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From: David H. <dh...@gm...> - 2024-06-11 12:52:53
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I understand Josh's passion and cannot, will not criticize. Again, I don't feel it's proper to judge motivation. However, I will throw this out as food for thought, something to think about. Just like there's a very fine line between being determined and being stubborn, I also think there's a fine line between being very passionate and being inflexible. It's fine to advise and caution the difficulties of re-inventing the wheel. And it's fine to suggest that someone redirect their efforts to contributing to the project. I do think it's a stretch though to say that fragmented efforts offer no gain. One never knows when someone becomes self-enlightened about the overwhelming mountain of obstacles by doing their own project and then decides to turn their attention to contribution. And we can't say what someone has learned or is learning during this "I want mine" kind of project. Who knows, contributions may come in the form of questions or ideas along the way. Besides, I think discouraging one could discourage the other. In other words, by telling someone don't do this but do this instead, you might not get either. Just waxing philosophic, Dave On Tue, Jun 11, 2024 at 3:08 AM Josh Davidson <jos...@ou...> wrote: > Creating nasal, something which helps and contributes to this project is > hardly the same as asking this project on how to create a competing one. > Apples and oranges, my friend. > > Look, I'm passionate about this project and the truth is we need more > developers especially as commercial Sims continue to advance. Not > fragmented efforts which offer no gain other than "I want mine". > > Kind Regards, > > -- > Josh Davidson > ------------------------------ > *From:* TheFGFSEagle <the...@gm...> > *Sent:* Tuesday, June 11, 2024 02:03 > *To:* FlightGear developers discussions < > fli...@li...> > *Subject:* Re: [Flightgear-devel] How can I make a flight simulator like > FGFS? > > Josh, I get what you're saying, and I wouldn't have answered his questions > simply because I can do better things in the time; but I think, if you are > responding, you should not be doing it like this. Why ? Nasal wouldn't > exist if someone hadn't felt like creating his own programming language. > Just an example ! > > Am Di., 11. Juni 2024 um 07:22 Uhr schrieb Erik Hofman <er...@eh...>: > > On 6/10/24 23:03, Curtis Olson wrote: > > "Because I want to" is the truthful answer to a surprising number of > > engineering related decisions, so I think that is ok to say. If you > > want to be fancy, you can call it "engineering judgement." :-) > > > > But your question is not something that can be answered in an email or > > two. I can't find it now, but an interesting thing I saw in the last > > year or two (or more?) was a guy building a sim software using Cesium > > (which is a realistic world model on top of one of the proprietary game > > engines.) He hacked something together that looked and moved in a very > > compelling way, but it was a quick hack so I don't think it had any > > depth to it. I think if you googled around you could find more than a > > few demos and hacks and tutorials that would get you started and help > > Also, David Culp (whi has worked on FlightGear before) has created a > small proof of concept Flight Simulator using JSBSim. > > You can find the code here: > https://github.com/dpculp/qtjsbsim > > It might be worth skimming through the code. > > Erik > > -- > http://aeonwave.xyz > High performance audio scenegraph and sound simulation. > > > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |