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From: Rhys A. <rhy...@gm...> - 2023-06-24 12:19:25
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I thought the same, however I hav downloaded the output (bin and lib) before it is packaged from Jenkins, running that with everything besides fgdata and fgscenery coning from that download still produces the error. I'm not aware of any easily accessible tools with the equivalent functionality of window's FileMon (ProcMon now) so am unable to look at the files being called. I guess the next logical step here is for me to build from source and see if the issue is still present, therefore ruling out anything Jenkins side? On Fri, 23 Jun 2023, 09:08 James Turner, <ja...@fl...> wrote: > > > > On 23 Jun 2023, at 01:24, Rhys Ackerman <rhy...@gm...> wrote: > > > > Thanks, I just tried it now specifying fg-data however I got the same > result. From having a read of the source, the exit is due to it having "no > data loaded", caused by it not finding the file it is looking for (stored > in the var bvhFile) > > > > I'm wondering if perhaps this is something that somehow is not included > with the macOS libraries maybe? My guess is it should be included in > "osgPlugins/osgdb_nvtt.dylib" but that is just a wild guess based on the > limited amount I can understand from the source and the very limited output > from fgelev > > The OSG NVTT is unrelated, it’s about texture compression tools, nothing > that would affect SPT loading. > > However, I do wonder if the issue is me forgetting to package something : > is there maybe an osgPlugin I’m missing? But as far as I know, the SPT > support is not a plugin but compiled directly into simgear. > > Kind regards, > James > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |