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From: TheFGFSEagle <the...@gm...> - 2023-01-03 11:20:31
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No, I'm just restarting FG each time - but for some reason I seem to need less restarts than you XD ! But it would be a very good idea to rewrite the canvas code (or even only the widget code) to use modules.nas to enable in-sim reloading. Am Di., 3. Jan. 2023 um 10:22 Uhr schrieb James Turner <ja...@fl... >: > > > On 29 Dec 2022, at 22:31, TheFGFSEagle <the...@gm...> wrote: > > I've added a usage example for the TabWidget, and a WidgetFactoryDialog > (accessible through the Development Extensions dialog) presenting a few of > the widgets we have currently (I'll extend that later) to my merge request ! > > > Thanks, that should help a lot : also with the ListBox Roman has added, > and the other widgets I’m working on to complete the PUi emulation layer. > > I had a a question about your development workflow: one of the major > things slowing down my work on the popup-menu and combo box is time to > restart the simulator for each change, do you have some solution to re-load > the widget Nasal code independently? > > kind regards, > James > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |