From: Arthur H. <art...@ag...> - 2009-02-06 07:56:08
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Hi, On Fri, 06 Feb 2009 00:04:49 +0100 Stefan Huszics <ste...@gm...> wrote: > It just didnt enter my mind that having unused events could be regarded > as a FATAL error. Arthur, surely a warning message to console is the > sane reaction in this case? The problem is, the game doesn't know that the event is unused. All it knows is that this event references on non existing map label. When the engine tries to resolve it at startup in order to know where the event points, ka-boom. It can be made only a warning. But then it will crash if the event is used. -- Greetings, A. Huillet |