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From: Thorsten R. <tho...@sc...> - 2017-05-25 04:50:42
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> Well, it's the moon's power spectrum passed through the luminosity > function [1] and summed. So the luminosity function takes the > biophysics of the human eye into account. Well, my argument started with: "The reasoning is that taking the log of the light flux introduces a perception model." To which you objected, to now replace 'perception' by 'physics of the human eye'. So can we finally agree that the biophysics of the human eye has to do more with _perception_ of light rather than the physical properties of light? And that this statement is independent on whether Biophysics is real physics or not? I grant you that there's real physics to how the eye works (even if we don't know it at the level of Quantum Electrodynamics), how a camera works or how photographic emulsions work - but it still makes conceptually sense to separate the physics of light emission from that of light propagation and detection - because while e.g. wavelength is a statement about how light is, lux is more a statement about how the eye is. > In any > case, I still don't see why the simple log(lux) calculation could not > be part of the simgear ephemeris code as it currently is. Conceptually because modeling the physics of the human eye is something I would not expect to find in an ephemeris code as it has little to do with orbital mechanics. Whereas a moon phase has a lot to do with orbital mechanics. > "I've seen..." is a rather vague and non-reproducible bug description. I've written before that it's basically always wrong - it doesn't matter where and when you start up. Giving you a precise set of conditions would imply that it has anything to do with these conditions - which it has not. Start at any time you like, any date you like, any location you like - compare the zenith angle written by the code with the visual position of the moon in the sky (you might have to not render the terrain if the moon is below the horizon) - find that they're inconsistent. (Of course that comparison works best if the moon is at the horizon, the zenith or the nadir because that makes measuring the zenith angle of the rendered moon disc easiest). * Thorsten |