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From: Dany <da...@nu...> - 2023-06-14 15:25:43
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On 14/06/2023 à 13:26, Erik Hofman wrote : > On 6/14/23 13:06, James Turner wrote: > >> Of course, I don’t know what units the friction is supposed to be in, >> to know if this understanding is correct, but it’s certainly very >> common to see such conversion factors being applied when values are >> read from files. > > The problem is that the code was never designed for different surface > frictions than dry asphalt. So What has been done is give rubber tires > on dry asphalt a friction factor of 1.0 and work from there. > > Just a to make sure: does any other JSBSim aircraft (say the Ercoupe > which is pretty simple) also have a friction value of 50 on the same > terrain type? > > If not it might be a aircraft problem. If it does then it's probably > something in the code. > > Erik > Hopefully, trying to help understanding of how these calculations are made... (I'm far from an expert, I try to think for wlbragg) 1- General physics (independently of FG) Coefficients of... static friction, dynamic friction, rolling friction (dimensionless) To move an object of weight M on a surface, one need to exert a traction of M x [the coefficient]. Where [the coefficient] is static or dynamic or rolling friction. (Obvious up to there...) 2- In FG, JSBSim To move an object of weight M on a surface, one need to exert a traction of M x [the coefficient] x *[other factors]** * Where [the coefficient] is /fdm/jsbsim/gear/unit[]/rolling_friction_coeff or static_friction_coeff or dynamic_friction_coeff. I guess, enough on hard asphalt, with [other factors] = 1. Additionally, *[other factors]* are terrain defined, hard, soft, dry, wet, etc... Giving (in FG Properties, /fdm/jsbsim/ground/ and /fdm/jsbsim/gear/unit/): rolling_friction-factor, static_friction-factor, snow_friction-factor, etc... To add to confusion: static-friction-factor. We also have (by geodinfo): friction_factor, rolling_friction. With (if I understand well) rolling_friction_factor = rolling_friction / 0.02 = 50 x rolling_friction. Erik, you seem having worked on this subject in JSBSim. Can you explain what there is in [other factors]? In order to, finally, have the 'A to Z' calculation for the traction to be exerted, starting from the basic wheel coefficients to the terrain coefficients. I feel the confusion for wlbragg comes from here. Sorry for writing here despite my lack of knowledge in the domain... Best regards, Dany |