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From: David F. <dav...@ya...> - 2001-06-18 22:26:06
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On Tuesday 19 June 2001 01:20, Curtis L. Olson hit his keyboard with a hammer and this was the result: > For FlightGear, we'd really like to keep the number of triangles much > lower than that if possible ... or have a lower detailed version and a > higher detailed version so you can save polygons if you are viewing > the model from a distance or if you have several of them parked at an > airport. > > That's the real trick here, and what makes it so hard, is to come up > with good looking models that don't consume a lot of polygons. That's > where the experience and talent comes into play. This stuff isn't > easy to do. I think that's where realtime LOD will have to come into it. David -- David Findlay ---------- Email: dav...@ya... Homepage: http://users.bigpond.com/nedz/ Segmentation Fault. (Core dumped) |