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From: David H. <dh...@gm...> - 2024-06-10 22:39:55
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Curtis, that was an excellent answer. I suppose we have to be careful about questioning motives. Someone may be motivated by the need to tinker to 'see how it works', I get that. I've tinkered with writing programming languages, database designs and the like. I have no desire to design the next great language, or database or whatever. These are learning projects. Sometimes there is a need to understand, to look under the hood. It makes sense though to ask the question: "Why do you want to do this?" Sure, provide some guidance, state the dangers, pitfalls and scope, and give some compass headings. Thanks, Dave On Mon, Jun 10, 2024 at 5:04 PM Curtis Olson <cur...@gm...> wrote: > "Because I want to" is the truthful answer to a surprising number of > engineering related decisions, so I think that is ok to say. If you want > to be fancy, you can call it "engineering judgement." :-) > > But your question is not something that can be answered in an email or > two. I can't find it now, but an interesting thing I saw in the last year > or two (or more?) was a guy building a sim software using Cesium (which is > a realistic world model on top of one of the proprietary game engines.) He > hacked something together that looked and moved in a very compelling way, > but it was a quick hack so I don't think it had any depth to it. I think > if you googled around you could find more than a few demos and hacks and > tutorials that would get you started and help you scratch the itch. > > Good luck! > > Curt. > > On Mon, Jun 10, 2024 at 2:56 PM The MontaLinuX Project < > the...@gm...> wrote: > >> I dont know. >> >> >> 10 Haz 2024 Pzt 22:21 tarihinde Josh Davidson < >> jos...@ou...> şunu yazdı: >> >>> But why? >>> >>> >>> >>> -- >>> Josh Davidson >>> ------------------------------ >>> *From:* The MontaLinuX Project <the...@gm...> >>> *Sent:* Monday, June 10, 2024 2:00:18 PM >>> *To:* FlightGear developers discussions < >>> fli...@li...> >>> *Subject:* Re: [Flightgear-devel] How can I make a flight simulator >>> like FGFS? >>> >>> How can I put it, I want to have a simulator of my own. And I will >>> contribute to FlightGear even after this project. >>> >>> Josh Davidson <jos...@ou...>, 10 Haz 2024 Pzt, 21:47 >>> tarihinde şunu yazdı: >>> >>> I don't understand. WHY not contribute to FlightGear instead??? >>> >>> -- >>> Josh Davidson >>> ------------------------------ >>> *From:* The MontaLinuX Project <the...@gm...> >>> *Sent:* Monday, June 10, 2024 1:41:53 PM >>> *To:* fli...@li... < >>> fli...@li...> >>> *Subject:* [Flightgear-devel] How can I make a flight simulator like >>> FGFS? >>> >>> I routinely play FlightGear every evening and I would like to make a >>> simulator like this. You have told me before that this can be done with >>> OpenSceneGraph. But I don't know enough about it. Can you give me some >>> basic information about aircraft modelling, physics etc. (can be pLib) >>> _______________________________________________ >>> Flightgear-devel mailing list >>> Fli...@li... >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >>> _______________________________________________ >>> Flightgear-devel mailing list >>> Fli...@li... >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > -- > Curtis Olson > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |