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From: James T. <ja...@fl...> - 2023-07-19 14:41:06
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> On 19 Jul 2023, at 13:17, Florent Rougon <f.r...@fr...> wrote: > >> We could add a startup option which is ‘at the threshold’ but again my >> understanding, received from other more-aviation-trained people than myself, >> is that displaced thresholds are about landings; for takeoffs you can always >> use the full paved area as we describe it. (Maybe there is some concept of a >> ‘displaced start position’ but we don’t encode it anywhere right now) > > Er, but in my screenshot, you can see that I was starting in-air, so > that was sort-of-an-approach (using the ufo). So, I got the impression > that the launcher “on approach” location lets one choose the distance > from runway end rather than runway threshold, which is contrary to what > is displayed next to the spin box. Maybe I am mistaken? Oh good point. That should indeed be reflected in the in-air starts, both in the launcher pictorial diagram and actually when starting. This likely means some bug fixes in : - AirportDigaram.cxx, around line 396 of update(), the on-runway point should be threshold() and not geod(), and the distance computation should be from the threshold, not ‘starting from 0’ which is the paved area - positioninit.cxx, runwayStartPos() might need an inAir flag so the call to pointOnCenterline can be offset again by the displaced threshold for in-air starts. All of this is for runways, not helipads of course :) Kind regards, James |