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From: Curtis L. O. <cu...@fl...> - 2001-06-11 19:58:02
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Cameron Moore writes: > Hmm...X depth is 16 -- I can guarantee that. But, now you have me > thinking I've got something configured wrong. 8-) > > What I don't understand is why the texture turns out looking so bad when > seen in FlightGear. When I open the original RGB file in gimp, I can > barely see any trace of the color transitions that create the "ugliness" > that it seen in FlightGear. But in FlightGear, it looks like crap -- > almost 8bit like you mentioned. > > Anyway, I'm running 16bit so GL should be 16bit. My uneducated guess is > that the image gets crapped on by Mesa or the 3dfx drivers. Anybody > care to enlighten me? Does this texture have an alpha compent? If so, then consider that OpenGL chops this into 4-4-4-4, so you are only getting 4 bits per color channel on a Voodoo card. Clouds also have this problem where they look much nicer in gimp, but band like crazy inside flightgear. Yet another reason to upgrade ... :-) Curt. -- Curtis Olson Human Factors Research Lab FlightGear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |