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From: Sidi L. <sid...@gm...> - 2018-10-06 03:11:09
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> > After some experiment, I found the dds without bitmaps included, whatever > format it is, loaded normally(and they also load faster than png indeed). > However the issue mentioned by this topic was still there (of course). > > Once bitmaps are included when saving dds, it went all black. > Sorry I meant mipmaps lol Sidi Liang <sid...@gm...> 于2018年10月6日周六 上午11:09写道: > After some experiment, I found the dds without bitmaps included, whatever > format it is, loaded normally(and they also load faster than png indeed). > However the issue mentioned by this topic was still there (of course). > > Once bitmaps are included when saving dds, it went all black. > > Best regards, > Sidi > > Sidi Liang <sid...@gm...> 于2018年10月6日周六 上午10:34写道: > >> Hi, >> >> Just tested the latest nighty which contains the fix, and I found the >> issue is not solved. It shouldn't be a problem of the format of my dds, >> because I found the built-in global dds texture also doesn't work(they are >> all black). >> >> Could it be a GPU problem? I have a Macbook Air with Intel HD6000. >> >> Best regards, >> Sidi >> >> Mihajlo Tomić <tom...@gm...> 于2018年10月6日周六 上午5:29写道: >> >>> Would it be possible to simply add anisotropic filtering to rendering >>> options of settings tab in the launcher? The launcher currently only has >>> the option to choose renderer and anti-aliasing. It makes sense to me to >>> expose this as well. >>> Regards, >>> Mihajlo >>> >>> >>> >>> pet, 5. okt 2018. 11.02 PM Heiko Schulz <hhs...@we...> је написао/ла: >>> >>>> Hi all , >>>> >>>> >> Since this need pictures I have made a forum thread about what I >>>> perceive as an issue, I hope someone will read: >>>> >>>> I can see this as well- when I disable anisotropic filtering on my GPU. >>>> :-) >>>> >>>> If you look closer on your posted images you can see the rwy textures >>>> having the same issues. >>>> >>>> When anisotropic filtering enabled and set to high values (=16) the >>>> textures will get sharp from all angles. You can set this from FlightGear >>>> as well: --texture-filtering=N (1,2,4,8 or 16). But beware: it will cost >>>> perfomance*.* >>>> >>>> Regarding dds-textures: We had this discussion in the past, and even >>>> planned to switch compeletly to dds. Patent issues on drivers for linux >>>> prevented us doing so. >>>> >>>> So just enable anisotropic filtering and set it to values higher than 4 >>>> (8 - 16) and your problem will dissapear. >>>> >>>> >>>> Cheers >>>> >>>> Heiko >>>> _______________________________________________ >>>> Flightgear-devel mailing list >>>> Fli...@li... >>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>> >>> _______________________________________________ >>> Flightgear-devel mailing list >>> Fli...@li... >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> >> >> -- >> Sidi Liang >> > > > -- > Sidi Liang > -- Sidi Liang |