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From: Alex P. <ale...@ie...> - 2001-06-18 15:26:05
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It should be possible to do a model that looks reasonable from 100 m away in a couple dozen polygons or about a hundred triangles. This isn't good enough for flight following (sic) but would be fine for littering airports and conflict traffic in multiplayer situations (weekends skies for example). > Erik Hofman writes: > > Most of the models have about 2500 triangles ... > > It looks a more sophisticated task than you might think. > > For FlightGear, we'd really like to keep the number of triangles much > lower than that if possible ... or have a lower detailed version and a > higher detailed version so you can save polygons if you are viewing > the model from a distance or if you have several of them parked at an > airport. > > That's the real trick here, and what makes it so hard, is to come up > with good looking models that don't consume a lot of polygons. That's > where the experience and talent comes into play. This stuff isn't > easy to do. |