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From: Curtis L. O. <cu...@fl...> - 2001-06-18 15:20:50
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Erik Hofman writes: > Most of the models have about 2500 triangles ... > It looks a more sophisticated task than you might think. For FlightGear, we'd really like to keep the number of triangles much lower than that if possible ... or have a lower detailed version and a higher detailed version so you can save polygons if you are viewing the model from a distance or if you have several of them parked at an airport. That's the real trick here, and what makes it so hard, is to come up with good looking models that don't consume a lot of polygons. That's where the experience and talent comes into play. This stuff isn't easy to do. Curt. -- Curtis Olson Human Factors Research Lab FlightGear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |