From: James T. <ja...@fl...> - 2018-06-26 08:22:05
|
> On 26 Jun 2018, at 08:49, Tim Moore <tim...@gm...> wrote: > > Another optimization is to use a pre-render camera that isn't in the scene graph to do the Canvas rendering. Otherwise the Canvas textures are rendered at least twice, in the near and far cameras. I'll clean up my patch for this and submit a pull request. Yes please do! Kind regards, James |