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Ideas for FreeCol 2  Maximize  Restore

This is a list of ideas/feature requests for FreeCol 2.

Showing results of 141

# Summary Milestone Status Owner Created Updated Priority
110 to freecol 2 ideas None open 2009-10-27 2013-01-10 5  
109 Ability to throw away guns None open 2009-09-13 2013-01-10 5  
108 Suggested changes for units and building names (in English) None open Nicholas Shanks 2009-09-11 2011-04-13 5  
107 Allow units to have more than one expert ability None open 2009-09-11 2009-09-11 5  
106 multiple simultaneous productions None open 2009-08-26 2011-02-22 5  
105 Can't work a rumour tile None open 2009-08-21 2009-08-25 5  
104 Over-haggling with the natives None open 2009-06-27 2013-01-10 5  
103 roads None open 2009-06-16 2013-01-10 5  
102 options for different economic rulesets None open 2009-04-22 2013-01-10 5  
101 A second chance None open 2009-03-03 2013-01-10 5  
100 Bells for beating Tories None open 2009-03-02 2013-01-10 5  
99 Glass beads None open 2009-02-25 2011-03-02 5  
97 Colonists should carry things None open 2009-02-06 2009-02-06 5  
94 Experts None open 2009-01-24 2011-03-04 5  
92 Continental study None open 2009-01-17 2013-01-10 5  
89 Grab some ideas from FreeCiv None open 2008-12-29 2013-01-10 5  
88 allow undead soldiers to be mounted. None open 2008-12-11 2013-01-10 5  
87 if merchant ships have artillery on them... None open 2008-12-10 2013-01-10 5  
86 allow trade goods to be produced in your colonies. None open 2008-12-10 2013-01-10 5  
85 If a Indian nation is conquered all braves of it are yours. None open 2008-12-10 2013-01-10 5  
83 Relate mfg. goods values to raw materials None open 2008-11-19 2013-01-10 5  
82 Bridges and Channels None open 2008-11-14 2013-01-10 5  
81 Tactical combat None open 2008-08-09 2008-12-25 1  
80 Native assistance None open 2008-06-27 2013-01-10 5  
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