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From: Julian S. <ju...@op...> - 2020-03-27 17:15:00
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On Tue, 24 Mar 2020 22:48:11 +0000 James Turner <ja...@fl...> wrote: > > On 24 Mar 2020, at 22:32, Julian Smith <ju...@op...> wrote: > > > > I see lots of these diagnostics though: > > > > 15.41 /home/jules/flightgear/download_and_compile16c/simgear/simgear/scene/material/Effect.cxx:951: [ALRT]:input Could not locate shaderCompositor/Shaders/ubershader.vert > > > > My fgdata is update to date as of a few days ago, and has these files: > > > > /home/jules/flightgear/fgdata/Compositor/Shaders/Default/ubershader.vert > > /home/jules/flightgear/fgdata/Shaders/ubershader.vert > > > > So maybe there's a path being set incorrectly somewhere, i.e. change > > Compositor/Shaders to Compositor/Shaders/Default? > > You need recent FG+SG+Data - recent as in, today - the path searching logic was merged less than 3 hours ago :) Thanks for this, i pulled and it all builds fine now. It seems to be stable with default settings, but i'm seeing what i can only describe as 'shimmering' when viewing aircraft (including multiplayer aircraft) from a large distance e.g. in Tower View. Helicopter view is fine. Sometimes it seems that with a stationary aircraft the shimmering is more pronounced for about a second after a control surface is moved. The shimmering didn't appear with a non-compositor build. I'm running on Linunx on a Lenovo x230 which has built-in graphics, i think Intel HD Graphics 4000. Thanks, - Jules -- http://op59.net |