From: FreedroidRPG b. t. u. <fre...@li...> - 2010-06-28 13:31:41
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Bugs item #3021389, was opened at 2010-06-25 15:26 Message generated for change (Comment added) made by stedevil You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=3021389&group_id=54521 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: FreedroidRPG Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Samuel Pitoiset (hakzsam) Assigned to: Arthur Huillet (ahuillet) Summary: Editor: Crash after editing the position of neighbours Initial Comment: How to reproduce: 1) Start editor 2) 'Level Options' -> 'Edge Interface : [...]' 3) Select 'Jump target NORTH/EAST/SOUTH/WEST' 4) Press left/right arrows 5) After the level 57, the editor crashes because this level doesn't exists on the ship. ---------------------------------------------------------------------- >Comment By: Stefan (stedevil) Date: 2010-06-28 15:31 Message: CIA-38> stedevil * r3020 /src/lvledit/lvledit_menu.c: Editor: Fix crash after editing the position of neighbours beyond last level (Bug 3021389) (RB 269) / Samuel Pitoiset ---------------------------------------------------------------------- Comment By: Samuel Pitoiset (hakzsam) Date: 2010-06-25 15:27 Message: $ src/freedroidRPG -r2 Hello, this is FreedroidRPG, version 0.13+. This seems to be a 'stable' release, so no exit on floating point exceptions. -Signal Handling------------------------------------------------------ Setting up signal handlers for internal backtrace: Now catching SIGSEGV: YES Now catching FPE (if raised, that is!): YES Video system type: x11. Using screen resolution 1024 x 768. Testing if color depth 32 bits is available... YES. video mode set (bpp=32 RGBA=8880 depth=24) -OpenGL------------------------------------------------------- Vendor : NVIDIA Corporation Renderer : GeForce FX 5200/AGP/SSE/3DNOW! Version : 2.1.0 NVIDIA 96.43.10 Extensions : GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum print_trace: Obtained 13 stack frames. print_trace: Obtaining symbols now done. src(print_trace+0x1e) [0x8093a5e] [0xb806c400] src [0x80c6145] src(DoLevelEditorMainMenu+0x23d) [0x80c6e4d] src [0x80cc615] src(leveleditor_button_mouserelease+0x1b) [0x80ccb3b] src(leveleditor_input_mouse_button+0xfa) [0x80c43da] src(input_handle+0x160) [0x809b4f0] src(leveleditor_process_input+0x18) [0x80c3bc8] src(LevelEditor+0x35) [0x80bef05] src(main+0x12d) [0x809dc5d] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7cb8775] src [0x805d081] print_trace(): received SIGSEGV! ---------------------------------------------------------------------- Termination of freedroidRPG initiated...Thank you for playing freedroidRPG. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=3021389&group_id=54521 |