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From: Erik H. <er...@eh...> - 2017-05-28 11:56:03
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On 05/28/2017 01:26 PM, Edward d'Auvergne wrote: > On 23 May 2017 at 14:45, Curtis Olson <cur...@fl...> wrote: >> For what it's worth, I've seen night time rendering way over illuminated >> recently here too ... maybe after a "reset"? I don't have a recipe to >> demonstrate or repeat the problem, but I have noticed it pops up from time >> to time. > > I've only seen it a few days ago, when restarting fgfs a few times in > a row. I cannot reproduce it any more. A screenshot might be useful > to have to see if it has something to do with the > /environment/moonlight property. This property is currently only used > in a subset of the ALS shaders, and currently not in the same way > sunlight is, so some things in the scene will remain black. But this > is not what I saw when the problem appeared. By the way, this sounds like the color value is exceeding 1.0 which can cause this type of behavior in OpenGL. Erik -- http://www.adalin.com - High performance virtual reality audio software. |