|
From: <ch...@mu...> - 2017-09-24 17:30:21
|
Am 24.09.2017 um 19:19 schrieb Thorsten Renk: > > Could do and it would be friendly for aircraft maintainers - but to > have it with any aircraft by default, it'd have to go into the > generic as well as the model-combined shader. That in turn means it'd > get evaluated for pretty much every object in the scene (thousands of > random buildings,...) > Ah, haven't thought of that! Well, I guess then it'll have to be aircraft- side... A pity, but I see your point! Would be nice though, to have these kinds of phenomenon globally available (thinking of wingmen, missiles, AI aircraft). But since there's no way to differentiate between static objects and moving objects - at least as far as the renderer is concerned - it's just burning computing power for nearly nothing. Thanks for clarifying! Cheers, chris -- https://musicchris.de GnuPG Fingerprint: FCFF A94E E987 33C0 F9A0 3FB3 D5FC DF84 9FB3 AC75 GnuPG Info: https://musicchris.de/index.php?page=blog&index=13 |