From: <Wol...@t-...> - 2001-05-14 07:12:31
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Curt wrote: >Feel free to use/borrow/adapt this code to plib. =20 Argl :-((. I have already progressed quite far with ascii scenery. I can read and write it and look at it in fgfs. The main thing still to do is handle materials. It seems to me fgfs contains routines to convert between ascii and binary format in both directions. Do you want to remove those routines?=20 I think it is a good idea to have both anyway. When I was working on the driving simulator together with Josef P=F6psel (a German 3D graphics "pope"), we decided from the start to have both. We invented formats called .air for ascii irregular mesh and .bir for binary irregular mesh. Ascii is good for conversion and editing, binary for the final release. >You might need to >rewrite the data structures since I don't believe STL structures are >allowed in plib. Yes, STL is not allowed in PLIB. >Regards, > >Curt. Bye bye, Wolfram. |