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From: Curtis L. O. <cu...@fl...> - 2001-08-24 17:02:09
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This is a different problem related to floating point round off where tiles join together and where at airport boundaries. Tweaking GL_DECAL vs. GL_MODULATE won't have any affect on this particular problem. Curt. William L. Riley writes: > On Friday 24 August 2001 07:02 am, you wrote: > > > By white lines i mean the "gaps" between textures which pop up randomly. > > I don't think I'm seeing this at all on Linux or Windows. Can you > > capture the effect in a screen shot? > > Curt, I'm seeing this as well. Screenshots are here: > http://gwmostreetnet.kircpe.cableone.net/tmp/fgfs-screen-001.png > http://gwmostreetnet.kircpe.cableone.net/tmp/fgfs-screen-002.png > > I've circled the "lines" in red. They appear as dots in the screenshots, I > couldn't get a good shot of the line because they are constantly changing. > This is with Linux (Mandrake 8.0, kernel 2.4.3-20mdk), Geforce2 GTS 32MB > NVIDIA_GLX-1.0-1251, NVIDIA_kernel-1.0-1251.mdk80up. FlightGear and > FlightGear base package are current cvs version. > > Wm > > -- > William L. Riley > ri...@te... > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > http://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson Human Factors Research Lab FlightGear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |