|
From: Edward d'A. <tru...@gm...> - 2017-05-28 11:27:08
|
On 23 May 2017 at 14:45, Curtis Olson <cur...@fl...> wrote: > For what it's worth, I've seen night time rendering way over illuminated > recently here too ... maybe after a "reset"? I don't have a recipe to > demonstrate or repeat the problem, but I have noticed it pops up from time > to time. I've only seen it a few days ago, when restarting fgfs a few times in a row. I cannot reproduce it any more. A screenshot might be useful to have to see if it has something to do with the /environment/moonlight property. This property is currently only used in a subset of the ALS shaders, and currently not in the same way sunlight is, so some things in the scene will remain black. But this is not what I saw when the problem appeared. Cheers, Edward |