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#205 Just a request inprovement

Current
open
nobody
None
5
2016-01-13
2016-01-08
No
  1. Combat Animation for both land and naval battle.
  2. Battle Panel, with Combat Animation optional.
  3. Fixed boycott ignoring system, as I experience, their no ignoring boycott for custom house even after specific founding father elected.
  4. Hit Point System for any unit and Hit Point Battle system.
  5. Transportation unit and wagon train can be upgrade into next level, like being merchant wagon with movement point of 4 and able to carry any colonist within, so the carry point multiple into 4 slot instead 2 slot.

And at least compability with lower version of java, so any class or function used by dev team has it's backward compability with prev version of java.

Discussion

  • Mike Pope

    Mike Pope - 2016-01-08

    (Meta-comment: please, one issue per request. It is much harder to tell if a request is complete if it has multiple sub-requests)

    1. Combat Animation for both land and naval battle.

    All that is required here is for someone to create the artwork.

    1. Battle Panel, with Combat Animation optional.

    I do not know what this means.

    1. Fixed boycott ignoring system, as I experience, their no ignoring boycott for custom house even after specific founding father elected.

    I do not know what this is either, but it sounds like a bug. If so, please open a bug report with a lot more detail!

    1. Hit Point System for any unit and Hit Point Battle system.

    FreeCol is built such that an alternative combat system could be slotted in without much difficulty. However, beware, writing an alternative combat system is a fair bit of work, and so far, no one has
    bothered.

    1. Transportation unit and wagon train can be upgrade into next level, like being merchant wagon with movement point of 4 and able to carry any colonist within, so the carry point multiple into 4 slot instead 2 slot.

    This is a reasonable idea, prossibly one that could be enabled with a new Founding Father. The extra capacity and carrying of units can already be expressed in the specification, so it can be done with no code changes. However, artwork for the new unit type would be required.

    And at least compability with lower version of java...

    FreeCol only works with the supported Java versions. So when Oracle dropped support for Java 7, we moved to Java 8. I do not think you can expect more from a small project like FreeCol, we do not have the time/resources to work around Java problems in versions that have been abandoned by the supplier.

     
    • Surya Tanamas Harison

      [ Combat Animation for both land and naval battle. + Hit Point System for any unit and Hit Point Battle system. ]
      it's simple just both unit to be appear when they face each other. When first unit fire and second unit get his hit point down ( maybe this base on how many used get shoot ) and same when second unit fire into first unit. For more realistic maybe some burning animation or falling down can be added.


      [ This is a reasonable idea, prossibly one that could be enabled with a new Founding Father. The extra capacity and carrying of units can already be expressed in the specification, so it can be done with no code changes. However, artwork for the new unit type would be required. ]

      I have some idea from Rise of Nation [ caravan ] or from Civ4Col unit with same name Wagon Train.
      And the Founding Father may be John Jacob Astor.


      [ FreeCol only works with the supported Java versions. So when Oracle dropped support for Java 7, we moved to Java 8. I do not think you can expect more from a small project like FreeCol, we do not have the time/resources to work around Java problems in versions that have been abandoned by the supplier. ]
      I am a Java Programmer too, and I am not so novice about java. Some function still have compability with same or similar function on earlier java. Like compability on older IE or FF for example. But this have a limitation, because some function maybe highly risked for more used.

       

      Last edit: Surya Tanamas Harison 2016-01-08
  • wintertime

    wintertime - 2016-01-08

    [ Combat Animation for both land and naval battle. + Hit Point System for any unit and Hit Point Battle system. ]
    it's simple just both unit to be appear when they face each other. When first unit fire and second unit get his hit point down ( maybe this base on how many used get shoot ) and same when second unit fire into first unit. For more realistic maybe some burning animation or falling down can be added.

    You mean you are volunteering to create the artwork for some more combat animations? ;)

    [ FreeCol only works with the supported Java versions. So when Oracle dropped support for Java 7, we moved to Java 8. I do not think you can expect more from a small project like FreeCol, we do not have the time/resources to work around Java problems in versions that have been abandoned by the supplier. ]
    I am a Java Programmer too, and I am not so novice about java. Some function still have compability with same or similar function on earlier java. Like compability on older IE or FF for example. But this have a limitation, because some function maybe highly risked for more used.

    When Oracle removed the download for Java 7 for ordinary people we had no choice but to move on, as we could not test the compatibility anymore. There had already been 2 or 3 compatibility bugs when compiling for Java 7 with Java 8 and then the JRE silently using Java 8 methods. It took months before someone made a BR for these, which shows almost everyone was on Java 8 already and we could make use of the new features.

     
  • Surya Tanamas Harison

    You mean you are volunteering to create the artwork for some more combat animations? ;)

    I Will consider it, together with my friends

    When Oracle removed the download for Java 7 for ordinary people we had no choice but to move on, as we could not test the compatibility anymore. There had already been 2 or 3 compatibility bugs when compiling for Java 7 with Java 8 and then the JRE silently using Java 8 methods. It took months before someone made a BR for these, which shows almost everyone was on Java 8 already and we could make use of the new features

    Someone still using old version of windows such us Windown eXPerience, that don't much support for newest version of Java with full compability.

    This is a reasonable idea, prossibly one that could be enabled with a new Founding Father. The extra capacity and carrying of units can already be expressed in the specification, so it can be done with no code changes. However, artwork for the new unit type would be required.

    How about "John Harvard" the owner of very first university of United States of America. With his ability to "Educated" newly independent nation, he can handle a new technology.

    For Simply :

    John Harvard is the one Founding Father that can be elected after Decrelation of Independen, with ability to upgrade one of most educated Colony University into Harvard University, that open Education Panel and produce knowledge ( with book avatar ).

    Harvard University will produce 6 point of Knowledge for every Continental Teacher.
    University will produce 3 point of Knowledge for every Teacher.

    Continental Teacher is an expert unit of Education and can be achieved be doing any education for colonist. Even became Expert Unit, any colonist that perform as Teacher can be promoted into Continental Teacher.

    Inside Education Panel :

    1) Advanced Technology -> 200 Knowledge

    1-1) Improve Transportasion -> 200 Knowledge =
    New Unit called Merchant ( 4 Move Point, 4 Cargo Slot )

    1-2) Improve Plantations -> 200 Knowledge =
    Every Colony gain additional 4 point production for each 100% Rebel and 2 point for each 50% rebel.

    1-3) Improve Firepower -> 200 Knowlegde
    -> Seige Artillery ( 200 Points ) = promoted from Artillery with additional 100% attack points
    -> Naval Artillery ( 200 Points ) = Improve Privateer, Frigate Attack Point by 100% and Man Of War by 50%
    -> Continental Musket ( 200 Points ) = Improve Musket Fire Power by 2 Points.

    1-4) Improve Mechanical -> 200 Knowlegde =
    Damage Artillery can be repaired by 4 turn. Ship Repairing cut down by 2 turn. Blacksmith, Carpenter and Gunsmith production improve 100%.

     
    • Mike Pope

      Mike Pope - 2016-01-09

      Someone still using old version of windows such us Windown eXPerience, that don't much support for newest version of Java with full compability.

      Oracle and Microsoft are huge companies with massive paid developer resources. They have collectively chosen not to support Java8 on XP. FreeCol is a tiny Free Software project run by volunteers. Expecting us to provide better support than Oracle and Microsoft is unrealistic.

      That said, I have heard that Java8 (especially the earlier releases) still works reasonably well on XP, albeit it is getting trickier to install. I do not recommend using such a configuration, but some people do it. Otherwise all I can recommend is to play older versions of FreeCol.

      [Founding fathers]

      We have a lot of FFs from an English/USA background. It would be preferable to have more Dutch, French or Spanish (particularly the latter given the size of their colonial empire) FFs. Perhaps even Portuguese. Astor (died 1848) is rather late in time --- the game nominally finishes in 1800 for a colonial player. Harvard is better in that regard, but AFAICT his main contribution was to make a bequest when dying --- it would be better to have someone more influential.

       
  • Surya Tanamas Harison

    Oracle and Microsoft are huge companies with massive paid developer resources. They have collectively chosen not to support Java8 on XP. FreeCol is a tiny Free Software project run by volunteers. Expecting us to provide better support than Oracle and Microsoft is unrealistic.

    That said, I have heard that Java8 (especially the earlier releases) still works reasonably well on XP, albeit it is getting trickier to install. I do not recommend using such a configuration, but some people do it. Otherwise all I can recommend is to play older versions of FreeCol.

    The problem just about how the UI can be decode correctly, as long as I know that.

    We have a lot of FFs from an English/USA background. It would be preferable to have more Dutch, French or Spanish (particularly the latter given the size of their colonial empire) FFs. Perhaps even Portuguese. Astor (died 1848) is rather late in time --- the game nominally finishes in 1800 for a colonial player. Harvard is better in that regard, but AFAICT his main contribution was to make a bequest when dying --- it would be better to have someone more influential.

    I am have another choise that may influence similar to previouse idea.

    1. "New Unit called Merchant ( 4 Move Point, 4 Cargo Slot )"
      >>>> CHANGE INTO Merchant Shop/Guild, that enable any Wagon Train to equip with (50) Horse(s).
    2. Every Colony gain additional 4 point production for each 100% Rebel and 2 point for each 50% rebel.
      >>>> CHANGE INTO Enable TownHall to upgrade into CityHall and also become White House ( only one for each Nation ), both add +1 for production bonus within colony. [ Enabling any colony to gain +4 production bonus ]
    3. Seige Artillery ( 200 Points ) = promoted from Artillery with additional 100% attack points , Naval Artillery ( 200 Points ) = Improve Privateer, Frigate and Man Of War by 2 Points , Continental Musket ( 200 Points ) = Improve Musket Fire Power by 2 Points
      >>>> CHANGE INTO Advance Amunation/Amunition Center/Factory, that enabling Artelary to be ugraded and giving additional fire power for soldier and naval unit.
     
  • Surya Tanamas Harison

    Update !!!
    Combat Animation has already on FreeCol but it's only appear when combat happen during "end turn".

    Can this combat animation appear for normal battle ????

     
    • Mike Pope

      Mike Pope - 2016-01-13

      Can this combat animation appear for normal battle

      Combat animations always appear when there is a combat and animations exist. We do not have artwork for all animations, see BR#2722.

       

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