US provide better services: > Click here: http://sourceforge.net/supporters.php > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 > |