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From: TheFGFSEagle <the...@gm...> - 2025-02-11 12:46:30
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If we do that's what we should do - else, use the Blender origin, it just makes things so much easier. Am Di., 11. Feb. 2025 um 13:45 Uhr schrieb TheFGFSEagle < the...@gm...>: > Do we have the option to make it configurable in the XML ? > > Am Di., 11. Feb. 2025 um 13:41 Uhr schrieb Fernando García Liñán via > Flightgear-devel <fli...@li...>: > >> Hi all, >> >> Recently, Colin brought up the following fact: >> >> > GlTF knows about blender origin points, and uses them as center for >> > animations, which gets rid of the <center> (which imo was the most >> > painful part of animations). >> >> This behavior is not backwards compatible, which means that if you want >> to port your aircraft to PBR/glTF, you need to change all of your >> animations and origin points. On the flip side, it seems to be much more >> comfortable in the long run (no manual copying of the model origin to >> fill the <center> tag of the animation) and significantly reduces the >> size of the model XML. >> >> I personally don't have a preference for this, but I'd like to ask >> aircraft developers about their opinion. Basically, it's a matter of >> backwards compatibility vs. commodity for the future. >> >> If you have any friends who are aircraft developers and might have an >> opinion on this but don't use the mailing list, please let them know! >> >> Kind regards, >> >> -- >> Fernando >> >> >> >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > |