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From: Norman V. <nh...@ca...> - 2001-06-13 12:05:51
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John Check writes: > >Try it?!? Of course not. How much of a rectangular area are you seeing? >I get about an inch. Applying a y-shift should take care of that. >TTYL >J > >On Tue, 12 Jun 2001, Wolfram Kuss wrote: > >> JC wrote: >> >> >Thats *easy*.... comment out the <background> and ><view-height> sections >> >of the *panel.xml >> >> Did you try this? It doesn't work for me. I get a rectangular area >> that is red-white (PLIBs way of saying - missing texture). Hmm.. This is exposing a 'hack' I introduced long ago in the pre-configurable panel days so that the panel did not obscure all the terrain. The hack is changing the viewport parameters when the panel is displayed ie effectively the look at point is moved to half way between the top of the panel and the top of the screen instead of the mid point of the screen. This only changes the Y FOV. This is most easily seen by shifting the panel sideways < shift F7(8) > and then shifting the panel vertically < shift F5(6) > There are a bunch of different ways we can handle this and I am not sure which would be best. comments - suggestions ? Unfortunately the method I am experimenting with for HighRes printing does not seem to work in realtime mode with out a semi-major overhaul. of the whole SSG part of our rendering pipeline :-( http://www.vso.cape.com/~nhv/files/fgfs/ Cheers Norman |