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From: vs <vs...@ma...> - 2021-02-27 09:25:06
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James Turner wrote: > [..] Dumb question: have you tried a nightly build? That would rule out any Git / compile problems. Wayne Bragg wrote: >> [..] I was really hopeful that might fix the OSM loading issue. Unfortunately not so lucky. This is with a *-nightly-full.exe from http://download.flightgear.org/builds/nightly/ which contains both FGData and the binaries, right? To make sure it's using the right FGData folder on your computer, you can add "--fg-root="D:/FG 2020.4.0-1/data" after the --launcher bit to the shortcut's target commandline by right clicking the shortcut->properties. Does custom scenery containing shader buildings work? If you haven't tried test the Iceland scenery here: https://wiki.flightgear.org/Areas_populated_with_osm2city_scenery . The buildings folder needs to be renamed a bit as per instructions on wiki. If the custom scenery with shader buildings does work, then it's probably an idea to test whether buildings are downloaded. Try LOWI (47.2 N, 11.3 E) and check Buildings/e010n40. Try deleting this folder and see if it downloaded. I tired it on my older windows nightly from FEB 13th and it downloaded fine - however I had to use debug->reload scenery for it to show. The folder was cleared, and this was tested twice.(I had only the buildings enabled, and didn't see anything odd in the log which just showed a successful synchronisation of the directory: : https://imgur.com/a/qcIUDaz ). (You can copy the contents of Buildings/e010n40 to a custom scenery folder - e.g. CustomSceneryFolder/LOWI-test/Buildings/e010n40 , and see if it loads correctly.) If the *.txz files and and subfolders are present in Buildings/e010n40, try reloading scenery or closing FG and restarting. If this fails then it /might/ be a file access error or something OS related (?) - because if you can render customs cnery then the rendering/GPU drivers are ok, as is the the non-terrasync laoding code, and since terrasync folder loading works on other windows installs it's not the C++ code. Kind regards, vs |