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From: Richard H. <rj...@za...> - 2025-02-11 14:16:14
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On 11/02/2025 13:39, Fernando García Liñán via Flightgear-devel wrote: > Recently, Colin brought up the following fact: > > > GlTF knows about blender origin points, and uses them as center for > > animations, which gets rid of the <center> (which imo was the most > > This behavior is not backwards compatible, which means that if you > want to port your aircraft to PBR/glTF, you need to change all of your > animations and origin points. I'm not exactly sure what isn't backwards compatible and what the options are? |