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#79 Travel to unrevealed territories

Current
open
nobody
None
4
2015-09-03
2015-08-30
Jazz Stefan
No

you cannot send a unit to unrevealed territory.this should be possible, also if you do not know if it's possible to sail there (it maybe land). when encountering a coastline, the unit should stop then (abort the goto).

(same goes for land units, the opposite way).

Discussion

  • Mike Pope

    Mike Pope - 2015-08-31

    you cannot send a unit to unrevealed territory.this should be possible,

    This is a limitation of the path finding algorithm. Are you sure Col1 allowed it?

     
  • Mike Pope

    Mike Pope - 2015-09-02
    • status: open --> open-needs-info
     
  • Jazz Stefan

    Jazz Stefan - 2015-09-02

    in the case above i had the luck to goto a location with ocean. if i get to high see (unknowingly), ship travels automatically to europe (i can't avoid it), if i goto a tile with land, ship stops at closest coast.

    for land unit it's the opposite, they stop on land tile closest to selected goto-ocean tile.

     
  • Mike Pope

    Mike Pope - 2015-09-03
    • status: open-needs-info --> open
    • Priority: 5 --> 4
     
  • Mike Pope

    Mike Pope - 2015-09-03

    OK, that is indeed definitive. To fix this will need some special case handling on the front of the path finding code. I think it can be fixed with a hack that just moves to the explored tile nearest the destination and then iterates, but the only way to be sure is to try it. However, I do not think this is a critical piece of functionality given it is easy for a player to work around, so I have moved this issue down the priority list a notch.

     

    Last edit: Mike Pope 2015-09-03

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