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From: James T. <ja...@fl...> - 2023-06-13 10:07:32
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> On 12 Jun 2023, at 22:02, Stuart Buchanan <stu...@gm...> wrote: > > I had a check, and unfortunately we do currently use the alpha layer for > a number of things in the advanced terrain shaders, including as a mask for > autumnal coloring, and some aspects of the dot and grain textures. > > So unfortunately I think we need to keep the alpha channels for any texture that > might end up in the WS3.0 texture atlas. That effectively means any texture referenced > by materials.xml plus a couple of others that are hardcoded in some terrain effects. Adding to this: it may not be related, but I’m see black shilouette trees on macOS, I wonder if the alpha channel got dropped from the vegetation textures accidentally? Kind regards, James |