Thread: RE: [GD-Design] Ideas for a short game coding party
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From: Tom F. <to...@mu...> - 2003-10-10 12:04:29
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I like the idea of having a strange input. So you could say "your only input is the microphone". Another nice one I like - "your only input is mouse position" - i.e. no buttons! But it's not exactly a game "engine", really just a random restriction to prod games in a different direction. But that's not such a bad idea. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Aras Pranckevicius [mailto:ne...@in...] > Sent: 10 October 2003 12:10 > To: gam...@li... > Subject: [GD-Design] Ideas for a short game coding party > > > Hi, > > I'm planning the next LTGameJam party, and some interesting > ideas for the > games/engine are needed. We've though some, but more would be > welcome :) > > Short description of the party: LTGameJam > (http://jammy.sourceforge.net); > which is in turn similar to IndieGameJam > (http://www.indiegamejam.com/), is > a short game development event. Someone prepares a small > specific "engine", > invites a bunch of game programmers/designers, and over two > days they try to > make small games. Of course, two days to study the engine and > write a game > is a very short time, so main focus should be on original > ideas, etc. We've > made two Jams already, first being direct IGJ0 clone - "100k > game units!", > second being "physics, cars and stuff". Now, it's time to > think of the idea > for the next one... > > If anyone has a crazy idea and is willing to share it, you're > more than > welcome. Anyone willing to participate is welcome also, though so far > LTGameJam was in Lithuania (hence 'LT'), and only Lithuanian > programmers > were participating (but noone enforces that :)). > > Here's a short list of ideas currently "in processing": > > 1) Old maze-like games. This is simple and easy, but not very > original or > interesting. Basically, it's 2D maze at logic level, with > engine providing > pathfinding, collision, entities, particle effects, camera etc. The > participants take this "2D maze" thingie and write some game logic. > > 2) "guess the packet" network games - there's a server that > basically just > broadcasts packets. And there are clients. The twist is, that > while client > games use the same server and same physical packet structure, > they don't > know the packet semantics. So, every games interprets the > packets in it's > own way. To keep at least some control, something is known about the > packets - eg. a packet is bunch of bytes with known small > range. This could > turn out totally unplayable, though. The problem is, what the > engine should > provide, except networking? Possibly some 2D games stuff > (sprite renderer, > 2D pathfinding, etc.)? > > 3) "microphone is the input". Nothing much more is known, > except that, well, > microphone is your input device :) The problems are the same > as 2) - what to > provide except the input? > > 4) "vehicle building". Basically, you don't write a game, but > rather code a > vehicle - assemble it from pre-made components, add input processing, > auto-aiming, whatever. In the end you end up with vehicle > "plugin" that is > plugged into premade networked game. You don't write AI for > it - it will be > controlled by human. This idea is a strange one, as it's not "game > programming" anymore... > > > > Aras Pranckevicius aka NeARAZ > http://www.gim.ktu.lt/nesnausk/nearaz/ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > SourceForge.net hosts over 70,000 Open Source Projects. > See the people who have HELPED US provide better services: > Click here: http://sourceforge.net/supporters.php > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 > |
From: Tom F. <to...@mu...> - 2003-10-10 13:08:17
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You could build on previous engines. 100k units, but now your only input is a single button! (and no copying stuff from WarioWare :-) Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Aras Pranckevicius [mailto:ne...@in...] > Sent: 10 October 2003 13:34 > To: gam...@li... > Subject: Re: [GD-Design] Ideas for a short game coding party > > > > For the mic game idea, you should provide some basic signal > > processing code, like FFTs, zero-crossing analysis, tone extraction > > and tracking etc. > > Yes - but that's only the sound part. I can also, say, assume > all games will > be 2D, and provide some sprite rendering and related utils... > > You see, not every participant (if any!) will be professional > developer, so > it's best to provide as much pre-made utilities as possible > (even if most of > them get unused in the actual game)... > > > Aras Pranckevicius aka NeARAZ > http://www.gim.ktu.lt/nesnausk/nearaz/ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > SourceForge.net hosts over 70,000 Open Source Projects. > See the people who have HELPED US provide better services: > Click here: http://sourceforge.net/supporters.php > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 > |
From: Aras P. <ne...@in...> - 2003-10-10 12:12:36
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> But it's not exactly a game "engine", really just a random restriction to > prod games in a different direction. But that's not such a bad idea. Yes - that's exactly the remaining problem with both. It's a restriction/idea on games design, but some engine has to be made. There's not that much developers that can write a game in 2 days from scratch - hence some framework/utils/PreMadeCode is needed... Aras Pranckevicius aka NeARAZ http://www.gim.ktu.lt/nesnausk/nearaz/ |
From: Ivan-Assen I. <as...@ha...> - 2003-10-10 12:23:34
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> > But it's not exactly a game "engine", really just a random > restriction > > to prod games in a different direction. But that's not such a bad > > idea. > > Yes - that's exactly the remaining problem with both. It's a > restriction/idea on games design, but some engine has to be > made. There's not that much developers that can write a game > in 2 days from scratch - hence some For the mic game idea, you should provide some basic signal processing code, like FFTs, zero-crossing analysis, tone extraction and tracking etc. |
From: Aras P. <ne...@in...> - 2003-10-10 12:28:56
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> For the mic game idea, you should provide some basic signal > processing code, like FFTs, zero-crossing analysis, tone extraction > and tracking etc. Yes - but that's only the sound part. I can also, say, assume all games will be 2D, and provide some sprite rendering and related utils... You see, not every participant (if any!) will be professional developer, so it's best to provide as much pre-made utilities as possible (even if most of them get unused in the actual game)... Aras Pranckevicius aka NeARAZ http://www.gim.ktu.lt/nesnausk/nearaz/ |
From: Jamie F. <ja...@qu...> - 2003-10-10 12:32:57
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but how many people would recognise them as signal processing basics, or know what to do with them? I know i wouldn't :) Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Ivan-Assen Ivanov Sent: 10 October 2003 13:23 To: gam...@li... Subject: RE: [GD-Design] Ideas for a short game coding party > > But it's not exactly a game "engine", really just a random > restriction > > to prod games in a different direction. But that's not such a bad > > idea. > > Yes - that's exactly the remaining problem with both. It's a > restriction/idea on games design, but some engine has to be > made. There's not that much developers that can write a game > in 2 days from scratch - hence some For the mic game idea, you should provide some basic signal processing code, like FFTs, zero-crossing analysis, tone extraction and tracking etc. ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. SourceForge.net hosts over 70,000 Open Source Projects. See the people who have HELPED US provide better services: Click here: http://sourceforge.net/supporters.php _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |
From: Jamie F. <ja...@qu...> - 2003-10-10 12:23:41
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You could try picking up a free game engine, and let the people do what they want. I hesitate to suggest our own :) (www.qubesoft.com :) Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Aras Pranckevicius Sent: 10 October 2003 13:17 To: gam...@li... Subject: Re: [GD-Design] Ideas for a short game coding party > But it's not exactly a game "engine", really just a random restriction to > prod games in a different direction. But that's not such a bad idea. Yes - that's exactly the remaining problem with both. It's a restriction/idea on games design, but some engine has to be made. There's not that much developers that can write a game in 2 days from scratch - hence some framework/utils/PreMadeCode is needed... Aras Pranckevicius aka NeARAZ http://www.gim.ktu.lt/nesnausk/nearaz/ ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. SourceForge.net hosts over 70,000 Open Source Projects. See the people who have HELPED US provide better services: Click here: http://sourceforge.net/supporters.php _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |
From: Mickael P. <mpo...@ed...> - 2003-10-10 12:17:11
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Tom Forsyth wrote: > I like the idea of having a strange input. So you could say "your > only input is the microphone". Another nice one I like - "your only > input is mouse position" - i.e. no buttons! > > But it's not exactly a game "engine", really just a random > restriction to prod games in a different direction. But that's not > such a bad idea. Using micros at input has been done numerous time. In last march at the EIL party (Error In Line) in Dresden (east germany) a compo was using a pong engine and two microphones to control the bat position using volume and frequency of signal :) And in 1984 I had a breakout game on my oric that could be played using the tape recorder: you just have to "hisssss" and "shhhhheeuuuu" into the built in microphone to move the bat left and right ;) But was funny =) Mike |
From: Jan E. <ch...@in...> - 2003-10-12 10:48:13
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On Fri, 10 Oct 2003, Mickael Pointier wrote: >Tom Forsyth wrote: >> I like the idea of having a strange input. So you could say "your >> only input is the microphone". Another nice one I like - "your only >> input is mouse position" - i.e. no buttons! >> >> But it's not exactly a game "engine", really just a random >> restriction to prod games in a different direction. But that's not >> such a bad idea. > >Using micros at input has been done numerous time. An apparently very successul idea for a new input gadget is used by Eyetoy for the PS2. It uses a simple camera to track player movements in front of the camera, so the player has to perform all kinds of weird stuff in front of the camera. Great party fun. :) -- "I like the idea of democracy. You have to have someone everyone distrusts," said Brutha. "That way, everyone's happy." -- Terry Pratchett, Small Gods |
From: nearaz <ne...@in...> - 2003-10-12 11:20:04
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First, thanks everyone for the replies! > An apparently very successul idea for a new input gadget is > used by Eyetoy for the PS2. It uses a simple camera to track > player movements in front of the camera, so the player has > to perform all kinds of weird > stuff in front of the camera. Great party fun. :) This could be done... In fact, IndieGameJam1 used similar one (your shadow is your input). And in fact, we already have the technology required to extract human motions/poses from optical camera data. Too bad that this technology is priopretaty of the company I work at; and I don't have right to develop another one for non-competition reasons :( If not that, we would have used computer vision in the very first LTGameJam... Ok, eventually the next LTGameJam will have some theme. I like the microphone input quite much! Aras Pranckevicius aka NeARAZ http://www.gim.ktu.lt/nesnausk/nearaz/ |