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From: Christian M. <ma...@Ch...> - 2001-06-04 20:25:40
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Hi, running my freshly built (current FGFS CVS + JSBSim CVS) FGFS I'm observing the following: It nearly compiles out of the box - great!! At start up I get lots of lines like: >No type supplied for layer face assuming "texture" >No type supplied for layer clock background assuming "texture" >No type supplied for layer gauge background assuming "texture" >[...] The next error messages are (please note the "sgMat4ToCoord: ERROR - Bad Matrix"): >slSample: loadWavFile: Cannot open 'Z:\FGFS\FlightGear/Sounds/ >Panel visible = 1 >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942041 >no terrain intersection >Updating light parameters. > Sun angle = 42.994 > ambient = 0.225988 diffuse = 0.999701 sky = 0.999102 >sgMat4ToCoord: ERROR - Bad Matrix. >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942049 >no terrain intersection >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942057 >no terrain intersection >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942042 >no terrain intersection >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942058 >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942043 >Loading tile Z:\FGFS\FlightGear/Scenery/w130n30/w123n37/942051 Then I don't get any more error messages and I'm sitting in the cockpit. There the sky is grey-bue (as already known). Hitting 'v' to get to the outside I see that there are 'lines' in the top that aren't blue-whyite clouds (as expected), but grey-white. Coincidence? Hitting Shift-2 doesn't do anything (e.g. put me behind the plane as I'd expect) Can someone please tell me which of these errors are normal and which aren't? CU, Christian PS: What do I have to do if I want to telnet into my local FGFS? -- The idea is to die young as late as possible. -- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... |