|
From: David M. <dav...@gm...> - 2023-12-24 15:04:15
|
Great idea! While you're at it, gravel and (especially) grass runways don't generally have hard, straight edges like paved runways do; they more sort-of taper off into the surrounding terrain. They *do* sometimes have markers (traffic cones or white thingies) to show where the edges are. Just a thought. :) D On Sat, Dec 23, 2023 at 3:36 PM TheFGFSEagle <the...@gm...> wrote: > > However do remember that once created the cached image will not be > recreated. > > … then we definitely should add an Nasal API to force that, I think ! > > Am Sa., 23. Dez. 2023 um 19:43 Uhr schrieb Richard Harrison < > rj...@za...>: > >> >> This looks just it would just require tieing >> SGSceneFeatures::instance()->setMaxTextureSize() >> ... >> the resizing code in simgear/scene/model/ModelRegistry.cxx lines 428-450 >> do its stuff. >> >> Richard - any reason this wouldn't Just Work? >> >> that should work fine; however do bear in mind the original purpose of >> the max texture size is to try to make sure that the textures will not be >> too big for the GPU. >> >> Maybe encode something into the filename to trigger this and/or provide a >> hint about the resizing that should be applied. >> >> However do remember that once created the cached image will not be >> recreated. >> >> >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |