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From: TheFGFSEagle <the...@gm...> - 2024-06-11 07:03:32
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Josh, I get what you're saying, and I wouldn't have answered his questions simply because I can do better things in the time; but I think, if you are responding, you should not be doing it like this. Why ? Nasal wouldn't exist if someone hadn't felt like creating his own programming language. Just an example ! Am Di., 11. Juni 2024 um 07:22 Uhr schrieb Erik Hofman <er...@eh...>: > On 6/10/24 23:03, Curtis Olson wrote: > > "Because I want to" is the truthful answer to a surprising number of > > engineering related decisions, so I think that is ok to say. If you > > want to be fancy, you can call it "engineering judgement." :-) > > > > But your question is not something that can be answered in an email or > > two. I can't find it now, but an interesting thing I saw in the last > > year or two (or more?) was a guy building a sim software using Cesium > > (which is a realistic world model on top of one of the proprietary game > > engines.) He hacked something together that looked and moved in a very > > compelling way, but it was a quick hack so I don't think it had any > > depth to it. I think if you googled around you could find more than a > > few demos and hacks and tutorials that would get you started and help > > Also, David Culp (whi has worked on FlightGear before) has created a > small proof of concept Flight Simulator using JSBSim. > > You can find the code here: > https://github.com/dpculp/qtjsbsim > > It might be worth skimming through the code. > > Erik > > -- > http://aeonwave.xyz > High performance audio scenegraph and sound simulation. > > > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |