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From: George W. <ge...@ap...> - 2008-05-27 16:45:16
|
On Tue, 27 May 2008 17:24:13 +0100, "Crosbie Fitch" <cr...@cy...> wrote: > You say the artist would be better served working on commission for business > companies. All I'm exploring is the same thing, but with the company > disintermediated. So, instead of accepting a commission from one business > company, you accept one from all or any of your audience (which may well > include several business companies that might outbid other members of your > audience). The difference is though, that instead of the company asserting > their copyright over the work, it is neutralised such that anyone who > receives it is free to use it as they wish (a la GPL). So why should a company spend money on a commission when instead they could just wait and get it for free? -- Enjoy, George Warner, Schizophrenic Optimization Scientist Apple Developer Technical Support (DTS) |
From: Crosbie F. <cr...@cy...> - 2008-05-27 16:27:14
|
No need to apologise for being blunt. It's good to get to the point rather than skirt the issues to avoid hurting people's feelings (this is gamdevlists, not Facebook). I may be hopelessly unclear, but I am trying to implement mechanisms that allow artists to be compensated for their labour. However, after the artist has been equitably compensated, their labour can then be exploited by anyone else - royalty free. If you have difficulty with the idea that it could be possible for someone, having been equitably compensated, to permit others to use and build upon their work royalty free, you should check out the world of Free Software, GPL, GNU/Linux, etc. Incidentally, someone has implemented the Digital Art Auction, i.e. http://www.propagateltd.com <http://www.propagateltd.com> so this could well be the eBay for digital art. Life's too short to worry about being a pioneer. You say the artist would be better served working on commission for business companies. All I'm exploring is the same thing, but with the company disintermediated. So, instead of accepting a commission from one business company, you accept one from all or any of your audience (which may well include several business companies that might outbid other members of your audience). The difference is though, that instead of the company asserting their copyright over the work, it is neutralised such that anyone who receives it is free to use it as they wish (a la GPL). _____ From: Bob [mailto:ma...@mb...] Sent: Tuesday, 27 May 2008 4:29pm To: gam...@li... Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware! Sorry to be blunt, but your storefront doesn't solve any problem. Certainly, you may create the eBay of artwork, centralizing commerce (you would not be much of a pioneer in that field now), but without copyright protection one sale is enough to completely devalue the work. The artist would be better served working on commission for business companies, where they still only make one sale, but themselves determine (often through bidding) the value of their work. The problem is not how to charge for a work of art. Nor even how to keep people from copying a work that is on the internet for private use. It is, rather, how to avoid having your labour (and I do mean labour, as any 3d artist can tell you that a decent model represents often hundreds of hours of eye-straining, wrist-damaging work), exploited for the profit of others without compensation. |
From: Bob <ma...@mb...> - 2008-05-27 15:49:22
|
Sorry to be blunt, but your storefront doesn't solve any problem. Certainly, you may create the eBay of artwork, centralizing commerce (you would not be much of a pioneer in that field now), but without copyright protection one sale is enough to completely devalue the work. The artist would be better served working on commission for business companies, where they still only make one sale, but themselves determine (often through bidding) the value of their work. The problem is not how to charge for a work of art. Nor even how to keep people from copying a work that is on the internet for private use. It is, rather, how to avoid having your labour (and I do mean labour, as any 3d artist can tell you that a decent model represents often hundreds of hours of eye-straining, wrist-damaging work), exploited for the profit of others without compensation. --b From: Crosbie Fitch To: 'gam...@li...' Sent: Tuesday, May 27, 2008 4:42 AM Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware! The QuestionCopyright article uses 'publishers' in the sense of 'traditional publishers' for whom copyright was intended to most benefit. Copyright is actually impotent in the hands of self-publishers (web authors). It is understandable that traditional publishers will villify those who ignore their monopolies through file sharing, and that file sharers will villify those publishers who exert tortuous litigation against them (especially when those monopolies were never intended to prosecute the public at large). As for authors selling their work to their audience without relying upon copyright, I'll summarise what I've been up to in that area below, and then list a few links to Mike Masnick's ideas below that. However, do bear in mind that the issue isn't whether we rely upon copyright for another century or do without it. That decision has already been made. The issue is how we do without it, because it's no longer even effective, let alone reliable. I propose abolition not because that will stop people using unethical privileges, but because it would stop many people getting unnecessarily persecuted by litigous publishers grinding metal long after all tyres have burnt off (their copyright vehicle having reached a wall of ineffectiveness). So, what am I up to in trying to solve the problem of how to earn a living from one's art without copyright? Rather than advertising, the niche I'm focusing on is facilitating bargains between artist and audience, given these two parties seem most interested in an exchange of art for money. I started thinking along these lines when wondering how on earth one could enable members of the public to sell 3D art in a virtual world if it was completely decentralised (lawless wild-west): http://www.gamasutra.com/php-bin/article_display.php?category=14 I then proposed an auction mechanism whereby an audience could haggle with an artist and all arrive at an agreeable price (that all successful bidders would pay), sooner or later. http://www.digitalartauction.com/ For gamers here's a spin-off article I wrote for Develop magazine: http://tdaa.digitalproductions.co.uk/history/bcbm.htm I then decided something simpler would be better: http://www.quidmusic.com/ Convinced I was on the right track, but not convinced I was best placed to take QuidMusic forward, I decided to create an engine that would support all manner of sites that needed to enable trading between artist and audience, i.e. http://www.contingencymarket.com/ . This, being commission free, would then enable anyone to use it in support of their own site. I'm now working on an even simpler site than quidmusic: 1p2u.com . It's in very early stages of development, but this will test/debug/demonstrate the contingencymarket. I'll then use it to replace the engine in quidmusic, and finally implement digitalartauction, and others, e.g. quidgames. See my site http://www.digitalproductions.co.uk for other links, e.g. http://micropledge.com Here's Mike Masnick's articles from TechDirt (for another approach entirely) The Grand Unified Theory On The Economics Of Free http://www.techdirt.com/articles/20070503/012939.shtml Others: a.. Economics Of Abundance Getting Some Well Deserved Attention a.. The Importance Of Zero In Destroying The Scarcity Myth Of Economics a.. The Economics Of Abundance Is Not A Moral Issue a.. A Lack Of Scarcity Has (Almost) Nothing To Do With Piracy a.. A Lack Of Scarcity Feeds The Long Tail By Increasing The Pie a.. Why The Lack Of Scarcity In Economics Is Getting More Important Now a.. History Repeats Itself: How The RIAA Is Like 17th Century French Button-Makers a.. Infinity Is Your Friend In Economics a.. Step One To Embracing A Lack Of Scarcity: Recognize What Market You're Really In a.. Why I Hope The RIAA Succeeds a.. Saying You Can't Compete With Free Is Saying You Can't Compete Period a.. Perhaps It's Not The Entertainment Industry's Business Model That's Outdated a.. An Economic Explanation For Why DRM Cannot Open Up New Business Model Opportunities a.. Recognizing That Just About Any Product Is A Bundle Of Scarce And Non-Scarce Goods a.. Scarcity Isn't As Scarce As You Might Think > -----Original Message----- > From: Troy Gilbert [mailto:tro...@gm...] > Sent: Tuesday, 27 May 2008 9:47am > To: gam...@li... > Subject: Re: [GD-General] Pro-IP bill passed the house: > User-created conte nt providers, beware! > > > http://questioncopyright.org/promise > > Just an initial thought... the point is made here that copyright > "serves no one's interests but the publishers'." Of course, this > article uses "publishers" in the same vein as the RIAA uses "file > sharer", that is they vilify it to serve the purposes of their > argument. > > In fact, they stress time and again that the Internet has brought > about "instantaneous, costless sharing" which apparently is > justification enough for not charing for information -- something I > don't quite understand: why is that because something is "costless" > (even though it's not *actually* costless, but it's pretty close for > most scenarios) it's wrong to charge for it anyway? I mean, it doesn't > cost me anything to play my guitar, but I'd certainly not be in the > wrong to charge people to listen to a performance (and that seems to > be the "solution" for artists offered up by copyright-squashers). > > But something I don't see addressed... in this "Internet-era" we see > many, many more artists that are also self-published. So, these > arguments and vilification of "publishers" and championing of artists > kinda breaks down in a world where there are a great many > self-published artists. In effect, you could substitute artist for > publisher in many of this article's statements with the result being > an argument for stripping *artists* of control over their work and > their ability to derive income from it! Yikes! > > Explain to me this: in a world where copyright is abolished, how does > an author earn an income? Let's say Tom the author writes a book and > sells a copy to Bob. Bob works for Random House. He goes to work and > hands Random House Tom's book. He says, "I wrote this. Let's publish > it." Random House prints thousands of copies and with their marketing > strength drowns out any attempt by Tom to promote and sell his own > work. And without copyright, he has no recourse because Random House > has done nothing wrong ("information wants to be free, man..."). > > So, tell me, practically, given the world we live in today (or > tomorrow, or 10 years from now), how would a creator of IP earn a > living? > > Troy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ ------------------------------------------------------------------------------ _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |
From: Crosbie F. <cr...@cy...> - 2008-05-27 11:24:09
|
A few more links... To Kevin Kelly in his recent discussion of business models based upon direct audience/artist funding: http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php http://www.kk.org/thetechnium/archives/2008/04/the_reality_of.php http://www.kk.org/thetechnium/archives/2008/04/the_case_agains.php links to: http://www.scottandrew.com/wordpress/archives/2005/04/5000_fans.html comment links to: http://questioncopyright.org/promise mentions 'threshold pledge' http://en.wikipedia.org/wiki/Threshold_pledge |
From: Crosbie F. <cr...@cy...> - 2008-05-27 09:45:11
|
The QuestionCopyright article uses 'publishers' in the sense of 'traditional publishers' for whom copyright was intended to most benefit. Copyright is actually impotent in the hands of self-publishers (web authors). It is understandable that traditional publishers will villify those who ignore their monopolies through file sharing, and that file sharers will villify those publishers who exert tortuous litigation against them (especially when those monopolies were never intended to prosecute the public at large). As for authors selling their work to their audience without relying upon copyright, I'll summarise what I've been up to in that area below, and then list a few links to Mike Masnick's ideas below that. However, do bear in mind that the issue isn't whether we rely upon copyright for another century or do without it. That decision has already been made. The issue is how we do without it, because it's no longer even effective, let alone reliable. I propose abolition not because that will stop people using unethical privileges, but because it would stop many people getting unnecessarily persecuted by litigous publishers grinding metal long after all tyres have burnt off (their copyright vehicle having reached a wall of ineffectiveness). So, what am I up to in trying to solve the problem of how to earn a living from one's art without copyright? Rather than advertising, the niche I'm focusing on is facilitating bargains between artist and audience, given these two parties seem most interested in an exchange of art for money. I started thinking along these lines when wondering how on earth one could enable members of the public to sell 3D art in a virtual world if it was completely decentralised (lawless wild-west): http://www.gamasutra.com/php-bin/article_display.php?category=14 <http://www.gamasutra.com/php-bin/article_display.php?category=14> I then proposed an auction mechanism whereby an audience could haggle with an artist and all arrive at an agreeable price (that all successful bidders would pay), sooner or later. http://www.digitalartauction.com/ <http://www.digitalartauction.com/> For gamers here's a spin-off article I wrote for Develop magazine: http://tdaa.digitalproductions.co.uk/history/bcbm.htm <http://tdaa.digitalproductions.co.uk/history/bcbm.htm> I then decided something simpler would be better: http://www.quidmusic.com/ <http://www.quidmusic.com/> Convinced I was on the right track, but not convinced I was best placed to take QuidMusic forward, I decided to create an engine that would support all manner of sites that needed to enable trading between artist and audience, i.e. http://www.contingencymarket.com/ <http://www.contingencymarket.com/> . This, being commission free, would then enable anyone to use it in support of their own site. I'm now working on an even simpler site than quidmusic: 1p2u.com . It's in very early stages of development, but this will test/debug/demonstrate the contingencymarket. I'll then use it to replace the engine in quidmusic, and finally implement digitalartauction, and others, e.g. quidgames. See my site http://www.digitalproductions.co.uk <http://www.digitalproductions.co.uk> for other links, e.g. http://micropledge.com <http://micropledge.com> Here's Mike Masnick's articles from TechDirt (for another approach entirely) The Grand Unified Theory On The Economics Of Free http://www.techdirt.com/articles/20070503/012939.shtml <http://www.techdirt.com/articles/20070503/012939.shtml> Others: * Economics <http://www.techdirt.com/articles/20061026/102329.shtml> Of Abundance Getting Some Well Deserved Attention * The <http://www.techdirt.com/articles/20061025/014811.shtml> Importance Of Zero In Destroying The Scarcity Myth Of Economics * The <http://www.techdirt.com/articles/20061115/020157.shtml> Economics Of Abundance Is Not A Moral Issue * A Lack Of <http://www.techdirt.com/articles/20061129/010043.shtml> Scarcity Has (Almost) Nothing To Do With Piracy * A Lack Of <http://www.techdirt.com/articles/20061206/011155.shtml> Scarcity Feeds The Long Tail By Increasing The Pie * Why The <http://www.techdirt.com/articles/20061213/234018.shtml> Lack Of Scarcity In Economics Is Getting More Important Now * History <http://www.techdirt.com/articles/20070110/004225.shtml> Repeats Itself: How The RIAA Is Like 17th Century French Button-Makers * Infinity Is <http://www.techdirt.com/articles/20070118/013310.shtml> Your Friend In Economics * Step One To <http://www.techdirt.com/articles/20070125/004949.shtml> Embracing A Lack Of Scarcity: Recognize What Market You're Really In * Why I Hope <http://www.techdirt.com/articles/20070201/004218.shtml> The RIAA Succeeds * Saying You <http://www.techdirt.com/articles/20070215/002923.shtml> Can't Compete With Free Is Saying You Can't Compete Period * Perhaps <http://www.techdirt.com/articles/20070222/002451.shtml> It's Not The Entertainment Industry's Business Model That's Outdated * An <http://www.techdirt.com/article.php?sid=20070301/005837> Economic Explanation For Why DRM Cannot Open Up New Business Model Opportunities * Recognizing <http://www.techdirt.com/articles/20070315/013313.shtml> That Just About Any Product Is A Bundle Of Scarce And Non-Scarce Goods * Scarcity <http://www.techdirt.com/articles/20070322/024237.shtml> Isn't As Scarce As You Might Think > -----Original Message----- > From: Troy Gilbert [mailto:tro...@gm... <mailto:tro...@gm...> ] > Sent: Tuesday, 27 May 2008 9:47am > To: gam...@li... > Subject: Re: [GD-General] Pro-IP bill passed the house: > User-created conte nt providers, beware! > > > http://questioncopyright.org/promise <http://questioncopyright.org/promise> > > Just an initial thought... the point is made here that copyright > "serves no one's interests but the publishers'." Of course, this > article uses "publishers" in the same vein as the RIAA uses "file > sharer", that is they vilify it to serve the purposes of their > argument. > > In fact, they stress time and again that the Internet has brought > about "instantaneous, costless sharing" which apparently is > justification enough for not charing for information -- something I > don't quite understand: why is that because something is "costless" > (even though it's not *actually* costless, but it's pretty close for > most scenarios) it's wrong to charge for it anyway? I mean, it doesn't > cost me anything to play my guitar, but I'd certainly not be in the > wrong to charge people to listen to a performance (and that seems to > be the "solution" for artists offered up by copyright-squashers). > > But something I don't see addressed... in this "Internet-era" we see > many, many more artists that are also self-published. So, these > arguments and vilification of "publishers" and championing of artists > kinda breaks down in a world where there are a great many > self-published artists. In effect, you could substitute artist for > publisher in many of this article's statements with the result being > an argument for stripping *artists* of control over their work and > their ability to derive income from it! Yikes! > > Explain to me this: in a world where copyright is abolished, how does > an author earn an income? Let's say Tom the author writes a book and > sells a copy to Bob. Bob works for Random House. He goes to work and > hands Random House Tom's book. He says, "I wrote this. Let's publish > it." Random House prints thousands of copies and with their marketing > strength drowns out any attempt by Tom to promote and sell his own > work. And without copyright, he has no recourse because Random House > has done nothing wrong ("information wants to be free, man..."). > > So, tell me, practically, given the world we live in today (or > tomorrow, or 10 years from now), how would a creator of IP earn a > living? > > Troy. |
From: Troy G. <tro...@gm...> - 2008-05-27 08:46:54
|
> http://questioncopyright.org/promise Just an initial thought... the point is made here that copyright "serves no one's interests but the publishers'." Of course, this article uses "publishers" in the same vein as the RIAA uses "file sharer", that is they vilify it to serve the purposes of their argument. In fact, they stress time and again that the Internet has brought about "instantaneous, costless sharing" which apparently is justification enough for not charing for information -- something I don't quite understand: why is that because something is "costless" (even though it's not *actually* costless, but it's pretty close for most scenarios) it's wrong to charge for it anyway? I mean, it doesn't cost me anything to play my guitar, but I'd certainly not be in the wrong to charge people to listen to a performance (and that seems to be the "solution" for artists offered up by copyright-squashers). But something I don't see addressed... in this "Internet-era" we see many, many more artists that are also self-published. So, these arguments and vilification of "publishers" and championing of artists kinda breaks down in a world where there are a great many self-published artists. In effect, you could substitute artist for publisher in many of this article's statements with the result being an argument for stripping *artists* of control over their work and their ability to derive income from it! Yikes! Explain to me this: in a world where copyright is abolished, how does an author earn an income? Let's say Tom the author writes a book and sells a copy to Bob. Bob works for Random House. He goes to work and hands Random House Tom's book. He says, "I wrote this. Let's publish it." Random House prints thousands of copies and with their marketing strength drowns out any attempt by Tom to promote and sell his own work. And without copyright, he has no recourse because Random House has done nothing wrong ("information wants to be free, man..."). So, tell me, practically, given the world we live in today (or tomorrow, or 10 years from now), how would a creator of IP earn a living? Troy. |
From: Crosbie F. <cr...@cy...> - 2008-05-27 08:30:11
|
Other reading - for those wondering if copyright's establishment 300 years ago by a monarch known as Queen Anne, despite being popular with printers might not have been the most libertarian of legislative acts: http://questioncopyright.org/promise <http://questioncopyright.org/promise> http://libertariannation.org/a/f31l1.html <http://libertariannation.org/a/f31l1.html> http://www.dklevine.com/general/intellectual/againstnew.htm <http://www.dklevine.com/general/intellectual/againstnew.htm> http://harpers.org/archive/2007/02/0081387 <http://harpers.org/archive/2007/02/0081387> http://en.wikipedia.org/wiki/The_Uneasy_Case_for_Copyright <http://en.wikipedia.org/wiki/The_Uneasy_Case_for_Copyright> |
From: Bob <ma...@mb...> - 2008-05-26 23:33:02
|
----- Original Message ----- From: "Jon Watte" <hp...@mi...> To: <gam...@li...> Sent: Monday, May 26, 2008 2:47 PM Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware! > If you can't sell it, then you don't own it. And it's not property if > you don't own it. In fact, if you couldn't at the very least license it, > then you couldn't make money off of copyright ownership. Once you allow > licenses, then you have to allow perpetual, exclusive licenses with > right of sublicense, which is just a name difference from selling. > > The fact that corporations can own original copyright is a convenience, > because it allows corporations to not have to track the lifetime of all > the creators of each individual work -- something which was next to > impossible 50 years ago, and even today, what with databases and > whatnot, might still be fraught with risk. The trade-off, for the > corporation, is that the 50 years (or whatever the term is) starts > ticking on the date of publication. I think that's a reasonable trade-off. This thread got me interested in reading up on Copyright -- it has been twenty to thirty years since I did so in any studious way, and then I was mostly limited to the school and public libraries. At the time, I believe Copyright in the US was limited to life+20 years. Now, according to Project Gutenberg, it ranges from life+50 to life+70 years, leaving little published since the 1920s in the universal public domain. So, I've been trolling the 'net and came across this very lawyerly interpretation of Copyright as a "public service." Now, if this is the popular interpretation -- in short, that Copyright protection only exists only to promote further work from an author -- then perhaps we are already far outside the intent by allowing it's existence beyond the lifetime of the author at all. With the convergence of Copyright with Trademark, Patent, and other, more recent, delineations of IP, this definition doesn't seem to fit -- but I'm no lawyer. I can only say that this frames my own consideration of the subject differently and I thought it may be of interest to others following this thread. --bob |
From: Bob <ma...@mb...> - 2008-05-26 20:13:29
|
----- Original Message ----- From: "Jon Watte" <hp...@mi...> To: <gam...@li...> Sent: Monday, May 26, 2008 2:34 PM Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware! > Bob wrote: >> competitors. In an industry with sales windows measured in weeks, a >> month-long interference in online services the moment a Porsche appears >> in >> that unlicensed racing game or a Marvel superhero appears in that FPS, >> could >> do massive damage regardless of the outcome of the "investigation." >> > > I hope you understand that, even in the most cursory investigation, if > your property is seized, the time taken before you can get your > equipment back is measured in years, not weeks. And if it ever goes to > trial -- even if you win! -- you may not get it back until the statute > of limitation has expired, because if it's submitted as evidence to the > court, it has to be preserved for any future re-examination of the case. I'm sure that varies. I've had property seized for an investigation before (after a burglary), and it was returned in about two months. Had to employ a lawyer, though. It was a bit of an odd situation, because (a) the burglary was interrupted, so the police confiscated items that were taken out of the house in a box and dropped, and (b) nobody was ever arrested or charged. I imagine that it would be possible to create a similar nuisance over Copyright or IP violation claims, even with nothing ever coming of it. --bob |
From: Jon W. <hp...@mi...> - 2008-05-26 19:55:00
|
Bob wrote: > > Have you ever seen those big collections of "classic" films on DVD for a few > dollars? Those are collections of movies that were distributed with the tiny > oversight of lacking a copyright notice -- without that protection, > Even without a copyright notice, you have implicit copyright. However, in most of the world, copyright expires 50 years after the author's death. Because corporations may never die, copyrights owned by corporations expire 50 years after publication. Thus, in most of the world, any movie made in 1958 or later is now free of copyright. However, in the U.S, the Disney corporation keeps lobbying Congress to extend the length of protection, so I don't know where we're currently at. Personally, I think 50 years should be sufficient for anyone. Infinite copyright (which is what Disney wants) certainly isn't right. > Passing properties along to anyone but the original creator seems an abuse > of the original intent, and in the long run (as real human beings eventually > If you can't sell it, then you don't own it. And it's not property if you don't own it. In fact, if you couldn't at the very least license it, then you couldn't make money off of copyright ownership. Once you allow licenses, then you have to allow perpetual, exclusive licenses with right of sublicense, which is just a name difference from selling. The fact that corporations can own original copyright is a convenience, because it allows corporations to not have to track the lifetime of all the creators of each individual work -- something which was next to impossible 50 years ago, and even today, what with databases and whatnot, might still be fraught with risk. The trade-off, for the corporation, is that the 50 years (or whatever the term is) starts ticking on the date of publication. I think that's a reasonable trade-off. What I disagree with on a personal level is the disproportionate attention it's getting in Congress, because of the media lobbying groups, and the disproportionate enforcement provisions, which could be argued goes against the "unreasonable search and seizure" constitutional amendment. I also, personally, feel that "fair use" has long been pretty well defined, but lately a large campaign has been mounted by monied copyright holders to push that back, to the detriment of the common good. That's where we need to take a stand and say "enough is enough." Arguing to abolish copyright, or corporations, or the justice system, will just mark you as someone who can't work within the system that the majority of humanity has created over the last thousand years, and thus will tend to invalidate your entire argument before it's even started. Whether that's right or wrong doesn't matter -- that's how it is. Sincerely, jw |
From: Jon W. <hp...@mi...> - 2008-05-26 19:34:10
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Bob wrote: > competitors. In an industry with sales windows measured in weeks, a > month-long interference in online services the moment a Porsche appears in > that unlicensed racing game or a Marvel superhero appears in that FPS, could > do massive damage regardless of the outcome of the "investigation." > I hope you understand that, even in the most cursory investigation, if your property is seized, the time taken before you can get your equipment back is measured in years, not weeks. And if it ever goes to trial -- even if you win! -- you may not get it back until the statute of limitation has expired, because if it's submitted as evidence to the court, it has to be preserved for any future re-examination of the case. Sincerely, jw |
From: Jon W. <hp...@mi...> - 2008-05-26 19:31:20
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Crosbie Fitch wrote: > Or, even simpler, just abolish copyright and patents. > > Right. Meanwhile, back on Planet Earth, we work with the system as is given, and do our best to push it in the direction that works best. Personally, I don't think a total abolition of IP protection will work best, much as I don't believe a society totally without police will work best. Our society has spent thousands of years coming up with laws and customs that make society work as well as it does. Throwing it all away and starting over is not the right engineering (or re-engineering) approach. Sincerely, jw |
From: Troy G. <tro...@gm...> - 2008-05-25 17:07:14
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> Sadly, laws don't prevent illegal acts, they just frame the recourse > if one is committed, detected, and successfully prosecuted. And that's the real problem. It's not that IP and copyright is bad, it worked exactly as it should up until the recent digital age. It's that the notion of "fair use" has been diluted by the copyright holders (and that the copyrights have been extended arbitrarily as previously outlined). Where does copyright issue really come into play in most people's daily lives? They want to be able to copy a music track that they purchased (through CD, online music store, etc.) to a different device or machine. This should be fair use. Copyright tweaks to plug this hole only cause more problems and reinforce the wrong aspects of copyright protection. If I want to mash up video clips from my favorite movies, mix it to my favorite songs, and throw it up on YouTube, well, that's a little different. YouTube is effectively public performance, which fair use doesn't allow for. That's understandable. As an artist, if I created a song my ability to protect its public performance directly benefits my paycheck. Otherwise, what would I retain? Sharing songs on the old Napster? We all knew that was illegal for the majority of songs shared. Something for nothing when it normally costs $15 is clearly not "honest" regardless of how much we chant "data wants to be free." We can argue that it's a great business model for the artists, and that's a valid point, but that doesn't make it "right," it just means that artists would be sensible to explore it as an option. Copyright is a practical matter. If created a game and sold it to someone, without copyright protection that person could turn around and sell as many copies as they wanted, at whatever price they wanted, undercutting me in the process. I think we can agree that that's simply not sustainable. Digital works don't have a natural resource cost as does, say, a hamburger or a stereo. Those items can't be magically cloned at zero cost. Digital IP can be, and copyright is essentially society's gentleman's agreement to treat freely (as in beer) copyable things as if they have a natural cost (established by the owner of the IP). Think of it like a hamburger. McDonald's can't really say anything if you purchased 1000 burgers from them each day, carried them over to your hamburger stand, and sold them for 2x the price. Realistically, they probably would try to say something, but you get the point. But, if I sell a *copy* of something I created to someone, then they make 1000 free copies and sell those at half the price, they make 500x off a 1x investment in my stuff. Just because they have potentially better marketing, or a built in market. Fair use is the real remedy. Corporations trying to prevent fair use is the problem (DRM). And IP rights being assigned to corporations indefinitely is also a huge problem. I think Bob is right, if IP was only assigned to individuals (who could then license it to their employer, for example) or if assigned to corporate entities (in the case of work-for-hire), it should have a "natural" lifetime (50-75 years). And for those bashing corporations: there are lots of problems, but there are also benefits to corporations being defined as equivalent to individuals. For one, if I'm injured because of a worker's incompetence, I can hold the corporation responsible as opposed to some hourly teenager. Also, programmers should really like the concept of a corporation: it's polymorphism. We had all of this "code" (laws) written for individuals. Instead of writing all new "code" for corporations, we wrote one piece of code that established an is-a relationship between corporations and individuals and magically all of the existing code "just worked." Of course, as we all know, it's usually not *that* simple, so we've need to patch things here and there. But fundamentally, the *abstraction* is sound, it's just it's use and misuse that's broken (just like copyright laws). Which comes back to what I originally quoted from Mike: laws, rules, locks, DRM, anti-piracy controls, etc., are all circumventable ultimately. They only work on honest people, which are exactly the people who we should be least concerned with. The goal is to find the balance that fairly defines the rules of the game but then allows referees to diagnose the gray areas. But we have to have those rules in order to *clearly* define what's outside their bounds. Troy. |
From: Mike S. <mik...@gm...> - 2008-05-25 16:46:25
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On Sun, May 25, 2008 at 12:41 PM, Bob <ma...@mb...> wrote: > Thanks for the link. I have seen more recent works (even from this decade) > included in those collections, equally without notice or attribution. It may > also be a matter of unscrupulous pragmatism, as when an original small > publisher has dissolved, leaving nobody to contest the issue. Sadly, laws don't prevent illegal acts, they just frame the recourse if one is committed, detected, and successfully prosecuted. Mike |
From: Bob <ma...@mb...> - 2008-05-25 16:42:07
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> In any country that is signatory to Berne Convention, mere authorship > is sufficient to establish the author's rights; explicit notification > can affect damages (or help prevent violation out of ignorance), but > isn't required for protection. > > http://www.templetons.com/brad/copymyths.html is worth reading. Thanks for the link. I have seen more recent works (even from this decade) included in those collections, equally without notice or attribution. It may also be a matter of unscrupulous pragmatism, as when an original small publisher has dissolved, leaving nobody to contest the issue. However, abolish Copyright and we're in worse shape than pre-Berne Convention loopholes, as every work produced becomes fodder for the parasites. --bob |
From: Mike S. <mik...@gm...> - 2008-05-25 16:17:53
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On Sun, May 25, 2008 at 11:59 AM, Bob <ma...@mb...> wrote: > Have you ever seen those big collections of "classic" films on DVD for a few > dollars? Those are collections of movies that were distributed with the tiny > oversight of lacking a copyright notice -- without that protection, > regardless if the film was released just this year, scavengers can make > cheap copies and reap a pure profit on the work while dramatically > undercutting legitimate publishers. In any country that is signatory to Berne Convention, mere authorship is sufficient to establish the author's rights; explicit notification can affect damages (or help prevent violation out of ignorance), but isn't required for protection. http://www.templetons.com/brad/copymyths.html is worth reading. Mike |
From: Bob <ma...@mb...> - 2008-05-25 15:59:49
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> You believe that a person has the natural right to prevent any other from > copying or making derivatives of their published works? > > NB An author has a natural right not to be plagiarised or otherwise > misattributed, but this right isn't protected by copyright. We're getting used to the idea of free copying these days, with all the digital scanners, video rippers, and mp3 compressors making our lives easier and our houses less cluttered, but the issue of copyright is not so much about the private individual making copies for personal use. We can, I hope, reform copyright in a way that protects our individual personal rights -- that is, chuck the mess and keep the baby. Because the issue that copyright protects against is very valid. Have you ever seen those big collections of "classic" films on DVD for a few dollars? Those are collections of movies that were distributed with the tiny oversight of lacking a copyright notice -- without that protection, regardless if the film was released just this year, scavengers can make cheap copies and reap a pure profit on the work while dramatically undercutting legitimate publishers. And frankly, it shouldn't matter if the work was produced last year or last decade. While a probable majority of copyrights belong to corporations now by default, making the argument seem archaic, it is perfectly legitimate for the (flesh and blood) creator of a work to expect ownership of the commercial potential of the work for the rest of his life (even a bit beyond that, since people can die suddenly, or produce worthwhile works late in life). > To both support copyright and yet decry measures necessary to secure its > enforcement should be recognised as Doublethink > http://en.wikipedia.org/wiki/Doublethink I don't think it is necessary to allow interference with the operation of services in the name of an investigation -- without even needing to making a formal criminal charge -- whether the alleged crime in question is copyright violation or mass murder plots. Yes, I did notice the similarity to ant-terrorist legislation in operation here. Or illegal porn, to pick a hysteria closer to home. Copyright in particular is necessary, else no author or artist has any commercial potential and may as well go lay bricks or do some other work that doesn't take a lifetime of study to develop the skills for. And there's no longer any difference between a chart-topper like Stephen King who long ago left the trailer park behind as a reward for his abilities, and the average day-wage vanity book hack with no hope of ever leaving his sub-basement apartment. Extended Intellectual Properties are more of a problem. But once again it's about protecting artists, not corporations. While it's wrong that we allow corporations to own (not just license) IPs, the individual needs this. For example: back in 1983, a couple of guys in New Jersey came up with an idea for a self-published comic-book series. Producing and marketing their little comic-book, when not an all-out losing prospect, was a hand-to-mouth affair that barely sustained itself. But their comics gained a cult fllowing, and started selling sufficient numbers to avail hiring the occasional high-profile talent for small inserts. In 1985, those two guys licensed their creation to Hasbro (and later Pizza Hut). Their IP ownership gave them the leverage to demand a major marketing campaign and a Saturday morning cartoon show, while taking in several million dollars on a five year toy license. Because they had these protected rights of ownership, they were able to turn their creation into a pop-culture phenomenon, retain control, and reap the rewards time and again over the next twenty years. Had their Intellectual Property not been protected, those guys would never have been able to achieve more than a passing wage as cartoonists, and only so long as they worked twelve hour days cranking out the material. And with no guarantee that their work would still sell when all the people who in the real world of 1985 were only emulating that property could have been free to produce their own versions. Of course, the Teenage Mutant Ninja Turtle story is rare, but it makes a great case justifying IP ownership (by legitimate creators, anyway). Passing properties along to anyone but the original creator seems an abuse of the original intent, and in the long run (as real human beings eventually die) results in perpetual corporate controlled properties like Batman and Superman, that otherwise would be as public domain as Jesus of Nazareth and Hercules by now. No offense to true believers, intended. Even in the short run, it can leave the likes of H.R.Giger unable to reap the proper rewards of the very creation Fox so fiercely guards (and there's a real problem in that, because so many times a creator has one great design and that's it for them -- Shoji Kawamori is another good example, with his giant robot design for Macross, though he didn't lose his ownership so completely). > Either copyright is wholesome and you should embrace the stormtroopers > when > they assist you in performing an impromptu audit of your premises and your > customers' data that you store, or you should recognise the bug in your > brain and make the paradigm shift: the public has a natural right to > cultural liberty, to freely share and build upon published works. > > Despite the incredible human faculty for Doublethink, I don't think it's > healthy for one's sanity. > > There is a 300 year old bug in the law and it has set governments and the > corporations they represent against the public. > > Legislators make law. Lawyers understand, document, and explain it. Judges > interpret it. No-one is employed or empowered to debug it. We just wait > until the anachronism (currently a white elephant in the living room) gets > to the size of a StayPufft Marshmallow Man and rampages across the city - > a > joke, but it still tramples over thousands of poor citizens who happen to > be > in the wrong place at the wrong time. > > Copyright is a fricking great positive feedback loop (persecute the public > to protect the ability of publishing corporations to provide benefit to > the > public) and you're midway through its crescendo. Either the bug gets fixed > or the system crashes. The GPL was just a partial workaround that has > reduced the pressure from the software industry for a while (excellently > coded by Stallman et al). Creative Commons also helped out slightly (not > quite as good, having been written by a lawyer rather than a programmer). > Unfortunately, the pressure's still increasing, the temperature's rising, > and the noise is getting louder. > > There is no fix left except abolition. I hope you are wrong. In theory, the Lawyers and Judges, in concert with the public (or our legislative representatives), are supposed to be "debugging" the Laws, but alas, they're too often inept or crooked, and subject to the Darwin's Pond of beurocracy. If you are looking for the root cause of the problem, though, it's not Copyright or Intellectual Property. Maybe it's the modern Corporation. Or maybe it's just Capitalism (no mystery how so many artists lean left). --bob |
From: Crosbie F. <cr...@cy...> - 2008-05-25 09:45:06
|
> From: Bob > You've got it wrong -- it's the corporations that need > abolishing. I'd agree that corporations shouldn't be considered equal to human beings, and thus should have no rights except those arising from their human constituents. > Copyright (and other forms of IP) is a fine thing, so long as it > belongs to creators, rather than (undying and polymorphous) employers. You believe that a person has the natural right to prevent any other from copying or making derivatives of their published works? NB An author has a natural right not to be plagiarised or otherwise misattributed, but this right isn't protected by copyright. > Nonetheless, the reality is that neither such broad > reformation is within reach. Unless each of us outstretches our arms instead of believing ourselves congenitally enfeebled. > > However, I believe Jon's concern was that the bill in > question empowers IP holders in ways that overstep reason. And I'm suggesting that if you support corporations' commercial privileges such as copyright and patent you can't complain when the corporations' representatives take steps necessary to enforce their privileges against continued violation by the public - and those nefarious businesses that facilitate such violation. Do you allow members of the public to make unauthorised exchanges of copyrighted works? Do you allow them to store their unauthorised copies on your premises? Do you even facilitate their making of unauthorised copies or derivatives? To both support copyright and yet decry measures necessary to secure its enforcement should be recognised as Doublethink http://en.wikipedia.org/wiki/Doublethink Either copyright is wholesome and you should embrace the stormtroopers when they assist you in performing an impromptu audit of your premises and your customers' data that you store, or you should recognise the bug in your brain and make the paradigm shift: the public has a natural right to cultural liberty, to freely share and build upon published works. Despite the incredible human faculty for Doublethink, I don't think it's healthy for one's sanity. There is a 300 year old bug in the law and it has set governments and the corporations they represent against the public. Legislators make law. Lawyers understand, document, and explain it. Judges interpret it. No-one is employed or empowered to debug it. We just wait until the anachronism (currently a white elephant in the living room) gets to the size of a StayPufft Marshmallow Man and rampages across the city - a joke, but it still tramples over thousands of poor citizens who happen to be in the wrong place at the wrong time. Copyright is a fricking great positive feedback loop (persecute the public to protect the ability of publishing corporations to provide benefit to the public) and you're midway through its crescendo. Either the bug gets fixed or the system crashes. The GPL was just a partial workaround that has reduced the pressure from the software industry for a while (excellently coded by Stallman et al). Creative Commons also helped out slightly (not quite as good, having been written by a lawyer rather than a programmer). Unfortunately, the pressure's still increasing, the temperature's rising, and the noise is getting louder. There is no fix left except abolition. So, either the problem is that copyright isn't being sufficiently enforced and the Pro-IP bill is the appropriate remedy, or there's a far more fundamental bug in the law and both copyright and the Pro-IP bill should be rejected. In other words, either it is in human nature to share and build upon others' published work (art or invention), or such behaviour is to be considered anti-social thievery (to be prohibited and held as the sole preserve of the privileged author or copyright holder). Folks, it's 'make your mind up' time... |
From: Bob <ma...@mb...> - 2008-05-25 04:04:06
|
You've got it wrong -- it's the corporations that need abolishing. Copyright (and other forms of IP) is a fine thing, so long as it belongs to creators, rather than (undying and polymorphous) employers. Nonetheless, the reality is that neither such broad reformation is within reach. However, I believe Jon's concern was that the bill in question empowers IP holders in ways that overstep reason. Take the real example of Fox's notorious protection of their Aliens IP -- back in 1994 they got heavy-handed over a little modification for Doom, and served threats against anyone they could find hosting the files (with almost 100% compliance). At the time there was a lot of speculation whether the corporation was within their rights threatening actions every much as described in this bill against ftp services such as cdrom.com, but it wasn't a danger to iD and thankfully, Fox didn't have to power to seize hardware and interfere with those companies' operation without warning. These days, a lot of publishers and/or developers avail distribution of user-generated content on their own networks, and would themselves be the recipient of such threats should another Aliens Doom come along. And if Jon is correct about this bill, server operators could be wishing for old-fashioned threats, as their hardware gets hauled away without warning. As well, an unscrupulous publisher could use this kind of law to cripple competitors. In an industry with sales windows measured in weeks, a month-long interference in online services the moment a Porsche appears in that unlicensed racing game or a Marvel superhero appears in that FPS, could do massive damage regardless of the outcome of the "investigation." --b ----- Original Message ----- From: "Crosbie Fitch" <cr...@cy...> To: <gam...@li...> Sent: Saturday, May 24, 2008 7:05 PM Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware! > Or, even simpler, just abolish copyright and patents. > > It'll happen eventually. > > It's just a question of when enough folk say 'enough is enough'. > > Does published work belong to the publisher or the public? > > Your answer defines which side you're on. > > The laws of nature will determine which side wins. > > If you know anything about computers you might have an inkling as to the > laws of nature when it comes to the diffusion of information across public > networks. > > If you know anything about publishing corporations you might have an > inkling > of the lengths they will go to to assert their laws of copyright and > patent. > > So sit back and enjoy the show, or pick a side and get stuck in. > > Feel free to copy me - you don't need my permission. > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: Crosbie F. <cr...@cy...> - 2008-05-25 00:06:10
|
Or, even simpler, just abolish copyright and patents. It'll happen eventually. It's just a question of when enough folk say 'enough is enough'. Does published work belong to the publisher or the public? Your answer defines which side you're on. The laws of nature will determine which side wins. If you know anything about computers you might have an inkling as to the laws of nature when it comes to the diffusion of information across public networks. If you know anything about publishing corporations you might have an inkling of the lengths they will go to to assert their laws of copyright and patent. So sit back and enjoy the show, or pick a side and get stuck in. Feel free to copy me - you don't need my permission. |
From: Jon W. <hp...@mi...> - 2008-05-22 19:21:15
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The "Pro-IP" bill passed the US House of Representatives earlier this month. The bill is backed by the likes of the RIAA and the MPAA. It, ostensibly, is there to make fighting illegal file sharing easier. However, it has potentially much more severe repercussions, because it doesn't limit itself to file sharing, but just talks about IP protection in general (especially copyright). One provision of the bill lets law enforcement seize equipment that is needed for an investigation into a copyright infringement claim. Note that no crime needs to be proven. Clearly, anyone running a large system where user-created content is allowed would go down the tubes pretty quickly if their servers were all carted off to a warehouse somewhere. The offensive opportunities for an unscrupulous competitor are staggering! (And you thought nuisance suits under the DMCA were bad?) So, for those of you who are currently allowing user-created content, or who are considering allowing user-created content in your games and virtual worlds, I urge you to take action and let the senate know about these problems before it is too late! If you're just a lowly coder or artist, then you owe it to yourself and your company to let the business persons in your company know how bad this can be for online gaming providers, because the law would allow any copyright infringement allegation to shut you down (by carting off your hardware), regardless of merit, depending on the claim and relation of the entity making the allegations. Sincerely, jw -- Go is to Western chess what philosophy is to double entry accounting. Forterra Systems is looking for superstar engineers, managers and artists to help develop the highest-quality enterprise virtual world available on the market. E-mail me for details. |
From: Dirk R. <di...@li...> - 2008-04-17 15:16:51
|
Hi Everybody, this is a bit of a late announcement, but I'm hoping it's not too late. If you're interested in Game Development (which I'm assuming, given the list you're on ;), and you're in Louisiana (or at least close to it), this might be interesting for you. Yours Dirk Call for Participation 1st Lafayette Digital Entertainment Conference www.ladec.org Sunday April 20th LITE Theatre, Lafayette I would like to invite you to attend LaDEC, the first Lafayette Digital Entertainment Conference, which will take place on Sunday, April 20th, in the LITE center. Digital Entertainment (Computer Animation/Special Effects and Game Development) is a topic of wide public interest. Movies without digital special effects are hardly imaginable any more, and nearly all of the animated movies shown in cinemas and on TV are created on a computer. Computer Games have become one of the most pervasive forms of entertainment. But the process of making all of these great things is still to a large extend shrouded in mystery. Everybody knows how to watch a movie or play a game, but becoming a great animator or game maker, while being part of many peoples' dreams, is a very unclear path. We will present an awesome program that covers many different aspects of animation and game development, and will give a good overview over the field, the jobs, the requirements as well as the business opportunities. LaDEC strives to answer all the questions you might have concerning these fields in a practical and understandable way, but also more specifically for Lafayette and the state of Louisiana, with the help of local experts and industry professionals from all over the nation. If you're interested in finding out what the animation and game industries have to offer, come on over and find out! Seating is limited, so if you're interested please register on the website at www.ladec.org, which also has more information about the timing, the program and the speakers. Please feel free to forward this to anybody who might be interested. Hope to see many of you there Dirk |
From: Nathan M. <Na...@do...> - 2007-11-15 00:14:00
|
That's right. They have some controls in the rig that make that easier. We also only support rotation about Y (up) axis, but that's for reasons not directly related to how we do root motion. =20 -Nathan =20 -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of pontus birgersson Sent: Wednesday, November 14, 2007 4:12 PM To: gam...@li... Subject: Re: [GD-General] Pelvis transformation during animation =20 Thanks for the quick reply! =20 This sounds very interesting; I'll be trying this out tomorrow. We actually created a tool for the artists just so they could do this extra translation and rotation separately, it never occurred to me that you could just add another joint above the pelvis in the hierarchy. So you just let them deal with the rotations and translations in their 3D software? =20 Regards, =20 Pontus Birgersson Shortfuse Entertainment =20 -------- =20 Date: Wed, 14 Nov 2007 15:57:04 -0800 From: "Nathan Martz" <Na...@do...> Subject: Re: [GD-General] Pelvis transformation during animation To: gam...@li... =20 It sounds like you are trying to both drive the character's game/logical position by movement of the root joint and also to use it to skin/deform the characters. I would suggest that you use different joints for each purpose. In our engine, we have a joint that we call the delta-trans that indicates the character's position and rotation deltas for each frame. That has a child that we call the "Root" joint which is the basemost deforming joint. At munge time (after export but before the game gets it) we extract data from the delta-trans and then strip that joint out of the skeleton. So, in this kind of situation, something like a backflip might simply translate the delta-trans backwards a bit while the root and other joints are doing all manner of spins and translation. I believe that's pretty much how most people do root motion, and a Google search for "root motion" will probably turn up some good info. =20 ________________________________ Express yourself instantly with MSN Messenger! MSN Messenger <http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/>=20 |
From: pontus b. <her...@ho...> - 2007-11-15 00:12:03
|
Thanks for the quick reply! =20 This sounds very interesting; I=92ll be trying this out tomorrow. We actual= ly created a tool for the artists just so they could do this extra translat= ion and rotation separately, it never occurred to me that you could just ad= d another joint above the pelvis in the hierarchy. So you just let them dea= l with the rotations and translations in their 3D software? =20 Regards, =20 Pontus Birgersson Shortfuse Entertainment =20 -------- =20 Date: Wed, 14 Nov 2007 15:57:04 -0800From: "Nathan Martz" <Nathan@doublefin= e.com>Subject: Re: [GD-General] Pelvis transformation during animationTo: g= ame...@li... It sounds like you are trying to = both drive the character's game/logicalposition by movement of the root joi= nt and also to use it to skin/deformthe characters. I would suggest that yo= u use different joints for eachpurpose. In our engine, we have a joint that= we call the delta-transthat indicates the character's position and rotatio= n deltas for eachframe. That has a child that we call the "Root" joint whic= h is thebasemost deforming joint. At munge time (after export but before th= egame gets it) we extract data from the delta-trans and then strip thatjoin= t out of the skeleton. So, in this kind of situation, something likea backf= lip might simply translate the delta-trans backwards a bit whilethe root an= d other joints are doing all manner of spins and translation.I believe that= 's pretty much how most people do root motion, and aGoogle search for "root= motion" will probably turn up some good info. _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/= |
From: Nathan M. <Na...@do...> - 2007-11-14 23:56:21
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It sounds like you are trying to both drive the character's game/logical position by movement of the root joint and also to use it to skin/deform the characters. I would suggest that you use different joints for each purpose. In our engine, we have a joint that we call the delta-trans that indicates the character's position and rotation deltas for each frame. That has a child that we call the "Root" joint which is the basemost deforming joint. At munge time (after export but before the game gets it) we extract data from the delta-trans and then strip that joint out of the skeleton. So, in this kind of situation, something like a backflip might simply translate the delta-trans backwards a bit while the root and other joints are doing all manner of spins and translation. I believe that's pretty much how most people do root motion, and a Google search for "root motion" will probably turn up some good info. =20 -Nathan =20 -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of pontus birgersson Sent: Wednesday, November 14, 2007 3:32 PM To: gam...@li... Subject: [GD-General] Pelvis transformation during animation =20 Hi, =20 I have encountered an issue that has been a hassle for my current game project as well as for previous ones and I'd like to hear your take on it. =20 The issue surrounds transforming i.e. rotating and translating the pelvis joint during animation. We are creating a fighting game where our artists would like to be able to translate and rotate the entire character in a non-linear fashion for some animation (say an attack where the character turns around and moves forward). =20 My first approach to this was to let the transformation be part of pelvis but this causes an issue due to hardware skinning since the world position and orientation in game logic won't incorporate that particular transformation seeing as how it is added in the vertex shader. =20 Next I tried to extract the transformations into separate rotations and transformations for each key frame and just add the difference between key frames to world position and orientation. This solution was flawed because it also extracts the pelvis translation on the Y axis and adds that, making the character float upwards. I guess I could keep working on this solution but it seems as a bad way to go, do you guys have a better idea or perhaps a standardized way to do this? =20 Regards, =20 Pontus Birgersson=20 Shortfuse entertainment =20 ________________________________ Express yourself instantly with MSN Messenger! MSN Messenger <http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/>=20 |