From: FreedroidRPG b. t. u. <fre...@li...> - 2008-12-29 21:18:03
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Bugs item #2475689, was opened at 2008-12-29 22:18 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=2475689&group_id=54521 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: FreedroidRPG specific bugs Group: rpg-cvs Status: Open Priority: 5 Private: No Submitted By: Barbatrix (barbatrixx) Assigned to: Arthur Huillet (ahuillet) Summary: leveleditor crashes when 'playtesting' is engaged Initial Comment: Under the following conditions, the 'playtesting' function resulted in a reproducable crash: - when Tux spawn inside some obstacle, e.g. in 'lvl 9' (go east, then south once in the editor > press left arrow 3 times, till white cross is on the left level's border > playtest > Tux spawns inside city wall > crash) - unexported level edges hide obstacles, e.g. walls, that Tux can run into when crossing the level border in 'playtesting' mode, e.g. in level 21 (go east once, then 6 times south in editor) > spawn Tux outside the northern HF walls and keep him on track so he doesn't move into them > move to northern lvl with unexported walls > Tux spawns inside wall > crash (this possibly can happen with any type of obstacle) barbatrix ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474016&aid=2475689&group_id=54521 |