|
From: <fli...@li...> - 2021-11-11 13:56:52
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Revision: 6160
http://sourceforge.net/p/flightgear/fgaddon/6160
Author: helijah
Date: 2021-11-11 13:56:47 +0000 (Thu, 11 Nov 2021)
Log Message:
-----------
Grumman F9F Panther: Improved normalmap. Procedural lights. New dashboard
Modified Paths:
--------------
trunk/Aircraft/F9F-Panther/Dialogs/f9f-menu.xml
trunk/Aircraft/F9F-Panther/Models/Effects/Bump/normalmap.png
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.ac
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.xml
trunk/Aircraft/F9F-Panther/Models/Effects/ground/ground0.xml
trunk/Aircraft/F9F-Panther/Models/Effects/ground/ground1.xml
trunk/Aircraft/F9F-Panther/Models/Effects/ground/ground2.xml
trunk/Aircraft/F9F-Panther/Models/Effects/guns/explosion.xml
trunk/Aircraft/F9F-Panther/Models/Effects/guns/fire.xml
trunk/Aircraft/F9F-Panther/Models/Effects/guns/submodels.xml
trunk/Aircraft/F9F-Panther/Models/Effects/smoke/noise3.png
trunk/Aircraft/F9F-Panther/Models/Effects/smoke/smoke.xml
trunk/Aircraft/F9F-Panther/Models/Effects/tiptrail/tiptrail.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/ai/ai.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/ai/ai.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/airspeed/airspeed.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/airspeed/airspeed.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/alt/alt.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/alt/alt.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/clock/clock.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/clock/clock.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/compass/compass.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/compass/compass.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/fuel/fuel.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/fuel/fuel.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/turn/turn.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/turn/turn.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/vsi/vsi.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/vsi/vsi.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Left/left.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Right/right.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/panel.ac
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/panel.xml
trunk/Aircraft/F9F-Panther/Models/Interior/interior.ac
trunk/Aircraft/F9F-Panther/Models/Interior/interior.xml
trunk/Aircraft/F9F-Panther/Models/f9f.ac
trunk/Aircraft/F9F-Panther/Models/f9f.xml
trunk/Aircraft/F9F-Panther/Models/light/GreenLight.xml
trunk/Aircraft/F9F-Panther/Models/light/RedLight.xml
trunk/Aircraft/F9F-Panther/Models/light/StrobeLight.xml
trunk/Aircraft/F9F-Panther/Models/light/WhiteLight.xml
trunk/Aircraft/F9F-Panther/Models/light/beacon.xml
trunk/Aircraft/F9F-Panther/Models/light/light-cone.xml
trunk/Aircraft/F9F-Panther/Models/texture.png
trunk/Aircraft/F9F-Panther/Models/texture.xcf.gz
trunk/Aircraft/F9F-Panther/Models/weapons/all-weapons.xml
trunk/Aircraft/F9F-Panther/Models/weapons/rocket127mm/rocket127mm_smoke.xml
trunk/Aircraft/F9F-Panther/Models/weapons/rocket127mm/smoke.xml
trunk/Aircraft/F9F-Panther/Read-Me.txt
trunk/Aircraft/F9F-Panther/Sounds/f9f-sound.xml
trunk/Aircraft/F9F-Panther/Sounds/mp-sound.xml
trunk/Aircraft/F9F-Panther/Systems/consumables.xml
trunk/Aircraft/F9F-Panther/Systems/controls.xml
trunk/Aircraft/F9F-Panther/Systems/f9f-base.xml
trunk/Aircraft/F9F-Panther/Systems/f9f-keyboard.xml
trunk/Aircraft/F9F-Panther/Systems/f9f-yasim.xml
trunk/Aircraft/F9F-Panther/Systems/help.xml
trunk/Aircraft/F9F-Panther/Systems/views.xml
trunk/Aircraft/F9F-Panther/f9f-set.xml
Added Paths:
-----------
trunk/Aircraft/F9F-Panther/Models/Effects/Glass/glassrain.eff
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/NO_ALS/
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustionALS.xml
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Day.xml
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Dusk.xml
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Night.xml
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/flame_Day.eff
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/flame_Dusk.eff
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/flame_Night.eff
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/reheattest.png
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/thrust-flame.eff
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/thrust_flame.ac
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/thrustflame-ALS.frag
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/thrustflame-ALS.vert
trunk/Aircraft/F9F-Panther/Models/Effects/guns/ExplosionFire.xml
trunk/Aircraft/F9F-Panther/Models/Effects/guns/ExplosionSmoke.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/accel/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/adf/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/compass2/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/egt/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/fuelflow/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/guns/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/info/
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/tach/
trunk/Aircraft/F9F-Panther/Models/Liveries/2048x2048/empty.png
trunk/Aircraft/F9F-Panther/Models/Liveries/empty.xml
trunk/Aircraft/F9F-Panther/Models/light/BlueLight.xml
trunk/Aircraft/F9F-Panther/Models/light/Classic/
trunk/Aircraft/F9F-Panther/Models/light/Procedural/
trunk/Aircraft/F9F-Panther/Nasal/Electrical.nas
trunk/Aircraft/F9F-Panther/Nasal/convert.nas
trunk/Aircraft/F9F-Panther/Nasal/engines-yasim.nas
trunk/Aircraft/F9F-Panther/Nasal/pilot-g.nas
trunk/Aircraft/F9F-Panther/Previews/
trunk/Aircraft/F9F-Panther/Sounds/canopy_slide.wav
trunk/Aircraft/F9F-Panther/Sounds/flaps.wav
trunk/Aircraft/F9F-Panther/Sounds/gear.wav
trunk/Aircraft/F9F-Panther/Sounds/gunfire.wav
trunk/Aircraft/F9F-Panther/Sounds/shutdown.wav
trunk/Aircraft/F9F-Panther/Sounds/squeal.wav
trunk/Aircraft/F9F-Panther/Sounds/starter.wav
trunk/Aircraft/F9F-Panther/Sounds/turbine1.wav
trunk/Aircraft/F9F-Panther/Sounds/turbine2.wav
trunk/Aircraft/F9F-Panther/Sounds/wind.wav
trunk/Aircraft/F9F-Panther/Systems/glass-rain.xml
trunk/Aircraft/F9F-Panther/Systems/rules.xml
Removed Paths:
-------------
trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.png
trunk/Aircraft/F9F-Panther/Models/Effects/guns/apibullet-tracer.ac
trunk/Aircraft/F9F-Panther/Models/Effects/guns/apibullet-tracer.png
trunk/Aircraft/F9F-Panther/Models/Effects/guns/apibullet-tracer.xml
trunk/Aircraft/F9F-Panther/Models/Effects/guns/flack.ac
trunk/Aircraft/F9F-Panther/Models/Effects/guns/flack.png
trunk/Aircraft/F9F-Panther/Models/Effects/guns/flack.xml
trunk/Aircraft/F9F-Panther/Models/Effects/guns/puff.ac
trunk/Aircraft/F9F-Panther/Models/Effects/guns/puff.png
trunk/Aircraft/F9F-Panther/Models/Effects/guns/smoke.xml
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/ai/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/airspeed/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/alt/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/clock/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/compass/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/fuel/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/turn/glass.eff
trunk/Aircraft/F9F-Panther/Models/Interior/Panel/Instruments/vsi/glass.eff
trunk/Aircraft/F9F-Panther/Models/light/GreenLight.ac
trunk/Aircraft/F9F-Panther/Models/light/RedLight.ac
trunk/Aircraft/F9F-Panther/Models/light/WhiteLight.ac
trunk/Aircraft/F9F-Panther/Models/light/light-cone.ac
trunk/Aircraft/F9F-Panther/Models/light/light-gradient-lamp.png
trunk/Aircraft/F9F-Panther/Models/light/lights.png
trunk/Aircraft/F9F-Panther/Models/shadow.ac
trunk/Aircraft/F9F-Panther/Models/shadow.png
trunk/Aircraft/F9F-Panther/Models/shadow.xml
trunk/Aircraft/F9F-Panther/Sounds/gunfire_1.wav
Modified: trunk/Aircraft/F9F-Panther/Dialogs/f9f-menu.xml
===================================================================
--- trunk/Aircraft/F9F-Panther/Dialogs/f9f-menu.xml 2021-11-11 09:26:35 UTC (rev 6159)
+++ trunk/Aircraft/F9F-Panther/Dialogs/f9f-menu.xml 2021-11-11 13:56:47 UTC (rev 6160)
@@ -7,21 +7,73 @@
<label>F9F Panther</label>
<enabled type="bool">true</enabled>
<item>
- <label>Select Livery</label>
+ <label>Autostart</label>
<binding>
+ <command>property-toggle</command>
+ <property>controls/electric/battery-switch</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/electric/engine/generator</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/lighting/instrument-lights</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/lighting/nav-lights</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/lighting/beacon</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/lighting/strobe</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/switches/starterkey-insert</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/engines/engine[0]/fuel-pump</property>
+ </binding>
+ <binding>
+ <command>property-toggle</command>
+ <property>controls/engines/engine[1]/fuel-pump</property>
+ </binding>
+ <!-- Magnetos ON -->
+ <binding>
+ <condition>
+ <property>controls/switches/starterkey-insert</property>
+ </condition>
+ <command>property-assign</command>
+ <property>controls/engines/engine[0]/magnetos</property>
+ <value>3</value>
+ </binding>
+ <!-- Magnetos OFF -->
+ <binding>
+ <condition>
+ <not><property>controls/switches/starterkey-insert</property></not>
+ </condition>
+ <command>property-assign</command>
+ <property>controls/engines/engine[0]/magnetos</property>
+ <value>0</value>
+ </binding>
+ <binding>
<command>nasal</command>
- <script>aircraft.livery.dialog.toggle()</script>
+ <script>engines.autostart();</script>
</binding>
</item>
-<!--
<item>
- <label>Immatriculation</label>
+ <label>Select Livery</label>
<binding>
<command>nasal</command>
- <script>gloster-meteor.immat_dialog.toggle()</script>
+ <script>aircraft.livery.dialog.toggle()</script>
</binding>
</item>
--->
</menu>
</default>
Modified: trunk/Aircraft/F9F-Panther/Models/Effects/Bump/normalmap.png
===================================================================
(Binary files differ)
Added: trunk/Aircraft/F9F-Panther/Models/Effects/Glass/glassrain.eff
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/Glass/glassrain.eff (rev 0)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/Glass/glassrain.eff 2021-11-11 13:56:47 UTC (rev 6160)
@@ -0,0 +1,529 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+
+<PropertyList>
+
+ <name>glassrain</name>
+ <inherits-from>Effects/model-default</inherits-from>
+
+ <parameters>
+ <texture n="1">
+ <image>Aircraft/Generic/Effects/window_frost.png</image>
+ <type>2d</type>
+ <filter>linear-mipmap-linear</filter>
+ <wrap-s>repeat</wrap-s>
+ <wrap-t>repeat</wrap-t>
+ <internal-format>normalized</internal-format>
+ </texture>
+
+ <!-- placeholder for the function texture used for fogging, wiper area,...-->
+ <texture n="2">
+ <type>white</type>
+ </texture>
+
+ <!-- texture for reflections in the glass -->
+ <texture n="3">
+ <type>cubemap</type>
+ <images>
+ <positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
+ <negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
+ <positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
+ <negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
+ <positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
+ <negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
+ </images>
+ </texture>
+
+ <!-- placeholder lightmap texture for reflections in the glass -->
+ <texture n="4">
+ <type>cubemap</type>
+ <images>
+ <positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
+ <negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
+ <positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
+ <negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
+ <positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
+ <negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
+ </images>
+ </texture>
+
+ <glass-tint type="vec4d" n="0"> 1.0 1.0 1.0 1.0</glass-tint>
+ <overlay-color type="vec3d" n="0"> 1.0 1.0 1.0</overlay-color>
+ <splash-x><use>/environment/aircraft-effects/splash-vector-x</use></splash-x>
+ <splash-y><use>/environment/aircraft-effects/splash-vector-y</use></splash-y>
+ <splash-z><use>/environment/aircraft-effects/splash-vector-z</use></splash-z>
+ <rnorm><use>/environment/rain-norm</use></rnorm>
+ <gsnorm><use>/environment/aircraft-effects/ground-splash-norm</use></gsnorm>
+ <frost-level><use>/environment/aircraft-effects/frost-level</use></frost-level>
+ <surface-mapping-scheme type="int">0</surface-mapping-scheme>
+ <fog-level><use>/environment/aircraft-effects/fog-level</use></fog-level>
+ <use-wipers><use>/environment/aircraft-effects/use-wipers</use></use-wipers>
+ <use-overlay><use>/environment/aircraft-effects/use-overlay</use></use-overlay>
+ <overlay-alpha><use>/environment/aircraft-effects/overlay-alpha</use></overlay-alpha>
+ <overlay-glare type="float">0.5</overlay-glare>
+ <use-reflection type="int">0</use-reflection>
+ <reflection-strength type="float">1.0</reflection-strength>
+ <use-mask type="int">0</use-mask>
+ <use-reflection-lightmap type="int">0</use-reflection-lightmap>
+ <lightmap-multi type="int">0</lightmap-multi>
+ <lightmap-factor type="float" n="0">1.0</lightmap-factor>
+ <lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
+ <lightmap-factor type="float" n="1">1.0</lightmap-factor>
+ <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
+ <lightmap-factor type="float" n="2">1.0</lightmap-factor>
+ <lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
+ <lightmap-factor type="float" n="3">1.0</lightmap-factor>
+ <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
+ </parameters>
+
+ <technique n="4">
+ <predicate>
+ <and>
+ <property>/sim/rendering/shaders/skydome</property>
+ <or>
+ <less-equal>
+ <value type="float">2.0</value>
+ <glversion/>
+ </less-equal>
+ <and>
+ <extension-supported>GL_ARB_shader_objects</extension-supported>
+ <extension-supported>GL_ARB_shading_language_100</extension-supported>
+ <extension-supported>GL_ARB_vertex_shader</extension-supported>
+ <extension-supported>GL_ARB_fragment_shader</extension-supported>
+ </and>
+ </or>
+ </and>
+ </predicate>
+
+ <pass>
+ <lighting>true</lighting>
+ <depth>
+ <write-mask type="bool">false</write-mask>
+ </depth>
+ <material>
+ <active><use>material/active</use></active>
+ <ambient><use>material/ambient</use></ambient>
+ <diffuse><use>material/diffuse</use></diffuse>
+ <specular><use>material/specular</use></specular>
+ <emissive><use>material/emissive</use></emissive>
+ <shininess><use>material/shininess</use></shininess>
+ <color-mode><use>material/color-mode</use></color-mode>
+ </material>
+ <blend>
+ <active><use>blend/active</use></active>
+ <source><use>blend/source</use></source>
+ <destination><use>blend/destination</use></destination>
+ </blend>
+ <shade-model><use>shade-model</use></shade-model>
+ <cull-face><use>cull-face</use></cull-face>
+ <rendering-hint><use>rendering-hint</use></rendering-hint>
+ <render-bin>
+ <bin-number>111</bin-number>
+ <bin-name>DepthSortedBin</bin-name>
+ </render-bin>
+ <texture-unit>
+ <!-- The texture unit is always active because the shaders expect
+ that. -->
+ <unit>0</unit>
+ <type><use>texture[0]/type</use></type>
+ <image><use>texture[0]/image</use></image>
+ <filter><use>texture[0]/filter</use></filter>
+ <wrap-s><use>texture[0]/wrap-s</use></wrap-s>
+ <wrap-t><use>texture[0]/wrap-t</use></wrap-t>
+ <internal-format> <use>texture[0]/internal-format</use> </internal-format>
+ </texture-unit>
+ <texture-unit>
+ <unit>1</unit>
+ <type><use>texture[1]/type</use></type>
+ <image><use>texture[1]/image</use></image>
+ <filter><use>texture[1]/filter</use></filter>
+ <wrap-s><use>texture[1]/wrap-s</use></wrap-s>
+ <wrap-t><use>texture[1]/wrap-t</use></wrap-t>
+ <internal-format><use>texture[1]/internal-format</use></internal-format>
+ </texture-unit>
+ <texture-unit>
+ <unit>2</unit>
+ <type><use>texture[2]/type</use></type>
+ <image><use>texture[2]/image</use></image>
+ <filter><use>texture[2]/filter</use></filter>
+ <wrap-s><use>texture[2]/wrap-s</use></wrap-s>
+ <wrap-t><use>texture[2]/wrap-t</use></wrap-t>
+ <internal-format><use>texture[2]/internal-format</use></internal-format>
+ </texture-unit>
+ <texture-unit>
+ <unit>3</unit>
+ <type><use>texture[3]/type</use></type>
+ <images><use>texture[3]/images</use></images>
+ </texture-unit>
+ <texture-unit>
+ <unit>4</unit>
+ <type><use>texture[4]/type</use></type>
+ <images><use>texture[4]/images</use></images>
+ </texture-unit>
+ <vertex-program-two-side>
+ <use>vertex-program-two-side</use>
+ </vertex-program-two-side>
+ <program>
+ <vertex-shader>Shaders/glass-ALS.vert</vertex-shader>
+ <fragment-shader>Shaders/glass-ALS.frag</fragment-shader>
+ <fragment-shader>Shaders/noise.frag</fragment-shader>
+ <fragment-shader>Shaders/filters-ALS.frag</fragment-shader>
+ </program>
+
+ <uniform>
+ <name>tint</name>
+ <type>float-vec4</type>
+ <value><use>glass-tint</use></value>
+ </uniform>
+ <uniform>
+ <name>overlay_color</name>
+ <type>float-vec3</type>
+ <value><use>overlay-color</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_r_factor</name>
+ <type>float</type>
+ <value><use>lightmap-factor[0]</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_r_color</name>
+ <type>float-vec3</type>
+ <value><use>lightmap-color[0]</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_g_factor</name>
+ <type>float</type>
+ <value><use>lightmap-factor[1]</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_g_color</name>
+ <type>float-vec3</type>
+ <value><use>lightmap-color[1]</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_b_factor</name>
+ <type>float</type>
+ <value><use>lightmap-factor[2]</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_b_color</name>
+ <type>float-vec3</type>
+ <value><use>lightmap-color[2]</use></value>
+ </uniform>
+ <uniform>
+ <name>lightmap_a_factor</name>
+ <type>float</type>
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+ <name>splash_z</name>
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+ <value><use>overlay-glare</use></value>
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+ </technique>
+
+ <!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise -->
+ <!-- Rembrandt technique of model-default comes at 10, so we insert before that -->
+ <technique n="9">
+ <pass>
+ <lighting>true</lighting>
+
+ <depth>
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+ </depth>
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+ </technique>
+
+</PropertyList>
Modified: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.ac
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.ac 2021-11-11 09:26:35 UTC (rev 6159)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.ac 2021-11-11 13:56:47 UTC (rev 6160)
@@ -4,109 +4,109 @@
kids 3
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SURF 0x10
mat 0
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kids 0
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name "ReheatOuter"
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texrep 1.000000 1.000000
-crease 30.000001
+crease 180.000005
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numsurf 48
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Deleted: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.png
===================================================================
(Binary files differ)
Modified: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.xml
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.xml 2021-11-11 09:26:35 UTC (rev 6159)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion.xml 2021-11-11 13:56:47 UTC (rev 6160)
@@ -1,99 +1,41 @@
-<?xml version="1.0" encoding="ISO-8859-1"?>
-
-<PropertyList>
-
- <path>combustion.ac</path>
-
- <animation>
- <object-name>ReheatInner</object-name>
- <object-name>ReheatOuter</object-name>
- <object-name>ExternalFlame</object-name>
- </animation>
-
- <effect>
- <inherits-from>Effects/model-transparent</inherits-from>
- <object-name>ReheatInner</object-name>
- <object-name>ReheatOuter</object-name>
- <object-name>ExternalFlame</object-name>
- </effect>
-
- <animation>
- <type>select</type>
- <object-name>ReheatInner</object-name>
- <object-name>ReheatOuter</object-name>
- <object-name>ExternalFlame</object-name>
- <condition>
- <greater-than>
- <!-- controls/engines/engine[0]/throttle -->
- <property>sim/multiplay/generic/float[12]</property>
- <value>0.2</value>
- </greater-than>
- </condition>
- </animation>
-
- <animation>
- <type>scale</type>
- <object-name>ExternalFlame</object-name>
- <!-- controls/engines/engine[0]/throttle -->
- <property>sim/multiplay/generic/float[12]</property>
- <x-min> 0.2 </x-min>
- <y-min> 0.9 </y-min>
- <z-min> 0.9 </z-min>
- <x-factor> 1.30 </x-factor>
- <y-factor> 0.25 </y-factor>
- <z-factor> 0.25 </z-factor>
- </animation>
-
- <animation>
- <object-name>ExternalFlame</object-name>
- <type>spin</type>
- <!-- engines/engine[0]/n1 -->
- <property>sim/multiplay/generic/float[4]</property>
- <factor> 240 </factor>
- <axis>
- <x> 1 </x>
- <y> 0 </y>
- <z> 0 </z>
- </axis>
- </animation>
-
- <animation>
- <type>spin</type>
- <object-name>ReheatOuter</object-name>
- <object-name>ReheatInner</object-name>
- <!-- engines/engine[0]/n1 -->
- <property>sim/multiplay/generic/float[4]</property>
- <factor> 437 </factor>
- <axis>
- <x> -1 </x>
- <y> 0 </y>
- <z> 0 </z>
- </axis>
- </animation>
-
- <animation>
- <type>material</type>
- <object-name>ReheatInner</object-name>
- <emission>
- <!-- controls/engines/engine[0]/throttle -->
- <factor-prop>sim/multiplay/generic/float[12]</factor-prop>
- <red> 1 </red>
- <green-prop>sim/multiplay/generic/float[12]</green-prop>
- <blue-prop>sim/multiplay/generic/float[12]</blue-prop>
- </emission>
- </animation>
-
- <animation>
- <type>material</type>
- <object-name>ReheatOuter</object-name>
- <object-name>ExternalFlame</object-name>
- <emission>
- <!-- controls/engines/engine[0]/throttle -->
- <factor-prop>sim/multiplay/generic/float[12]</factor-prop>
- <red> 2 </red>
- <green> 2 </green>
- <blue> 2 </blue>
- </emission>
- </animation>
-
-</PropertyList>
+<?xml version="1.0" encoding="iso-8859-1"?>
+
+<PropertyList>
+
+ <model>
+ <name>FlammeALS</name>
+ <path>combustionALS.xml</path>
+ <offsets>
+ <x-m> 0.1 </x-m>
+ <y-m> 0.0 </y-m>
+ <z-m> 0.0 </z-m>
+ </offsets>
+ </model>
+
+ <animation>
+ <type>select</type>
+ <object-name>FlammeALS</object-name>
+ <condition>
+ <property>sim/rendering/shaders/skydome</property>
+ </condition>
+ </animation>
+
+ <model>
+ <name>flammeNO_ALS</name>
+ <path>NO_ALS/combustion.xml</path>
+ <offsets>
+ <x-m> 0.1 </x-m>
+ <y-m> 0.0 </y-m>
+ <z-m> 0.0 </z-m>
+ </offsets>
+ </model>
+
+ <animation>
+ <type>select</type>
+ <object-name>flammeNO_ALS</object-name>
+ <condition>
+ <not><property>sim/rendering/shaders/skydome</property></not>
+ </condition>
+ </animation>
+
+</PropertyList>
Added: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustionALS.xml
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustionALS.xml (rev 0)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustionALS.xml 2021-11-11 13:56:47 UTC (rev 6160)
@@ -0,0 +1,277 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+
+<PropertyList>
+
+ <path>combustion.ac</path>
+
+ <animation>
+ <object-name>ReheatInner</object-name>
+ <object-name>ReheatOuter</object-name>
+ <object-name>ExternalFlame</object-name>
+ </animation>
+
+ <animation>
+ <type>noshadow</type>
+ <object-name>ReheatInner</object-name>
+ <object-name>ReheatOuter</object-name>
+ <object-name>ExternalFlame</object-name>
+ </animation>
+
+ <effect>
+ <inherits-from>Effects/model-transparent</inherits-from>
+ <object-name>ReheatInner</object-name>
+ <object-name>ReheatOuter</object-name>
+ <object-name>ExternalFlame</object-name>
+ </effect>
+
+ <model>
+ <name>flammeNight</name>
+ <path>combustion_Night.xml</path>
+ <offsets>
+ <x-m> 0.1 </x-m>
+ <y-m> 0.0 </y-m>
+ <z-m> 0.0 </z-m>
+ </offsets>
+ </model>
+
+ <model>
+ <name>flammeDay</name>
+ <path>combustion_Day.xml</path>
+ <offsets>
+ <x-m> 0.1 </x-m>
+ <y-m> 0.0 </y-m>
+ <z-m> 0.0 </z-m>
+ </offsets>
+ </model>
+
+ <model>
+ <name>flammeDusk</name>
+ <path>combustion_Dusk.xml</path>
+ <offsets>
+ <x-m> 0.1 </x-m>
+ <y-m> 0.0 </y-m>
+ <z-m> 0.0 </z-m>
+ </offsets>
+ </model>
+
+ <animation>
+ <type>select</type>
+ <object-name>ReheatOuter</object-name>
+ <object-name>ExternalFlame</object-name>
+ <object-name>flammeNight</object-name>
+ <object-name>flammeDay</object-name>
+ <object-name>flammeDusk</object-name>
+ <condition>
+ <greater-than>
+ <!-- /controls/engines/engine[0]/throttle -->
+ <property>sim/multiplay/generic/float[12]</property>
+ <value>0.2</value>
+ </greater-than>
+ </condition>
+ </animation>
+
+ <animation>
+ <type>spin</type>
+ <object-name>ReheatOuter</object-name>
+ <object-name>ReheatInner</object-name>
+ <object-name>ExternalFlame</object-name>
+ <!-- engines/engine[0]/n1 -->
+ <property>sim/multiplay/generic/float[4]</property>
+ <factor>437</factor>
+ <axis>
+ <x>-1</x>
+ <y> 0</y>
+ <z> 0</z>
+ </axis>
+ </animation>
+
+ <!-- ############### NIGHT FLAMME #################### -->
+ <animation>
+ <type>material</type>
+ <object-name>ReheatInner</object-name>
+ <condition>
+ <greater-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.7</value>
+ </greater-than>
+ </condition>
+ <emission>
+ <red> 0.6 </red>
+ <green> 0.5 </green>
+ <blue> 1.0 </blue>
+ </emission>
+ </animation>
+
+ <animation>
+ <type>material</type>
+ <object-name>ReheatOuter</object-name>
+ <condition>
+ <greater-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.7</value>
+ </greater-than>
+ </condition>
+ <emission>
+ <red> 0.85 </red>
+ <green> 0.70 </green>
+ <blue> 1.00 </blue>
+ </emission>
+ </animation>
+
+ <animation>
+ <type>select</type>
+ <object-name>flammeNight</object-name>
+ <condition>
+ <greater-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.7</value>
+ </greater-than>
+ </condition>
+ </animation>
+
+ <animation>
+ <type>scale</type>
+ <object-name>flammeNight</object-name>
+ <!-- /controls/engines/engine[0]/throttle -->
+ <property>sim/multiplay/generic/float[12]</property>
+ <x-min> 0 </x-min>
+ <y-min> 0 </y-min>
+ <z-min> 1 </z-min>
+ <x-factor> 0.4 </x-factor>
+ <y-factor> 0.4 </y-factor>
+ <z-factor> 0.4 </z-factor>
+ </animation>
+
+ <!-- ############### DAY FLAMME #################### -->
+ <animation>
+ <type>material</type>
+ <object-name>ReheatInner</object-name>
+ <condition>
+ <less-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.45</value>
+ </less-than>
+ </condition>
+ <emission>
+ <red> 1.0 </red>
+ <green> 0.4 </green>
+ <blue> 0.0 </blue>
+ </emission>
+ </animation>
+
+ <animation>
+ <type>material</type>
+ <object-name>ReheatOuter</object-name>
+ <condition>
+ <less-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.45</value>
+ </less-than>
+ </condition>
+ <emission>
+ <red> 1.0 </red>
+ <green> 0.3 </green>
+ <blue> 0.0 </blue>
+ </emission>
+ </animation>
+
+ <animation>
+ <type>select</type>
+ <object-name>flammeDay</object-name>
+ <condition>
+ <less-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.45</value>
+ </less-than>
+ </condition>
+ </animation>
+
+ <animation>
+ <type>scale</type>
+ <object-name>flammeDay</object-name>
+ <!-- /controls/engines/engine[0]/throttle -->
+ <property>sim/multiplay/generic/float[12]</property>
+ <x-min> 0 </x-min>
+ <y-min> 0 </y-min>
+ <z-min> 1 </z-min>
+ <x-factor> 0.4 </x-factor>
+ <y-factor> 0.4 </y-factor>
+ <z-factor> 0.4 </z-factor>
+ </animation>
+
+ <!-- ############### DUSK FLAMME #################### -->
+ <animation>
+ <type>material</type>
+ <object-name>ReheatInner</object-name>
+ <condition>
+ <and>
+ <less-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.7</value>
+ </less-than>
+ <greater-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.45</value>
+ </greater-than>
+ </and>
+ </condition>
+ <emission>
+ <red> 1.00 </red>
+ <green> 0.20 </green>
+ <blue> 0.05 </blue>
+ </emission>
+ </animation>
+
+ <animation>
+ <type>material</type>
+ <object-name>ReheatOuter</object-name>
+ <condition>
+ <and>
+ <less-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.7</value>
+ </less-than>
+ <greater-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.45</value>
+ </greater-than>
+ </and>
+ </condition>
+ <emission>
+ <red> 0.4 </red>
+ <green> 0.2 </green>
+ <blue> 0.8 </blue>
+ </emission>
+ </animation>
+
+ <animation>
+ <type>select</type>
+ <object-name>flammeDusk</object-name>
+ <condition>
+ <and>
+ <less-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.7</value>
+ </less-than>
+ <greater-than>
+ <property>sim/time/sun-angle-rad</property>
+ <value>1.45</value>
+ </greater-than>
+ </and>
+ </condition>
+ </animation>
+
+ <animation>
+ <type>scale</type>
+ <object-name>flammeDusk</object-name>
+ <!-- /controls/engines/engine[0]/throttle -->
+ <property>sim/multiplay/generic/float[12]</property>
+ <x-min> 0 </x-min>
+ <y-min> 0 </y-min>
+ <z-min> 1 </z-min>
+ <x-factor> 0.4 </x-factor>
+ <y-factor> 0.4 </y-factor>
+ <z-factor> 0.4 </z-factor>
+ </animation>
+
+</PropertyList>
Added: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Day.xml
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Day.xml (rev 0)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Day.xml 2021-11-11 13:56:47 UTC (rev 6160)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+
+<PropertyList>
+
+ <path>thrust_flame.ac</path>
+
+ <nopreview />
+
+ <animation>
+ <type>scale</type>
+ <x-offset> 2.0 </x-offset>
+ <y-offset> 0.8 </y-offset>
+ <z-offset> 0.8 </z-offset>
+ </animation>
+
+ <effect>
+ <inherits-from>flame_Day</inherits-from>
+ <object-name>Bounding_box</object-name>
+ </effect>
+
+</PropertyList>
Added: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Dusk.xml
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Dusk.xml (rev 0)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Dusk.xml 2021-11-11 13:56:47 UTC (rev 6160)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+
+<PropertyList>
+
+ <path>thrust_flame.ac</path>
+
+ <nopreview />
+
+ <animation>
+ <type>scale</type>
+ <x-offset> 2.0 </x-offset>
+ <y-offset> 0.8 </y-offset>
+ <z-offset> 0.8 </z-offset>
+ </animation>
+
+ <effect>
+ <inherits-from>flame_Dusk</inherits-from>
+ <object-name>Bounding_box</object-name>
+ </effect>
+
+</PropertyList>
Added: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Night.xml
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Night.xml (rev 0)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/combustion_Night.xml 2021-11-11 13:56:47 UTC (rev 6160)
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+
+<PropertyList>
+
+ <path>thrust_flame.ac</path>
+
+ <nopreview />
+
+ <animation>
+ <type>scale</type>
+ <x-offset> 2.0 </x-offset>
+ <y-offset> 0.8 </y-offset>
+ <z-offset> 0.8 </z-offset>
+ </animation>
+
+ <effect>
+ <inherits-from>flame_Night</inherits-from>
+ <object-name>Bounding_box</object-name>
+ </effect>
+
+</PropertyList>
Added: trunk/Aircraft/F9F-Panther/Models/Effects/flammes/flame_Day.eff
===================================================================
--- trunk/Aircraft/F9F-Panther/Models/Effects/flammes/flame_Day.eff (rev 0)
+++ trunk/Aircraft/F9F-Panther/Models/Effects/flammes/flame_Day.eff 2021-11-11 13:56:47 UTC (rev 6160)
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="iso-8859-1"?>
+
+<PropertyList>
+
+ <name>AB-flame</name>
+ <inherits-from>thrust-flame</inherits-from>
+
+ <parameters>
+ <flame_color_low_r type="float">0.9</flame_color_low_r>
+ <flame_color_low_g type="float">0.5</flame_color_low_g>
+ <flame_color_low_b type="float">0.1</flame_color_low_b>
+ <flame_color_high_r type="float">0.9</flame_color_high_r>
+ <flame_color_high_g type="float">0.6</flame_color_high_g>
+ <flame_color_high_b type="float">0.1</flame_color_high_b>
+ <base_flame_r type="float">0.8</base_flame_r>
+ <base_flame_g type="float">0.8</base_flame_g>
+ <base_flame_b type="float">0.8</base_flame_b>
+ <use_shocks type="int">1</use_shocks>
+ <use_noise type="int">1</use_noise>
+ <thrust_collimation type="float">0.1</thrust_collimation>
+ <thrust_density type="float">0.1</thrust_density>
+ <base_flame_density type="float">0.015</base_flame_density>
+ <noise_strength type="float">0.2</noise_strength>
+ <noise_scale type="float">0.3</noise_scale>
+ <deflection_coeff type="float">0.</deflection_coeff>
+ <flame_radius_fraction type="float">0.8</flame_radius...
[truncated message content] |