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From: Cameron M. <li...@to...> - 2001-06-11 20:10:51
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* cu...@fl... [2001.06.11 14:59]: > Cameron Moore writes: > > Hmm...X depth is 16 -- I can guarantee that. But, now you have me > > thinking I've got something configured wrong. 8-) > > > > What I don't understand is why the texture turns out looking so bad when > > seen in FlightGear. When I open the original RGB file in gimp, I can > > barely see any trace of the color transitions that create the "ugliness" > > that it seen in FlightGear. But in FlightGear, it looks like crap -- > > almost 8bit like you mentioned. > > > > Anyway, I'm running 16bit so GL should be 16bit. My uneducated guess is > > that the image gets crapped on by Mesa or the 3dfx drivers. Anybody > > care to enlighten me? > > Does this texture have an alpha compent? If so, then consider that > OpenGL chops this into 4-4-4-4, so you are only getting 4 bits per > color channel on a Voodoo card. Clouds also have this problem where > they look much nicer in gimp, but band like crazy inside flightgear. > > Yet another reason to upgrade ... :-) > > Curt. [ With angelic chorus in the background ] Ahhh...enlightenment. Thanks, Curt. And I'm watching that uBid auction very closely. ;-) -- Cameron Moore |