RE: [GD-Design] Ideas for a short game coding party
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From: Jamie F. <ja...@qu...> - 2003-10-10 12:32:57
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but how many people would recognise them as signal processing basics, or know what to do with them? I know i wouldn't :) Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Ivan-Assen Ivanov Sent: 10 October 2003 13:23 To: gam...@li... Subject: RE: [GD-Design] Ideas for a short game coding party > > But it's not exactly a game "engine", really just a random > restriction > > to prod games in a different direction. But that's not such a bad > > idea. > > Yes - that's exactly the remaining problem with both. It's a > restriction/idea on games design, but some engine has to be > made. There's not that much developers that can write a game > in 2 days from scratch - hence some For the mic game idea, you should provide some basic signal processing code, like FFTs, zero-crossing analysis, tone extraction and tracking etc. ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. SourceForge.net hosts over 70,000 Open Source Projects. See the people who have HELPED US provide better services: Click here: http://sourceforge.net/supporters.php _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |