From: John T. <ndc...@mx...> - 2001-05-10 14:03:21
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Curtis L. Olson wrote: > Here's a teaser screen grab from something I was toying with last > week. Scenery is based on an ortho-rectified aerial photo(s?) of the > San Jose airport (KSJC). > > http://www.menet.umn.edu/~curt/tmp/fgfs-screen-002.jpg > > I whipped up a little utility that would chop up the image (16000 x > 8000 pixels) into something more manageable and inserted a simple > square grid into the terrain to lay the textures (128 256x256 > textures) onto. > > This requires a few fgfs mods to make work so I really can't release > the scenery until I get cvs up and running again, hopefully early next > week. Does this mean we can put big pictures in Scenery/ directory and some files will let us specify how we chop those big pictures to smaller textures? And in object files, we can surface those smaller textures as usual? > > > At full resolution, this image yields 128 1024x1024 textures which > chokes a 64Mb GeForce Ultra2 card, but the same card seemed to handle > things ok if I cut the textures down to 256x256. > > Neat stuff, but it leaves you wanting so much more, and in the end I'm > even more convinced that polygon based scenery is really what we want > for most things. Isn't our terrain scenery using polygons right now? Do you mean we want 3d objects to be objects instead of flat textures? John Tsao > |