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From: Fernando G. L. <fer...@fg...> - 2025-02-11 12:40:06
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Hi all, Recently, Colin brought up the following fact: > GlTF knows about blender origin points, and uses them as center for > animations, which gets rid of the <center> (which imo was the most > painful part of animations). This behavior is not backwards compatible, which means that if you want to port your aircraft to PBR/glTF, you need to change all of your animations and origin points. On the flip side, it seems to be much more comfortable in the long run (no manual copying of the model origin to fill the <center> tag of the animation) and significantly reduces the size of the model XML. I personally don't have a preference for this, but I'd like to ask aircraft developers about their opinion. Basically, it's a matter of backwards compatibility vs. commodity for the future. If you have any friends who are aircraft developers and might have an opinion on this but don't use the mailing list, please let them know! Kind regards, -- Fernando |