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From: TheFGFSEagle <the...@gm...> - 2023-07-13 17:44:10
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Actually that's exactly what I would do if I were implementing it ! :) Am Do., 13. Juli 2023 um 14:01 Uhr schrieb Chris Boylan < chr...@ho...>: > For sun reflection, is the principal call the sun/water shader and create > a bitmap to identify those areas, pop a new texture=[x] in building.eff > (overly simplisticI know). > > Chris > > > -------- Original message -------- > From: TheFGFSEagle <the...@gm...> > Date: 13/07/2023 11:29 (GMT+00:00) > To: FlightGear developers discussions < > fli...@li...> > Subject: Re: [Flightgear-devel] Updated random building textures by > @Volador > > I guess it wouldn't be too expensive since there are no waves on a roof - > only someone needs to do it, and I don't think I can ! ;) > > Am Do., 13. Juli 2023 um 11:25 Uhr schrieb Chris Boylan < > chr...@ho...>: > >> @Eagle, I'll suggest we test more first as there might be a fee niggles. >> >> On the subject of the random buildings would it be too expensive to >> implement the sun reflecting off rooftops and skylights? Similar to water >> but perhaps a lower factor. >> >> Chris (Volador) >> >> >> -------- Original message -------- >> From: TheFGFSEagle <the...@gm...> >> Date: 13/07/2023 09:56 (GMT+00:00) >> To: FlightGear developers discussions < >> fli...@li...> >> Subject: [Flightgear-devel] Updated random building textures by @Volador >> >> With a little support from me to understand reflection maps etc., Volador >> reworked the textures for the random buildings, which we would like to get >> into FGData for everyone to enjoy ! :) But before pushing I wanted to ask >> especially @Rick if that's okay ? I can push to my fork first if you want >> to take look first. >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |