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From: George W. <gw...@si...> - 2006-02-28 16:09:51
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On Sat, 2006-02-25 at 07:51, Johan Winge wrote: > Well, I think I personally like the previous algorithm more (especially > after the patch that followed my latest request - thank you for that > one!). I've added an option so that if you set FONTFORGE_CONFIG_NON_SYMMETRIC_QUADRATIC_CONVERSION in configure-pfaedit.h then you'll get the old behavior. > My belief is that, since (as far as I know) converting to quadratic > splines is done only with the intention of producing a TrueType font, Well, I suppose you >might< want to make a quadratic svg font, but that would be rare. > ideally, a converting algorithm (be it based on the old or new one) should > take the rounding of the control points into consideration when choosing > what quadratic splines to produce... (I have tentatively started to try to > develop one such algorithm, but I can't say if I'll be successful. ;-) ) Hmm. I could round the points before checking the approx. I'll think about this. > > Back to the new algorithm -- the attached font contains some glyphs, all > of which make the latest Fontforge freeze when trying to convert them. It worked fine for me. I've made some changes to cvs, but I never saw hangs. Just IErrors. |