RE: [GD-Design] Ideas for a short game coding party
Brought to you by:
vexxed72
From: Tom F. <to...@mu...> - 2003-10-10 12:04:29
|
I like the idea of having a strange input. So you could say "your only input is the microphone". Another nice one I like - "your only input is mouse position" - i.e. no buttons! But it's not exactly a game "engine", really just a random restriction to prod games in a different direction. But that's not such a bad idea. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Aras Pranckevicius [mailto:ne...@in...] > Sent: 10 October 2003 12:10 > To: gam...@li... > Subject: [GD-Design] Ideas for a short game coding party > > > Hi, > > I'm planning the next LTGameJam party, and some interesting > ideas for the > games/engine are needed. We've though some, but more would be > welcome :) > > Short description of the party: LTGameJam > (http://jammy.sourceforge.net); > which is in turn similar to IndieGameJam > (http://www.indiegamejam.com/), is > a short game development event. Someone prepares a small > specific "engine", > invites a bunch of game programmers/designers, and over two > days they try to > make small games. Of course, two days to study the engine and > write a game > is a very short time, so main focus should be on original > ideas, etc. We've > made two Jams already, first being direct IGJ0 clone - "100k > game units!", > second being "physics, cars and stuff". Now, it's time to > think of the idea > for the next one... > > If anyone has a crazy idea and is willing to share it, you're > more than > welcome. Anyone willing to participate is welcome also, though so far > LTGameJam was in Lithuania (hence 'LT'), and only Lithuanian > programmers > were participating (but noone enforces that :)). > > Here's a short list of ideas currently "in processing": > > 1) Old maze-like games. This is simple and easy, but not very > original or > interesting. Basically, it's 2D maze at logic level, with > engine providing > pathfinding, collision, entities, particle effects, camera etc. The > participants take this "2D maze" thingie and write some game logic. > > 2) "guess the packet" network games - there's a server that > basically just > broadcasts packets. And there are clients. The twist is, that > while client > games use the same server and same physical packet structure, > they don't > know the packet semantics. So, every games interprets the > packets in it's > own way. To keep at least some control, something is known about the > packets - eg. a packet is bunch of bytes with known small > range. This could > turn out totally unplayable, though. The problem is, what the > engine should > provide, except networking? Possibly some 2D games stuff > (sprite renderer, > 2D pathfinding, etc.)? > > 3) "microphone is the input". Nothing much more is known, > except that, well, > microphone is your input device :) The problems are the same > as 2) - what to > provide except the input? > > 4) "vehicle building". Basically, you don't write a game, but > rather code a > vehicle - assemble it from pre-made components, add input processing, > auto-aiming, whatever. In the end you end up with vehicle > "plugin" that is > plugged into premade networked game. You don't write AI for > it - it will be > controlled by human. This idea is a strange one, as it's not "game > programming" anymore... > > > > Aras Pranckevicius aka NeARAZ > http://www.gim.ktu.lt/nesnausk/nearaz/ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > SourceForge.net hosts over 70,000 Open Source Projects. > See the people who have HELPED US provide better services: > Click here: http://sourceforge.net/supporters.php > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 > |