You can subscribe to this list here.
2007 |
Jan
|
Feb
|
Mar
|
Apr
|
May
(4) |
Jun
(1) |
Jul
(22) |
Aug
(7) |
Sep
(2) |
Oct
(1) |
Nov
|
Dec
(2) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2008 |
Jan
(7) |
Feb
|
Mar
|
Apr
|
May
(3) |
Jun
(11) |
Jul
(4) |
Aug
|
Sep
(11) |
Oct
|
Nov
|
Dec
(2) |
2009 |
Jan
(2) |
Feb
|
Mar
(1) |
Apr
(5) |
May
(1) |
Jun
(3) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
(1) |
Dec
|
2010 |
Jan
(1) |
Feb
(1) |
Mar
(1) |
Apr
(5) |
May
(2) |
Jun
(1) |
Jul
|
Aug
(1) |
Sep
|
Oct
(1) |
Nov
|
Dec
|
2011 |
Jan
(1) |
Feb
|
Mar
|
Apr
(1) |
May
|
Jun
(1) |
Jul
(2) |
Aug
|
Sep
(2) |
Oct
|
Nov
|
Dec
|
2012 |
Jan
|
Feb
(7) |
Mar
|
Apr
|
May
(2) |
Jun
|
Jul
(3) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2013 |
Jan
|
Feb
|
Mar
|
Apr
(1) |
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
(3) |
Dec
(2) |
2014 |
Jan
|
Feb
|
Mar
|
Apr
(5) |
May
(4) |
Jun
|
Jul
|
Aug
|
Sep
(3) |
Oct
|
Nov
|
Dec
|
2015 |
Jan
|
Feb
|
Mar
(4) |
Apr
|
May
|
Jun
|
Jul
|
Aug
(2) |
Sep
|
Oct
(1) |
Nov
|
Dec
|
2016 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
2022 |
Jan
|
Feb
|
Mar
|
Apr
|
May
(1) |
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
From: Stian G. <sti...@st...> - 2022-07-09 16:57:33
|
Hi, FreeCol 0.13.0 has been released. The packages for Windows and macOs now includes Java. Please report any problems you might encounter. The release notes are at: https://sourceforge.net/p/freecol/wiki/0.13.0%20Release%20Notes/ Best wishes, Stian Grenborgen |
From: Michael T. P. <mp...@co...> - 2022-05-01 03:54:28
|
FreeCol 0.12.0 has been released. The release notes are at: https://sourceforge.net/p/freecol/wiki/0.12.0%20Release%20Notes/ Yeah, it took a while. Cheers, Mike Pope |
From: Caleb W. <ca...@gm...> - 2016-10-22 05:22:34
|
Hey all, I spent the last few hours going through all the open requests from TranslateWiki where TW users requested support on translating FreeCol to answer as many questions as I could. I have added some additional project documentation to a few of the strings, which should be seen the next time Nike imports. (Nike: if you see this, can you please close some of the outstanding requests as it appears this is something only someone with the correct permissions can do.) Additionally, I have cleaned up a few usages of British English found in the main file and move them over to the en-gb by editing them on TW. Those should also show up in the next TW import by Nike. This should help end users using both American and British English understand FreeCol text better. Thanks, -- *Caleb R. Williams* |
From: Michael T. P. <mp...@co...> - 2015-10-17 01:21:10
|
FreeCol 0.11.6 has been released. All 0.10.x and 0.11.x games should continue to work with 0.11.6, with the exception of games generated with 0.11.4 which are badly broken. For more details on the changes since 0.11.5, see the release notes at https://sourceforge.net/p/freecol/wiki/0.11.6%20Release%20Notes We hope enjoy the new FreeCol release. Onward to 1.0. The FreeCol Team |
From: Michael T. P. <mp...@co...> - 2015-08-03 07:09:45
|
FreeCol 0.11.5 has been released with one critical bug fix from the withdrawn 0.11.4. All 0.10.x and 0.11.x games should continue to work with 0.11.5, with the exception of games generated with 0.11.4 which are badly broken. For more details on the changes since 0.11.3, see the [release notes](https://sourceforge.net/p/freecol/wiki/0.11.5%20Release%20Notes/). We this time you get to enjoy the new FreeCol release. Onward to 1.0. The FreeCol Team |
From: Michael T. P. <mp...@co...> - 2015-08-01 01:33:36
|
The FreeCol team are relieved to announce the release of FreeCol 0.11.4. While many bugs were fixed in this release, there has also been progress in completing the required feature set for the 1.0 release. All 0.10.x and 0.11.x games should continue to work with 0.11.4. For more detail, see the [release notes](https://sourceforge.net/p/freecol/wiki/0.11.4%20Release%20Notes/). We hope you enjoy FreeCol 0.11.4. Onward to 1.0. The FreeCol Team |
From: Niklas L. <nik...@gm...> - 2015-03-30 11:02:48
|
2015-03-30 13:49 GMT+03:00 Michael T. Pope <mp...@co...>: > > On Mon, 30 Mar 2015 13:00:34 +0300 > Niklas Laxström <nik...@gm...> wrote: > > 2. Changing a <name> part to something more descriptive. > > > > These need manual work by translatewiki.net maintainers to process them as > > renames. Otherwise they show up as new messages (with suggestions from > > translation memory). We discourage key renames unless there is a pressing > > reason. If you decide to do renames, please send me an email or leave a > > comment on [1] with link to the commit where they are changed. > > Will do. Is it better to do one big renaming or a many incremental > ones? How many are you planning to do? My only concern is that it will take me a while to process all of them. Splitting into multiple commits is not an issue, I can pull and process many commits at once. > > Please do > > not make other changes in such a commit. > > Separating the supporting code changes from the properties changes? > Regrettable, but its your call. I meant no changes to message content. You can change the code to use the new message keys in the same commit. > Certainly code review would be a rarity for us. We also have a lot of > synthesis of message names, which defeats grep. MediaWiki has some of this as well. Our current practice is to add full message key names in a comment near the place where the messages are used. -Niklas |
From: Michael T. P. <mp...@co...> - 2015-03-30 10:49:27
|
On Mon, 30 Mar 2015 13:00:34 +0300 Niklas Laxström <nik...@gm...> wrote: > 2. Changing a <name> part to something more descriptive. > > These need manual work by translatewiki.net maintainers to process them as > renames. Otherwise they show up as new messages (with suggestions from > translation memory). We discourage key renames unless there is a pressing > reason. If you decide to do renames, please send me an email or leave a > comment on [1] with link to the commit where they are changed. Will do. Is it better to do one big renaming or a many incremental ones? > Please do > not make other changes in such a commit. Separating the supporting code changes from the properties changes? Regrettable, but its your call. > In MediaWiki people semi-regularly grep the source code to find whether > messages are still in use. It is also checked in code review that newly > unused messages are removed immediately. I suspect MediaWiki have a few more active developers than FreeCol. Certainly code review would be a rarity for us. We also have a lot of synthesis of message names, which defeats grep. Clearly things were better for FreeCol in the past, but the naming convention has drifted and fallen into disuse with time, to the point that inconsistency is causing confusion. I promise not to do another large rename for at least another decade:-). Cheers, Mike Pope |
From: Niklas L. <nik...@gm...> - 2015-03-30 10:00:42
|
2015-03-30 12:01 GMT+03:00 Michael T. Pope <mp...@co...>: > 1. Just moving lines around --- no actual change to the <name>=<message>s. > Nothing. Order will change in translated files to match when they are updated due to other reasons. This also works if you want to split messages into multiple files. 2. Changing a <name> part to something more descriptive. > These need manual work by translatewiki.net maintainers to process them as renames. Otherwise they show up as new messages (with suggestions from translation memory). We discourage key renames unless there is a pressing reason. If you decide to do renames, please send me an email or leave a comment on [1] with link to the commit where they are changed. Please do not make other changes in such a commit. [1] https://translatewiki.net/wiki/Support In MediaWiki people semi-regularly grep the source code to find whether messages are still in use. It is also checked in code review that newly unused messages are removed immediately. It is not 100% perfect but it can be partially automated and it keeps the number of unused messages very low. -Niklas |
From: Michael T. P. <mp...@co...> - 2015-03-30 09:01:54
|
On the development side, I want to clean up the master FreeColMessages.properties file. It is getting increasingly annoying to work with, and every time I look at it I find old messages that are just making extra translation work. A clean up would make these more obvious and easier to prevent. Generally I try to avoid touching FreeColMessages.properties, once again to avoid causing needless translation work. So what are the implications to the translators of: 1. Just moving lines around --- no actual change to the <name>=<message>s. 2. Changing a <name> part to something more descriptive. I am hoping that the answer to #1 is: nothing. For #2, I am concerned that a renaming would cause the message to be presented as a new string for translation. If not, good, but if so, is there a way we can avoid this and preserve the existing translations? Cheers, Mike Pope |
From: Niklas L. <nik...@gm...> - 2014-09-15 10:58:03
|
https://translatewiki.net/wiki/Translating:FreeCol#How_to_test_translations More detailed (I will update the wikipage soon), assuming you are using Linux: # Get the development version git clone git://git.code.sf.net/p/freecol/git freecol-git cd freecol-git/data/strings # Or you can use the export tab in Special:Translate to download it manually wget " https://translatewiki.net/w/i.php?title=Special%3ATranslate&taction=export&group=out-freecol&task=export-to-file&language=sk" -O FreeColMessages_sk.properties # Run FreeCol cd ../../ ant run # Select language from preferences Let me know if this doesn't work. -Niklas |
From: Jaroslav M. <jar...@gm...> - 2014-09-15 10:16:01
|
Hallo to all, first of all I would like to say I am very big fan of FreeCol game. You are so great guys! Well done! I love old Colonization but you really rock! Ok, now back to my issue :) I am actually translating FreeCol game to slovak (sk) language and I will be done soon. Then I will review all but... our grammar of the language sucks and it is very difficult to translate things like that on translatewiki to be all correct. Anyway, I am doing my best so it will be not perfect, but it ill be ok. However I would like to know, once I finished the translation on wiki, how I can get the language to my game so I can review it again and correct to make the translation even better. Thank you for you help and for the development. Best regards |
From: Michael V. <Mic...@gm...> - 2014-09-08 10:53:52
|
On 08/31/2014 08:32 PM, Niklas Laxström wrote: > It looks like the questions below were not answered. Is that true? > > I would like to remind the developers that if you want good quality > translations you must provide enough information to the translators. I > wrote about this topic some months ago on the developers list with the > subject of "Message documentation". > > This is call to action. Not making releases and not answering > translators' questions will lead to removal of FreeCol project from > translatewiki.net. The current situation is not fair to the > translators who spend hundreds of hours translating. They need support > and their translations needs to reach the users. > > I do not want FreeCol to be removed from translatewiki.net. Please let > me know how I can help you to prevent that from happening. > > -Niklas First, I would like to apologize for not replying to this email in a timely fashion. > > 2014-05-16 18:55 GMT+03:00 Ruiliang Gong <sam...@gm...>: >> Hi Michael, >> >> >> I am Sam, the guy who was translating FreeCol to simplified Chinese. >> >> >> I have kind of almost completed all of the translation works, but there are >> some messages that confused me a lot. If it is possible, I mean, if you have >> time to, could you please have a look and explain them to me? I have made >> all of these massages a translation, by what my understanding. If your >> explanation is different with what I have done, I will correct them >> immediately. >> >> >> These are those "weird" messages: >> >> >> 1: The stem for the last-turn save file name. >> >> FreeCol:Model.option.lastTurnName.shortDescription/zh-hans >> >> >> The stem for the before-last-turn save file name. >> >> FreeCol:Model.option.beforeLastTurnName.shortDescription/zh-hans >> >> >> (these 2 massages are very similar, what the meaning of 'stem' here >> actually?) These two strings are used to generate the names for the auto-save files. Stem is used in the sense of word stem, but "part" would be just as accurate. >> >> >> 2: Per Bend Sinister >> >> FreeCol:Flag.background.PER BEND SINISTER/zh-hans >> >> >> (I understand every word in this massage. but I have no idea what this is >> trying to say when they come together) >> >> >> 3: Per Saltire >> >> FreeCol:Flag.background.PER SALTIRE/zh-hans >> >> >> (same problem as the previous one) The language of vexillology, like that of heraldry, looks a lot like English, but isn't really. I recommend looking up the meaning of these terms at wkipedia or flagspot.net or a similar site, since an example is probably more informative than any amount of description. "Per bend sinister" means divided diagonally from top right to bottom left, for example, and "per saltire" means divided diagonally from top right to bottom left and from top left to bottom right. >> >> >> 4: %colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in >> %turns% turns}} >> >> FreeCol:Report.colony.making.educating.description/zh-hans >> >> >> (do I need to translate “plural” here? What does this massage try to >> express) No, you must not translate "plural" in this case. This whole construct is a conditional format that works as follows: "plural" is a "tag", i.e. a fixed string that determines how the next element, the "selector" is to be interpreted. "%turns%" is the selector. It is expected that this variable will be replaced with a number, which will then be categorized as singular, plural, dual or whatever, depending on the language involved. This category will then be used to select one of the alternatives listed. In the above case, the construct will be replaced with "next turn" if "%turns%" equals "1", and with "in 7 turns" if "%turns%" equals "7", for example. >> >> >> Best Wishes, >> >> Sam Regards, Michael >> >> >> >> >> On Tue, Apr 29, 2014 at 7:50 PM, Michael Vehrs <Mic...@gm...> >> wrote: >>> On 04/22/2014 01:06 AM, Ruiliang Gong wrote: >>>> Hi Michael, >>>> >>>> First, apology for this late response, I was in holiday. >>>> >>>> Many thanks for your hints, I have started working on that. I mean, not >>>> just translating, but also a better translating by your suggestion. >>>> >>>> There may be some further questions about the source code when I am doing >>>> this stuff. I hope I could get your help in the future. >>>> >>>> Again, Thanks a lot. >>>> >>>> Sam >>> >>> You're welcome. I was out of town for a few days myself. >>> >>> >>> Regards >>> >>> Michael >>> >>> > |
From: Ruiliang G. <sam...@gm...> - 2014-05-17 12:03:38
|
I have fixed those massages based on your answers. Till now all of those simplified Chinese translation have been 100% completed. Thanks for your helpful and patient responses and suggestions. I learnt a lot and had heaps of fun during translating works. Kind Regards Sam On Sat, May 17, 2014 at 4:38 PM, Michael Vehrs <Mic...@gm...>wrote: > On 05/17/2014 04:04 AM, Ruiliang Gong wrote: > >> >> Hi Michael, >> >> It is Sam again. >> >> first of all, please ignore the last question in the previous email that >> I sent to you. That is a kind of stupid question, I checked the translation >> notes on translatewiki.net <http://translatewiki.net> and found out what >> does plural means. >> >> >> In the process of translating, I found that your suggestion is very >> useful. I could always find where those massages were used and translate it >> in a better way. >> >> In recent days, I reviewed almost all of those long massages made by me >> and others translators. Most of them are translated very good, but I have >> some different opinion with some translations. >> >> Here I post them below with my understanding and original translations. I >> hope you could help give me some suggestions with these question: >> >> 1, The Veteran Soldier is an experienced military unit. Any Free Colonist >> may be promoted to a Veteran Soldier after winning a battle. >> >> FreeCol:Model.unit.veteranSoldier.description/zh-hans >> >> (here the meaning of original translation is that “any free colonist will >> be promoted to a Veteran Soldier after winning a battle”, which I think it >> should be a possible event right? Because here original massage used “may >> be”.) >> >> > Exactly. The unit may be upgraded. That means it could happen, but it > won't happen every time. > > > 2, The town Hall, which can not be upgraded, provides workplaces for up >> to three colonists producing liberty bells. Its effect can be increased by >> building a printing press and a newspaper. >> >> FreeCol:Model.building.townHall.description/zh-hans >> >> (this is the description of the townHall, the massages says” its effect >> can be increased by building a printing press and a newspaper”, which I >> think play should build a printing press AND a newspaper to increase the >> effect. However, current translation means you can build a printing press >> OR a newspaper to increase it. Which one is correct in fact?) >> >> > The newspaper is, in fact, an upgrade of the printing press. As soon as > you build a newspaper, the printing press disappears. > > 3.The weaver's house, which can be upgraded to a weaver's shop, is used >> to turn cotton into cloth. It can be upgraded to a textile mill as soon as >> the population of the colony is at least 8 and Adam Smith has joined the >> Continental Congress. >> >> >> FreeCol:Model.building.weaverHouse.description/zh-han >> >> (similar question with the previous one, it should be strictly AND, >> right? I mean we need both colony is at least 8 AND Adam Smith has joined >> the Continental Congress. The current translation uses OR to explain it) >> >> > Once again, the textile mill is an upgrade of the weaver's shop. The same > applies to all shops/factories. > > 4,When a colony with no standing soldiers is attacked, a colonist >> automatically takes up any stockpiled muskets and defends. >> >> >> FreeCol:Model.foundingFather.paulRevere.description/zh-hans >> >> (The current translation said that a colonist will automatically defend. >> But what if there is no stockpiled musket? Is it a kind of condition for a >> colonist to automatically defend? Do they have to take up any muskets?) >> >> > Well, if there are no armed units in the colony, it will be defended by an > unarmed colonist, regardless of the amount of muskets and horses available. > As soon as Paul Revere has been elected, the colonist will arm before > defending the colony if muskets are available. > > > Some of them I pretty sure I am right, but I still think it is a better >> idea to hear your opinion to improve these translations or not. >> >> Regards >> >> Sam >> >> >> > You are welcome. Your previous mail contained a few questions about flags. > If in doubt, please consult https://en.wikipedia.org/wiki/ > Glossary_of_vexillology and https://flagspot.net/flags/vxt-dvex.html, > since the terms used in vexillology differ considerably from standard > English (mainly because they are actually French). > > Regards > > Michael > > |
From: Michael V. <Mic...@gm...> - 2014-05-17 06:38:51
|
On 05/17/2014 04:04 AM, Ruiliang Gong wrote: > > Hi Michael, > > It is Sam again. > > first of all, please ignore the last question in the previous email > that I sent to you. That is a kind of stupid question, I checked the > translation notes on translatewiki.net <http://translatewiki.net> and > found out what does plural means. > > In the process of translating, I found that your suggestion is very > useful. I could always find where those massages were used and > translate it in a better way. > > In recent days, I reviewed almost all of those long massages made by > me and others translators. Most of them are translated very good, but > I have some different opinion with some translations. > > Here I post them below with my understanding and original > translations. I hope you could help give me some suggestions with > these question: > > 1, The Veteran Soldier is an experienced military unit. Any Free > Colonist may be promoted to a Veteran Soldier after winning a battle. > > FreeCol:Model.unit.veteranSoldier.description/zh-hans > > (here the meaning of original translation is that “any free colonist > will be promoted to a Veteran Soldier after winning a battle”, which I > think it should be a possible event right? Because here original > massage used “may be”.) > Exactly. The unit may be upgraded. That means it could happen, but it won't happen every time. > 2, The town Hall, which can not be upgraded, provides workplaces for > up to three colonists producing liberty bells. Its effect can be > increased by building a printing press and a newspaper. > > FreeCol:Model.building.townHall.description/zh-hans > > (this is the description of the townHall, the massages says” its > effect can be increased by building a printing press and a newspaper”, > which I think play should build a printing press AND a newspaper to > increase the effect. However, current translation means you can build > a printing press OR a newspaper to increase it. Which one is correct > in fact?) > The newspaper is, in fact, an upgrade of the printing press. As soon as you build a newspaper, the printing press disappears. > 3.The weaver's house, which can be upgraded to a weaver's shop, is > used to turn cotton into cloth. It can be upgraded to a textile mill > as soon as the population of the colony is at least 8 and Adam Smith > has joined the Continental Congress. > > FreeCol:Model.building.weaverHouse.description/zh-han > > (similar question with the previous one, it should be strictly AND, > right? I mean we need both colony is at least 8 AND Adam Smith has > joined the Continental Congress. The current translation uses OR to > explain it) > Once again, the textile mill is an upgrade of the weaver's shop. The same applies to all shops/factories. > 4,When a colony with no standing soldiers is attacked, a colonist > automatically takes up any stockpiled muskets and defends. > > FreeCol:Model.foundingFather.paulRevere.description/zh-hans > > (The current translation said that a colonist will automatically > defend. But what if there is no stockpiled musket? Is it a kind of > condition for a colonist to automatically defend? Do they have to take > up any muskets?) > Well, if there are no armed units in the colony, it will be defended by an unarmed colonist, regardless of the amount of muskets and horses available. As soon as Paul Revere has been elected, the colonist will arm before defending the colony if muskets are available. > Some of them I pretty sure I am right, but I still think it is a > better idea to hear your opinion to improve these translations or not. > > Regards > > Sam > > You are welcome. Your previous mail contained a few questions about flags. If in doubt, please consult https://en.wikipedia.org/wiki/Glossary_of_vexillology and https://flagspot.net/flags/vxt-dvex.html, since the terms used in vexillology differ considerably from standard English (mainly because they are actually French). Regards Michael |
From: Ruiliang G. <sam...@gm...> - 2014-05-17 02:04:14
|
Hi Michael, It is Sam again. first of all, please ignore the last question in the previous email that I sent to you. That is a kind of stupid question, I checked the translation notes on translatewiki.net and found out what does plural means. In the process of translating, I found that your suggestion is very useful. I could always find where those massages were used and translate it in a better way. In recent days, I reviewed almost all of those long massages made by me and others translators. Most of them are translated very good, but I have some different opinion with some translations. Here I post them below with my understanding and original translations. I hope you could help give me some suggestions with these question: 1, The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle. FreeCol:Model.unit.veteranSoldier.description/zh-hans (here the meaning of original translation is that “any free colonist will be promoted to a Veteran Soldier after winning a battle”, which I think it should be a possible event right? Because here original massage used “may be”.) 2, The town Hall, which can not be upgraded, provides workplaces for up to three colonists producing liberty bells. Its effect can be increased by building a printing press and a newspaper. FreeCol:Model.building.townHall.description/zh-hans (this is the description of the townHall, the massages says” its effect can be increased by building a printing press and a newspaper”, which I think play should build a printing press AND a newspaper to increase the effect. However, current translation means you can build a printing press OR a newspaper to increase it. Which one is correct in fact?) 3. The weaver's house, which can be upgraded to a weaver's shop, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress. FreeCol:Model.building.weaverHouse.description/zh-han (similar question with the previous one, it should be strictly AND, right? I mean we need both colony is at least 8 AND Adam Smith has joined the Continental Congress. The current translation uses OR to explain it) 4, When a colony with no standing soldiers is attacked, a colonist automatically takes up any stockpiled muskets and defends. FreeCol:Model.foundingFather.paulRevere.description/zh-hans (The current translation said that a colonist will automatically defend. But what if there is no stockpiled musket? Is it a kind of condition for a colonist to automatically defend? Do they have to take up any muskets?) Some of them I pretty sure I am right, but I still think it is a better idea to hear your opinion to improve these translations or not. Regards Sam |
From: Ruiliang G. <sam...@gm...> - 2014-05-16 15:55:40
|
Hi Michael, I am Sam, the guy who was translating FreeCol to simplified Chinese. I have kind of almost completed all of the translation works, but there are some messages that confused me a lot. If it is possible, I mean, if you have time to, could you please have a look and explain them to me? I have made all of these massages a translation, by what my understanding. If your explanation is different with what I have done, I will correct them immediately. These are those "weird" messages: 1: The stem for the last-turn save file name. FreeCol:Model.option.lastTurnName.shortDescription/zh-hans The stem for the before-last-turn save file name. FreeCol:Model.option.beforeLastTurnName.shortDescription/zh-hans (these 2 massages are very similar, what the meaning of 'stem' here actually?) 2: Per Bend Sinister FreeCol:Flag.background.PER BEND SINISTER/zh-hans (I understand every word in this massage. but I have no idea what this is trying to say when they come together) 3: Per Saltire FreeCol:Flag.background.PER SALTIRE/zh-hans (same problem as the previous one) 4: %colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in %turns% turns}} FreeCol:Report.colony.making.educating.description/zh-hans (do I need to translate “plural” here? What does this massage try to express) Best Wishes, Sam On Tue, Apr 29, 2014 at 7:50 PM, Michael Vehrs <Mic...@gm...>wrote: > On 04/22/2014 01:06 AM, Ruiliang Gong wrote: > >> Hi Michael, >> >> First, apology for this late response, I was in holiday. >> >> Many thanks for your hints, I have started working on that. I mean, not >> just translating, but also a better translating by your suggestion. >> >> There may be some further questions about the source code when I am doing >> this stuff. I hope I could get your help in the future. >> >> Again, Thanks a lot. >> >> Sam >> > > You're welcome. I was out of town for a few days myself. > > > Regards > > Michael > > > |
From: Michael V. <Mic...@gm...> - 2014-04-29 09:50:44
|
On 04/22/2014 01:06 AM, Ruiliang Gong wrote: > Hi Michael, > > First, apology for this late response, I was in holiday. > > Many thanks for your hints, I have started working on that. I mean, > not just translating, but also a better translating by your suggestion. > > There may be some further questions about the source code when I am > doing this stuff. I hope I could get your help in the future. > > Again, Thanks a lot. > > Sam You're welcome. I was out of town for a few days myself. Regards Michael |
From: Ruiliang G. <sam...@gm...> - 2014-04-21 23:06:43
|
Hi Michael, First, apology for this late response, I was in holiday. Many thanks for your hints, I have started working on that. I mean, not just translating, but also a better translating by your suggestion. There may be some further questions about the source code when I am doing this stuff. I hope I could get your help in the future. Again, Thanks a lot. Sam |
From: Michael V. <Mic...@gm...> - 2014-04-18 07:29:37
|
On 04/17/2014 07:05 AM, Michael Vehrs wrote: > On 04/17/2014 03:54 AM, Ruiliang Gong wrote: >> Hi everyone, >> >> I am keen to translate freecol to Chinese(simplified). After reading >> some mails in the Mailing Lists for translators, I know that we are >> using translatewiki.net <http://translatewiki.net> for translating works. >> >> Then I browsed the trunk >> (https://translatewiki.net/wiki/Translating:FreeCol/stats/trunk) and >> found that the translation of Simplified Chinese has been done by >> 93.07%. I will work on it and complete the rest. >> >> I just have one question: there are only messages to be translated; >> however, to do a better work (like in a relatively high quality). I >> just guess we should know the context of that message (I mean, in what >> situation that message appears in the game)? But I have no idea what >> is the best way to do that. So, If anyone could give me some tips or >> experiences, I will really appreciate it. > You really need to know the game to understand the context. This might > be improved with a special option for translators that indicates the key > of the translated text, but we haven't got anything like that, yet. > There is only the qqq locale, which contains a few hints about context, > but is not all that helpful. If you have questions about specific > strings, I will be happy to answer them, however. > >> Also, it looks like I could edit those translated messages. I may want >> to edit it if I think it is not a quite good translation. But, what if >> my job is not better than the original one actually? How should we >> decide which edition should be used? > A difficult question. The developers only speak a limited number of > languages, of course, and can not make that decision. It's basically up > to you, as a translator, to decide whether your translation is better > than what we already have. As a former professional translator, I know > it's not easy. > >> Best Regards >> >> Sam >> > > Regards > > Michael One thing I might add: some (most) of the keys we use for identifying messages give you a pretty good hint how and where they are used. For example, the strings starting with "report" are used on the various report panels, the strings starting with "colopedia" are used by the colopedia, and the startings starting with "model.option" are used by the option dialog. If you start the game in debug mode, you can display some of the panels that are not so readily available in the course of a normal game. Regards Michael |
From: Michael V. <Mic...@gm...> - 2014-04-17 05:05:39
|
On 04/17/2014 03:54 AM, Ruiliang Gong wrote: > Hi everyone, > > I am keen to translate freecol to Chinese(simplified). After reading > some mails in the Mailing Lists for translators, I know that we are > using translatewiki.net <http://translatewiki.net> for translating works. > > Then I browsed the trunk > (https://translatewiki.net/wiki/Translating:FreeCol/stats/trunk) and > found that the translation of Simplified Chinese has been done by > 93.07%. I will work on it and complete the rest. > > I just have one question: there are only messages to be translated; > however, to do a better work (like in a relatively high quality). I > just guess we should know the context of that message (I mean, in what > situation that message appears in the game)? But I have no idea what > is the best way to do that. So, If anyone could give me some tips or > experiences, I will really appreciate it. You really need to know the game to understand the context. This might be improved with a special option for translators that indicates the key of the translated text, but we haven't got anything like that, yet. There is only the qqq locale, which contains a few hints about context, but is not all that helpful. If you have questions about specific strings, I will be happy to answer them, however. > > Also, it looks like I could edit those translated messages. I may want > to edit it if I think it is not a quite good translation. But, what if > my job is not better than the original one actually? How should we > decide which edition should be used? A difficult question. The developers only speak a limited number of languages, of course, and can not make that decision. It's basically up to you, as a translator, to decide whether your translation is better than what we already have. As a former professional translator, I know it's not easy. > > Best Regards > > Sam > Regards Michael |
From: Ruiliang G. <sam...@gm...> - 2014-04-17 01:54:08
|
Hi everyone, I am keen to translate freecol to Chinese(simplified). After reading some mails in the Mailing Lists for translators, I know that we are using translatewiki.net for translating works. Then I browsed the trunk ( https://translatewiki.net/wiki/Translating:FreeCol/stats/trunk) and found that the translation of Simplified Chinese has been done by 93.07%. I will work on it and complete the rest. I just have one question: there are only messages to be translated; however, to do a better work (like in a relatively high quality). I just guess we should know the context of that message (I mean, in what situation that message appears in the game)? But I have no idea what is the best way to do that. So, If anyone could give me some tips or experiences, I will really appreciate it. Also, it looks like I could edit those translated messages. I may want to edit it if I think it is not a quite good translation. But, what if my job is not better than the original one actually? How should we decide which edition should be used? Best Regards Sam |
From: fares m. <far...@ou...> - 2013-12-01 23:17:46
|
Hi Paolo, thanks for your answer, but, correct me if I'm wrong, I think that this is the general translators mailing list. I don't think it's specific to one language.regards Fares Subject: Re: [Freecol-translators] Language Bug Code Review From: in...@pg... Date: Sun, 1 Dec 2013 10:37:45 +0100 CC: fre...@li... To: far...@ou... Hello, I thank you for the request, but I don't speak German...Maybe I'm wrong, but i should be in the list of the Italian translators.Best regards,PG Babbini Il giorno 30/nov/2013, alle ore 17.40, fares mokrani ha scritto:We kindly ask you to review our patch which we presented in our last mails. In the case that we made any mistakes we would be glad if you could tell us what we can do better. ------------------------------------------------------------------------------ Rapidly troubleshoot problems before they affect your business. Most IT organizations don't have a clear picture of how application performance affects their revenue. With AppDynamics, you get 100% visibility into your Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk_______________________________________________ Freecol-translators mailing list Fre...@li... https://lists.sourceforge.net/lists/listinfo/freecol-translators |
From: PaoloGabriele B. <in...@pg...> - 2013-12-01 09:53:17
|
Hello, I thank you for the request, but I don't speak German... Maybe I'm wrong, but i should be in the list of the Italian translators. Best regards, PG Babbini Il giorno 30/nov/2013, alle ore 17.40, fares mokrani ha scritto: > We kindly ask you to review our patch which we presented in our last mails. In the case that we made any mistakes we would be glad if you could tell us what we can do better. > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk_______________________________________________ > Freecol-translators mailing list > Fre...@li... > https://lists.sourceforge.net/lists/listinfo/freecol-translators |
From: fares m. <far...@ou...> - 2013-11-30 16:40:25
|
We kindly ask you to review our patch which we presented in our last mails. In the case that we made any mistakes we would be glad if you could tell us what we can do better. |