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From: Rick Gruber-R. <van...@ru...> - 2023-07-20 05:58:01
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Hi To me your testing will be what is needed. I do not think there is anything in osm2city of concern here. However, I would be very glad to see som description of these effects: * What are the conventions used in textures / file names / ...? * In which files in FGData is the code situated to make the effects? * Which textures in FGData are using these conventions? * What effects are achieved? E.g. in a FGData/docs/*.README or a wiki article. I still have plans to enhance the textures of osm2city mesh-buildings "somewhen".Have a continued nice summer!Rick On Thu, 13 Jul 2023 09:24:00 +0000, Chris Boylan wrote: > @Eagle, I'll suggest we test more first as there might be a fee niggles. > > On the subject of the random buildings would it be too expensive to implement the sun reflecting off rooftops and skylights? Similar to water but perhaps a lower factor. > > Chris (Volador) > > > -------- Original message -------- > From: TheFGFSEagle > Date: 13/07/2023 09:56 (GMT+00:00) > To: FlightGear developers discussions > Subject: [Flightgear-devel] Updated random building textures by @Volador > > With a little support from me to understand reflection maps etc., Volador reworked the textures for the random buildings, which we would like to get into FGData for everyone to enjoy ! :) But before pushing I wanted to ask especially @Rick if that's okay ? I can push to my fork first if you want to take look first. > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel |