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From: David H. <dh...@gm...> - 2024-06-12 18:21:30
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Curtis, I think I said "glass half full" in that, as I interpret it, Patrick gave all of this a positive spin. And some of your comments are along the lines I mentioned in a previous post that questions will be more meaningful and well received if someone first puts in the effort to try to figure things out. I'll go out on a limb and suggest that asking a lot of open-ended questions without due research and preparation wouldn't be a good thing. I don't see this happening here, but who among us hasn't at least once bumped into 'that guy', Mr. RTFM. Dave On Wed, Jun 12, 2024 at 12:59 PM Curtis Olson <cur...@gm...> wrote: > FlightGear provides all the source ... shouldn't be too hard to grab a > copy if you go to our main web site ... or do a quick google search. We > are OpenSceneGraph based. > > Glass half empty comment: One downside to a code base that will turn 30 > years old before too long is that it has continuously grown in complexity > over the years. Diving into the source code from scratch (or if you > haven't poked around in there for a few years) can be quite intimidating. > I do think this is a downside to large, long-term successful projects like > FlightGear. The code is open-source, but many areas are all but > impenetrable due to complexity and use of a lot of advanced C++ idioms ... > and we encapsulate a lot of advanced engineering concepts as well ... which > is unavoidable ... being a flight sim and all. So depending on what you > are doing and where you are looking, there can be a huge learning curve to > deal with. There are lots of people willing to address specific questions > that anyone might want to ask, but you have to be willing to put the enough > effort in on your side to get to the point of being able to ask specific > questions. If your starting point is "how do you write a flight > simulator", then I don't think any of us have written texts books on how to > do that ... and when they exist, they are very narrowly focused ... like > you might need to learn visual basic or various severely dated technologies > to follow along with much of the information out there. Anyway, I'm > starting to ramble into things I don't know as much about, so I should stop > here before I say too many things that are too terribly wrong. :-) > > Curt. > > On Wed, Jun 12, 2024 at 10:38 AM The MontaLinuX Project < > the...@gm...> wrote: > >> So, I have a last question. Where can I find a flight sim. source? With >> OpenSceneGraph? >> >> In the nickname, >> In der heilmant >> >> 12 Haz 2024 Çar 18:14 tarihinde David Hudach <dh...@gm...> şunu >> yazdı: >> >>> Nice Patrick. That is a "glass is half full" approach!! >>> >>> Dave >>> >>> On Wed, Jun 12, 2024 at 10:19 AM Patrick Callahan < >>> pat...@gm...> wrote: >>> >>>> People have been making flight simulators forever. >>>> >>>> Many of us started with something like this: >>>> https://www.repeatcrafterme.com/2014/05/cardboard-box-airplane.html. >>>> >>>> MontaLinuX person does his own Linux distro, so, naturally, they want >>>> to do a flight simulator. I'd bet that when they're done working on it, >>>> they will be an asset to any flight simulator organization he joins. If we >>>> need new developers in 2026, maybe they will be an excellent candidate. >>>> >>>> Ideal Scenario: While whipping up their own flight simulator, which >>>> flies regularly between Istanbul and Antalya, with spectacular views of >>>> Güllük Mountain, MontaLinuX takes a close look at the flightgear codebase, >>>> suggests a wildly useful enhancement that multiple flightgear users >>>> enthusiastically comment on. Then MontaLinuxX codes a prototype of it, asks >>>> for feedback on flightgear-devel, incorporates feedback, publishes the >>>> prototype on a fork, invites other interested people to make suggestions >>>> and contribute code changes where appropriate, submits a merge request >>>> crediting everyone who assisted in the effort and James, having been >>>> informed from the beginning immediately merges it on to next. >>>> >>>> If one can dream, what can two or more with similar dreams choose to do? >>>> >>>> -Pat >>>> >>>> On Tue, Jun 11, 2024 at 9:41 AM David Hudach <dh...@gm...> wrote: >>>> >>>>> If I may offer a word of caution. Though admirable to attempt to build >>>>> your own flight simulator, it might be good to keep in mind that developers >>>>> are working on Flight Gear. And asking toooooo many questions might be akin >>>>> to asking developers to work on TWO flight sim projects. I'm not sure how >>>>> that would be received. Even the most altruistic and helpful developers >>>>> might be consumed by the FG project .... >>>>> >>>>> I'm not speaking for anyone, just speculating. In other words, asking >>>>> for compass headings is probably better than asking for a complete roadmap. >>>>> >>>>> If you are truly motivated to do this, it would probably be good to be >>>>> well prepared before asking questions: scour the wiki pages, download, >>>>> compile and examine the source. If you have done and are doing this, great. >>>>> >>>>> Again, these are just my opinions and I don't want to speak out of >>>>> turn or speak for anyone ... >>>>> >>>>> Thanks, >>>>> Dave >>>>> >>>>> On Tue, Jun 11, 2024 at 9:21 AM The MontaLinuX Project < >>>>> the...@gm...> wrote: >>>>> >>>>>> My aim is not to make an ultra-mega uber-duber realistic thing with >>>>>> 500 aircraft, where we can fly even in space. To make a simple, >>>>>> experimental project. A project that can fly from Istanbul to Antalya at >>>>>> most. >>>>>> >>>>>> In the nickname, >>>>>> In der heilmant! >>>>>> >>>>>> The MontaLinuX Project <the...@gm...>, 11 Haz 2024 >>>>>> Sal, 16:02 tarihinde şunu yazdı: >>>>>> >>>>>>> I will use a ready base and I will build it. >>>>>>> And, I have a question, how can I model the planes? I want to add >>>>>>> 2/3 planes. Already, I can do scenery. >>>>>>> >>>>>>> 11 Haz 2024 Sal 11:31 tarihinde Scott Bouchard via Flightgear-devel < >>>>>>> fli...@li...> şunu yazdı: >>>>>>> >>>>>>>> Regarding developing ones own simulator software, would it not make >>>>>>>> sense >>>>>>>> to start from the fundamentals and build from there? >>>>>>>> >>>>>>>> Conversely, by asking FGFS devs for guidance, one would likly end >>>>>>>> up with >>>>>>>> something very similar to FGFS, so you may as well just contribute >>>>>>>> to FGFS. >>>>>>>> But by starting a fresh, the developer may come up with something >>>>>>>> new and >>>>>>>> interesting. >>>>>>>> >>>>>>>> I have been reading this excellent book by David Allerton >>>>>>>> (publishedby Wiley) >>>>>>>> which covers the fundamental principals of flight simulation and >>>>>>>> builds >>>>>>>> from there with example code snippets: >>>>>>>> https://www.wiley.com/en-sg/Principles+of+Flight+Simulation-p-9780470754368 >>>>>>>> >>>>>>>> Why not give a fresh approach a try? It may produce something fun. >>>>>>>> >>>>>>>> Cheers, Scott >>>>>>>> _______________________________________________ >>>>>>>> Flightgear-devel mailing list >>>>>>>> Fli...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>>>> >>>>>>> _______________________________________________ >>>>>> Flightgear-devel mailing list >>>>>> Fli...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>>> >>>>> _______________________________________________ >>>>> Flightgear-devel mailing list >>>>> Fli...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>>> >>>> _______________________________________________ >>>> Flightgear-devel mailing list >>>> Fli...@li... >>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>> >>> _______________________________________________ >>> Flightgear-devel mailing list >>> Fli...@li... >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > -- > Curtis Olson > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |