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From: Fernando G. L. <fer...@fg...> - 2025-02-11 15:14:22
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On 11/2/25 14:47, Richard Harrison wrote: > I'm not exactly sure what isn't backwards compatible and what the > options are? Many animations require a <center> tag. A good example is the rotation animation, which uses the <center> tag to specify the rotation center. The glTF loader does not require filling out this <center> tag, because by default it uses the object origin from Blender. This is not backwards compatible because the previous behavior when a <center> tag is not specified is to use the model origin (0,0,0). Option 1: Replicate the previous behavior using (0,0,0) when no <center> has been specified. Option 2: Keep the current glTF behavior, i.e. use the object center from Blender as the default center. -- Fernando |