fuse-for-macosx-devel Mailing List for Fuse for macOS (Page 2)
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From: SourceForge.net <no...@so...> - 2011-05-07 10:48:26
|
Bugs item #3298265, was opened at 2011-05-06 22:32 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3298265&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: bounder () Assigned to: Nobody/Anonymous (nobody) Summary: Snapshot Saves produce error Initial Comment: Saving a snapshot in z80 or sna format always gives this error: "Some information has been lost in conversion; the snapshot may not work" The snapshots do load back into Fuse, albeit with this dialog: "Configure Joystick The snapshot you are loading is configured for a cursor joystick connected to the keyboard and joystick 1. Fuse is not currently configured for a cursor joystick, would you like to connect the joystick to:" They don't load on other emulators tho, which is a shame as I'm trying to get a game I've written online with Hob (http://twinbee.org/hob/) any ideas please? ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2011-05-07 20:48 Message: z80 and sna formats don't support many computers and peripherals supported by Fuse, and also don't support any spectrum with full fidelity. You get the information lost message when you have enabled some option that cannot be faithfully represented in the format. What game are you trying to snapshot and what hardware emulation options do you have enabled? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3298265&group_id=180469 |
From: SourceForge.net <no...@so...> - 2011-05-06 12:32:52
|
Bugs item #3298265, was opened at 2011-05-06 12:32 Message generated for change (Tracker Item Submitted) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3298265&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: bounder () Assigned to: Nobody/Anonymous (nobody) Summary: Snapshot Saves produce error Initial Comment: Saving a snapshot in z80 or sna format always gives this error: "Some information has been lost in conversion; the snapshot may not work" The snapshots do load back into Fuse, albeit with this dialog: "Configure Joystick The snapshot you are loading is configured for a cursor joystick connected to the keyboard and joystick 1. Fuse is not currently configured for a cursor joystick, would you like to connect the joystick to:" They don't load on other emulators tho, which is a shame as I'm trying to get a game I've written online with Hob (http://twinbee.org/hob/) any ideas please? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3298265&group_id=180469 |
From: Fred <fr...@sp...> - 2011-04-28 11:45:08
|
Hi William, On 27/04/2011, at 23:17, William Gacquer wrote: > I have a new Intel-based Macbook pro. > Fuse is installed and I also installed fuse-importer. > I am facing problems with the binary from fuse-importer because it is PPC based. New versions of fuse-importer are bundled directly with Fuse and do not need to be installed separately. Current versions are PPC/x86/x86-64 universal binaries. > I also get messages like these : > > 27/04/11 15:14:52 mdworker[3696] (Error) Import: Can't parse schema file '/Library/Spotlight/FuseImporter.mdimporter/Contents/Resources/schema.xml' > > How can I uninstall fuse-importer? You can uninstall the old version by dragging /Library/Spotlight/FuseImporter.mdimporter to the trash and emptying it. You may need to restart your Mac to have Spotlight realise the plugin is removed. Fred |
From: William G. <wga...@ya...> - 2011-04-27 13:17:14
|
Hello, Thanks for FUSE. I have a new Intel-based Macbook pro. Fuse is installed and I also installed fuse-importer. I am facing problems with the binary from fuse-importer because it is PPC based. I also get messages like these : 27/04/11 15:14:52 mdworker[3696] (Error) Import: Can't parse schema file '/Library/Spotlight/FuseImporter.mdimporter/Contents/Resources/schema.xml' How can I uninstall fuse-importer? Or do you have any new version? Best regards William Gacquer |
From: SourceForge.net <no...@so...> - 2010-09-28 02:20:16
|
Bugs item #3034225, was opened at 2010-07-25 08:22 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2010-09-28 02:20 Message: This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 11:15 Message: Thanks for that - it was because you had set the "Writeable ROMs" preference on and I guess Booty writes to the ROM file in a way that causes a crash. ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 10:49 Message: Hi Fred, Removing the preferences file and letting OSX generate a new one seems to have solved the problem . Booty now runs without any problems at all. Thank you! I've uploaded my original (problematic) prefs file if that's any use/interest to you. Let me know if you'd like me to test anything further. I'm always happy to help out if/when needed. All the best, Rob ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 10:39 Message: Actually, missed that you were referring to the Mac version so there is no config.log file. I tried with the last beta release with the same TZX as the last comment and still had no issues with the 48k machine. What exactly happens when you get a "crash out"? Does Fuse exit or does the Spectrum reset or something else? Could you try removing the FusePreferences.plist file and trying again? ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 10:34 Message: Hi Fred, I've just tried the TZX from the TZX Vault (to ensure we're both using the same file), but still get the crash-out. Fuse version: Beta 20090605 (20090605) Here are some basic specs of the system I'm running: Model Name: Mac mini aluminum Model Identifier: Macmini4,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MM41.0042.B00 SMC Version (system): 1.65f2 Mac OSX Version: 10.6.4 If you can tell me where to find the config.log file I'll be more than happy to fire that over. Let me know if you need any further system info. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 10:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-08-28 22:48:02
|
Feature Requests item #3055138, was opened at 2010-08-28 22:48 Message generated for change (Tracker Item Submitted) made by ant_222 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=3055138&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Anton (ant_222) Assigned to: Nobody/Anonymous (nobody) Summary: Improve the debugger GUI Initial Comment: The debugger is controlled via a command line, but some of its functions would be more efficient if they were made accessible via the GUI: 1. Setting and removing of breakpoints could be done by clicking on the desired instruction in the Disassembly window. This would be a lot faster that typing the command and address and pressing Enter. 2. The disassembly window could be make scrollable (via a scroll-bar), and the "di" command could be implemented via a key combination like CTRL-G (for "GO to ADDRESS", asking the user for the destination address in either HEX of decimal notation (with two parallel edit boxes). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=3055138&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 11:16:30
|
Bugs item #3034225, was opened at 2010-07-25 18:22 Message generated for change (Settings changed) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 21:15 Message: Thanks for that - it was because you had set the "Writeable ROMs" preference on and I guess Booty writes to the ROM file in a way that causes a crash. ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 20:49 Message: Hi Fred, Removing the preferences file and letting OSX generate a new one seems to have solved the problem . Booty now runs without any problems at all. Thank you! I've uploaded my original (problematic) prefs file if that's any use/interest to you. Let me know if you'd like me to test anything further. I'm always happy to help out if/when needed. All the best, Rob ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:39 Message: Actually, missed that you were referring to the Mac version so there is no config.log file. I tried with the last beta release with the same TZX as the last comment and still had no issues with the 48k machine. What exactly happens when you get a "crash out"? Does Fuse exit or does the Spectrum reset or something else? Could you try removing the FusePreferences.plist file and trying again? ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 20:34 Message: Hi Fred, I've just tried the TZX from the TZX Vault (to ensure we're both using the same file), but still get the crash-out. Fuse version: Beta 20090605 (20090605) Here are some basic specs of the system I'm running: Model Name: Mac mini aluminum Model Identifier: Macmini4,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MM41.0042.B00 SMC Version (system): 1.65f2 Mac OSX Version: 10.6.4 If you can tell me where to find the config.log file I'll be more than happy to fire that over. Let me know if you need any further system info. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 11:15:52
|
Bugs item #3034225, was opened at 2010-07-25 18:22 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 21:15 Message: Thanks for that - it was because you had set the "Writeable ROMs" preference on and I guess Booty writes to the ROM file in a way that causes a crash. ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 20:49 Message: Hi Fred, Removing the preferences file and letting OSX generate a new one seems to have solved the problem . Booty now runs without any problems at all. Thank you! I've uploaded my original (problematic) prefs file if that's any use/interest to you. Let me know if you'd like me to test anything further. I'm always happy to help out if/when needed. All the best, Rob ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:39 Message: Actually, missed that you were referring to the Mac version so there is no config.log file. I tried with the last beta release with the same TZX as the last comment and still had no issues with the 48k machine. What exactly happens when you get a "crash out"? Does Fuse exit or does the Spectrum reset or something else? Could you try removing the FusePreferences.plist file and trying again? ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 20:34 Message: Hi Fred, I've just tried the TZX from the TZX Vault (to ensure we're both using the same file), but still get the crash-out. Fuse version: Beta 20090605 (20090605) Here are some basic specs of the system I'm running: Model Name: Mac mini aluminum Model Identifier: Macmini4,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MM41.0042.B00 SMC Version (system): 1.65f2 Mac OSX Version: 10.6.4 If you can tell me where to find the config.log file I'll be more than happy to fire that over. Let me know if you need any further system info. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 10:49:33
|
Bugs item #3034225, was opened at 2010-07-25 09:22 Message generated for change (Comment added) made by roberthazelby You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- >Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 11:49 Message: Hi Fred, Removing the preferences file and letting OSX generate a new one seems to have solved the problem . Booty now runs without any problems at all. Thank you! I've uploaded my original (problematic) prefs file if that's any use/interest to you. Let me know if you'd like me to test anything further. I'm always happy to help out if/when needed. All the best, Rob ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 11:39 Message: Actually, missed that you were referring to the Mac version so there is no config.log file. I tried with the last beta release with the same TZX as the last comment and still had no issues with the 48k machine. What exactly happens when you get a "crash out"? Does Fuse exit or does the Spectrum reset or something else? Could you try removing the FusePreferences.plist file and trying again? ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 11:34 Message: Hi Fred, I've just tried the TZX from the TZX Vault (to ensure we're both using the same file), but still get the crash-out. Fuse version: Beta 20090605 (20090605) Here are some basic specs of the system I'm running: Model Name: Mac mini aluminum Model Identifier: Macmini4,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MM41.0042.B00 SMC Version (system): 1.65f2 Mac OSX Version: 10.6.4 If you can tell me where to find the config.log file I'll be more than happy to fire that over. Let me know if you need any further system info. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 11:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 10:39:35
|
Bugs item #3034225, was opened at 2010-07-25 18:22 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:39 Message: Actually, missed that you were referring to the Mac version so there is no config.log file. I tried with the last beta release with the same TZX as the last comment and still had no issues with the 48k machine. What exactly happens when you get a "crash out"? Does Fuse exit or does the Spectrum reset or something else? Could you try removing the FusePreferences.plist file and trying again? ---------------------------------------------------------------------- Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 20:34 Message: Hi Fred, I've just tried the TZX from the TZX Vault (to ensure we're both using the same file), but still get the crash-out. Fuse version: Beta 20090605 (20090605) Here are some basic specs of the system I'm running: Model Name: Mac mini aluminum Model Identifier: Macmini4,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MM41.0042.B00 SMC Version (system): 1.65f2 Mac OSX Version: 10.6.4 If you can tell me where to find the config.log file I'll be more than happy to fire that over. Let me know if you need any further system info. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 10:34:54
|
Bugs item #3034225, was opened at 2010-07-25 09:22 Message generated for change (Comment added) made by roberthazelby You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- >Comment By: roberthazelby (roberthazelby) Date: 2010-07-25 11:34 Message: Hi Fred, I've just tried the TZX from the TZX Vault (to ensure we're both using the same file), but still get the crash-out. Fuse version: Beta 20090605 (20090605) Here are some basic specs of the system I'm running: Model Name: Mac mini aluminum Model Identifier: Macmini4,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MM41.0042.B00 SMC Version (system): 1.65f2 Mac OSX Version: 10.6.4 If you can tell me where to find the config.log file I'll be more than happy to fire that over. Let me know if you need any further system info. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 11:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 10:15:18
|
Bugs item #3034225, was opened at 2010-07-25 18:22 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2010-07-25 20:15 Message: I tried Booty.tzx from the TZX Vault along with SVN revision 4141 and was able to load and run the game and play a full game of half the first level when emulating the 48k machine. Could you try specifying the exact Booty file, Fuse version and configuration (GTK+/SDL/etc. - might be best attaching your config.log) and your OS and hardware details to try and narrow down the issue? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2010-07-25 08:22:41
|
Bugs item #3034225, was opened at 2010-07-25 09:22 Message generated for change (Tracker Item Submitted) made by roberthazelby You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: roberthazelby (roberthazelby) Assigned to: Nobody/Anonymous (nobody) Summary: Firebird's "Booty" Keeps Crashing Initial Comment: I'm encountering issues getting Firebird's "Booty" to work properly. I've tried a number of different file types, I've tried running a number of different Sinclair models, and have tried both the latest Beta and the latest 'live' version of the emulator, but nothing works. The game loads-up, ok, but once you start the game it just instantly crashes out. If you need further info, please let me know. Cheers, and keep up the great work! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=3034225&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-12-08 02:22:15
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Bugs item #2328047, was opened at 2008-11-22 18:03 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=2328047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface (example) Group: None >Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Crash exiting fullscreen mode Initial Comment: MBP 17", 2.4GHz C2D, 4GB RAM, nVidia 8600M GT, OS X 10.5.5 Fuse 0.10.0-pre1 Start Fuse Open preferences Select 3x graphics filter - PAL TV 3x say Enter full screen Leave full screen Repeat the above two and Fuse will eventually crash Thread 5 Crashed: 0 ??? 0x04aaf019 0 + 78311449 1 GLEngine 0x041b51e8 glVertex2f_Exec + 72 2 libGL.dylib 0x9471d4a6 glVertex2f + 38 3 FusePreferences 0x00064ec8 0x1000 + 409288 4 FusePreferences 0x00066cfb 0x1000 + 417019 5 com.apple.CoreVideo 0x938b3013 CVDisplayLink::performIO(CVTimeStamp*) + 429 6 com.apple.CoreVideo 0x938b363f CVDisplayLink::runIOThread() + 1015 7 libSystem.B.dylib 0x94a096f5 _pthread_start + 321 8 libSystem.B.dylib 0x94a095b2 thread_start + 34 I can reliably repeat this. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-12-08 02:22 Message: This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-11-23 13:33 Message: Thanks, fixed in revision 552. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=2328047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-11-23 13:33:33
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Bugs item #2328047, was opened at 2008-11-23 05:03 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=2328047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface (example) Group: None >Status: Pending >Resolution: Fixed Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Crash exiting fullscreen mode Initial Comment: MBP 17", 2.4GHz C2D, 4GB RAM, nVidia 8600M GT, OS X 10.5.5 Fuse 0.10.0-pre1 Start Fuse Open preferences Select 3x graphics filter - PAL TV 3x say Enter full screen Leave full screen Repeat the above two and Fuse will eventually crash Thread 5 Crashed: 0 ??? 0x04aaf019 0 + 78311449 1 GLEngine 0x041b51e8 glVertex2f_Exec + 72 2 libGL.dylib 0x9471d4a6 glVertex2f + 38 3 FusePreferences 0x00064ec8 0x1000 + 409288 4 FusePreferences 0x00066cfb 0x1000 + 417019 5 com.apple.CoreVideo 0x938b3013 CVDisplayLink::performIO(CVTimeStamp*) + 429 6 com.apple.CoreVideo 0x938b363f CVDisplayLink::runIOThread() + 1015 7 libSystem.B.dylib 0x94a096f5 _pthread_start + 321 8 libSystem.B.dylib 0x94a095b2 thread_start + 34 I can reliably repeat this. ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-11-24 00:33 Message: Thanks, fixed in revision 552. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=2328047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-11-22 18:03:14
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Bugs item #2328047, was opened at 2008-11-22 18:03 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=2328047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface (example) Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Crash exiting fullscreen mode Initial Comment: MBP 17", 2.4GHz C2D, 4GB RAM, nVidia 8600M GT, OS X 10.5.5 Fuse 0.10.0-pre1 Start Fuse Open preferences Select 3x graphics filter - PAL TV 3x say Enter full screen Leave full screen Repeat the above two and Fuse will eventually crash Thread 5 Crashed: 0 ??? 0x04aaf019 0 + 78311449 1 GLEngine 0x041b51e8 glVertex2f_Exec + 72 2 libGL.dylib 0x9471d4a6 glVertex2f + 38 3 FusePreferences 0x00064ec8 0x1000 + 409288 4 FusePreferences 0x00066cfb 0x1000 + 417019 5 com.apple.CoreVideo 0x938b3013 CVDisplayLink::performIO(CVTimeStamp*) + 429 6 com.apple.CoreVideo 0x938b363f CVDisplayLink::runIOThread() + 1015 7 libSystem.B.dylib 0x94a096f5 _pthread_start + 321 8 libSystem.B.dylib 0x94a095b2 thread_start + 34 I can reliably repeat this. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=2328047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-09-02 11:54:38
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Feature Requests item #2085047, was opened at 2008-08-31 22:35 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Playing Out TAP files Initial Comment: Firstly, thanks for making this, about the only real alternative for Speccy Emulation for OSX. :) I actually own a Spectrum and I would like to be able to load some of these files I find on the internet, after testing them in this emulator. It *seems* like you have menu options for loading Tapes and then be able to "Play" them which I imagined would have played the tape noise out of the speakers (headphone) that I could have connected my Speccy to... But it does not seem to work that way, not on my Intel Mac with 10.5, anyway. (Should it?) There seems to be a few of this "Emulator to Real Spectrum" solutions available for PC / Windows but nothing for OSX that I can see. Could you please add this functionality into Fuse so I can use my MacBook Pro as an expensive Cassette Tape Player. ;-) Thanks, Mark Jelic markg [at] jelic [dot] com [dot] au ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-09-02 21:54 Message: Logged In: YES user_id=11017 Originator: NO You can already send the tape output to the speakers, turn off all loading acceleration options (use tape traps, fast tape loading), make sure your emulation speed is 100% and load a tape in the emulated spectrum. I'm not sure if that is enough to work with loading a tape into an attached Spectrum, you will need your volume up to 100% as well. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-09-02 21:36 Message: Logged In: NO >it is a command line tool though so you will need to be comfortable running it from the Terminal program. Unfortunately, I am not, despite trying to read various websites on how to use Terminal and running command line applications. :( Well, all I can hope is that you reconsider, for us not-so-technical folk. (You could make a Preference that makes the Tape -> Play menu send the tape out to the speakers? :) Thanks again for the Emulator, at any rate. Cheers, Mark ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-08-31 22:48 Message: Logged In: YES user_id=11017 Originator: NO I don't believe the emulator is the place for this type of functionality, the Tape->Play menu is about starting the virtual tape playing in the emulator and is mostly used when the tape loading acceleration is turned off. You can play tape files with the playtzx utility available at WoS at ftp://ftp.worldofspectrum.org/pub/sinclair/tools/mac/osx/playtzx-0.12b.tar.gz, it is a command line tool though so you will need to be comfortable running it from the Terminal program. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-09-02 11:50:34
|
Feature Requests item #2085047, was opened at 2008-08-31 12:35 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Playing Out TAP files Initial Comment: Firstly, thanks for making this, about the only real alternative for Speccy Emulation for OSX. :) I actually own a Spectrum and I would like to be able to load some of these files I find on the internet, after testing them in this emulator. It *seems* like you have menu options for loading Tapes and then be able to "Play" them which I imagined would have played the tape noise out of the speakers (headphone) that I could have connected my Speccy to... But it does not seem to work that way, not on my Intel Mac with 10.5, anyway. (Should it?) There seems to be a few of this "Emulator to Real Spectrum" solutions available for PC / Windows but nothing for OSX that I can see. Could you please add this functionality into Fuse so I can use my MacBook Pro as an expensive Cassette Tape Player. ;-) Thanks, Mark Jelic markg [at] jelic [dot] com [dot] au ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-09-02 11:36 Message: Logged In: NO >it is a command line tool though so you will need to be comfortable running it from the Terminal program. Unfortunately, I am not, despite trying to read various websites on how to use Terminal and running command line applications. :( Well, all I can hope is that you reconsider, for us not-so-technical folk. (You could make a Preference that makes the Tape -> Play menu send the tape out to the speakers? :) Thanks again for the Emulator, at any rate. Cheers, Mark ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-08-31 12:48 Message: Logged In: YES user_id=11017 Originator: NO I don't believe the emulator is the place for this type of functionality, the Tape->Play menu is about starting the virtual tape playing in the emulator and is mostly used when the tape loading acceleration is turned off. You can play tape files with the playtzx utility available at WoS at ftp://ftp.worldofspectrum.org/pub/sinclair/tools/mac/osx/playtzx-0.12b.tar.gz, it is a command line tool though so you will need to be comfortable running it from the Terminal program. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-08-31 12:48:02
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Feature Requests item #2085047, was opened at 2008-08-31 22:35 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Playing Out TAP files Initial Comment: Firstly, thanks for making this, about the only real alternative for Speccy Emulation for OSX. :) I actually own a Spectrum and I would like to be able to load some of these files I find on the internet, after testing them in this emulator. It *seems* like you have menu options for loading Tapes and then be able to "Play" them which I imagined would have played the tape noise out of the speakers (headphone) that I could have connected my Speccy to... But it does not seem to work that way, not on my Intel Mac with 10.5, anyway. (Should it?) There seems to be a few of this "Emulator to Real Spectrum" solutions available for PC / Windows but nothing for OSX that I can see. Could you please add this functionality into Fuse so I can use my MacBook Pro as an expensive Cassette Tape Player. ;-) Thanks, Mark Jelic markg [at] jelic [dot] com [dot] au ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-08-31 22:48 Message: Logged In: YES user_id=11017 Originator: NO I don't believe the emulator is the place for this type of functionality, the Tape->Play menu is about starting the virtual tape playing in the emulator and is mostly used when the tape loading acceleration is turned off. You can play tape files with the playtzx utility available at WoS at ftp://ftp.worldofspectrum.org/pub/sinclair/tools/mac/osx/playtzx-0.12b.tar.gz, it is a command line tool though so you will need to be comfortable running it from the Terminal program. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-08-31 12:35:10
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Feature Requests item #2085047, was opened at 2008-08-31 12:35 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Playing Out TAP files Initial Comment: Firstly, thanks for making this, about the only real alternative for Speccy Emulation for OSX. :) I actually own a Spectrum and I would like to be able to load some of these files I find on the internet, after testing them in this emulator. It *seems* like you have menu options for loading Tapes and then be able to "Play" them which I imagined would have played the tape noise out of the speakers (headphone) that I could have connected my Speccy to... But it does not seem to work that way, not on my Intel Mac with 10.5, anyway. (Should it?) There seems to be a few of this "Emulator to Real Spectrum" solutions available for PC / Windows but nothing for OSX that I can see. Could you please add this functionality into Fuse so I can use my MacBook Pro as an expensive Cassette Tape Player. ;-) Thanks, Mark Jelic markg [at] jelic [dot] com [dot] au ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893314&aid=2085047&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-02-13 12:55:25
|
Bugs item #1842577, was opened at 2007-12-02 20:04 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Snapshot saving Initial Comment: Version 20070728 (3080) If I save a snapshot using the File->Save Snapshot As.. menu, then everything works. If I use the Command+Shift+S shortcut then the snapshot is saved correctly, but Fuse ignores all keyboard input after saving. ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-02-13 23:55 Message: Logged In: YES user_id=11017 Originator: NO Fixed in revision 470. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 23:18 Message: Logged In: YES user_id=11017 Originator: NO Revision 469 fixes the blocked keyboard from Command-{0,1,2,3,f,s,z,b,o,p,period}, still need to handle Command-q (quit), Command-h (hide) and Command-m (minimise). ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 23:10 Message: Logged In: YES user_id=11017 Originator: NO You can clear this by pressing the Command key ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 07:52 Message: Logged In: YES user_id=11017 Originator: NO >From revision 468 this also happens when cancelling quit with command-q. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-02-11 12:18:13
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Bugs item #1842577, was opened at 2007-12-02 20:04 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Snapshot saving Initial Comment: Version 20070728 (3080) If I save a snapshot using the File->Save Snapshot As.. menu, then everything works. If I use the Command+Shift+S shortcut then the snapshot is saved correctly, but Fuse ignores all keyboard input after saving. ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 23:18 Message: Logged In: YES user_id=11017 Originator: NO Revision 469 fixes the blocked keyboard from Command-{0,1,2,3,f,s,z,b,o,p,period}, still need to handle Command-q (quit), Command-h (hide) and Command-m (minimise). ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 23:10 Message: Logged In: YES user_id=11017 Originator: NO You can clear this by pressing the Command key ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 07:52 Message: Logged In: YES user_id=11017 Originator: NO >From revision 468 this also happens when cancelling quit with command-q. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-02-11 12:10:30
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Bugs item #1842577, was opened at 2007-12-02 20:04 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Snapshot saving Initial Comment: Version 20070728 (3080) If I save a snapshot using the File->Save Snapshot As.. menu, then everything works. If I use the Command+Shift+S shortcut then the snapshot is saved correctly, but Fuse ignores all keyboard input after saving. ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 23:10 Message: Logged In: YES user_id=11017 Originator: NO You can clear this by pressing the Command key ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 07:52 Message: Logged In: YES user_id=11017 Originator: NO >From revision 468 this also happens when cancelling quit with command-q. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-02-10 20:52:25
|
Bugs item #1842577, was opened at 2007-12-02 20:04 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Snapshot saving Initial Comment: Version 20070728 (3080) If I save a snapshot using the File->Save Snapshot As.. menu, then everything works. If I use the Command+Shift+S shortcut then the snapshot is saved correctly, but Fuse ignores all keyboard input after saving. ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 07:52 Message: Logged In: YES user_id=11017 Originator: NO >From revision 468 this also happens when cancelling quit with command-q. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842577&group_id=180469 |
From: SourceForge.net <no...@so...> - 2008-02-10 20:50:54
|
Bugs item #1842576, was opened at 2007-12-02 20:00 Message generated for change (Comment added) made by fredm You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842576&group_id=180469 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface (example) Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: JamesW (jweatherley) Assigned to: Nobody/Anonymous (nobody) Summary: Trouble Quitting Initial Comment: Version 20070728 (3080) A couple of problems when quitting. Command-Q works fine. I get the Cancel/OK dialog and both buttons work. However, If I use the close window button then the main window closes before the Cancel/OK dialog is raised. Cancel now does nothing. On a multi-headed system the Cancel/OK dialog is raised on the display with Fuse if I use command-Q. If I use the close window button the Cancel/OK dialog is always raised on the primary display, regardless of where the Fuse window was. ---------------------------------------------------------------------- >Comment By: Fredrick Meunier (fredm) Date: 2008-02-11 07:51 Message: Logged In: YES user_id=11017 Originator: NO I've fixed the Command-Q vs. close window button problem in revision 468. For the multi-headed issue, I think that is just the way that OS X works for alert panels. The only thing that could be done would be to use sheets instead (which I plan to look at in the future). ---------------------------------------------------------------------- Comment By: JamesW (jweatherley) Date: 2007-12-04 01:00 Message: Logged In: YES user_id=1342409 Originator: YES I'll just add that the first problem, quitting via the close button causes Cancel to misbehave, happens on PPC and x86 for me. ---------------------------------------------------------------------- Comment By: Fredrick Meunier (fredm) Date: 2007-12-03 21:02 Message: Logged In: YES user_id=11017 Originator: NO Thanks, these problems don't occur for me, but may be a hint for the problems that are occurring on some PowerPC machines. I hope to get a chance to investigate more thoroughly soon. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=893311&aid=1842576&group_id=180469 |