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From: Alex P. <ale...@ie...> - 2001-07-16 02:45:24
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> > That demonstrates the point I made about texturing for rock types; > > You can do a good guess of the GC texturing by ... > > (1) Anything within 30 degrees of the horizontal is covered with forest > > (2) Anything between 30 degrees and 60 degress is a grey scree color > > (3) Anything else is textured according to altitude MSL with a 1D texture > > This sounds like a good idea. I am not an expert in this, but would > something like that take a lot of cpu time, i.e. slope-determinant > texturing? POV-Ray does something similar to that when placing a texture on > a mountain or whatever. The effect is very good. I was thinking more of doing it at scenery compilation time; i.e. taking the existing tile of scenery, keeping the triangles and repainting them according to the above rules to see what it looks like. If it helps a lot, it would be worth putting a hook into TerraGear so that it can implement the same ploy to other canyonlands areas worldwide simply by providing the two magic angles and the rock layering texture. |